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What Video Games Have to Teach Us About Learning and Literacy

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What Video Games Have to Teach Us About Learning and LiteracyA controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games yes, even violent video games and say some positive things about them'. With this simple but explosive beginning, one of America's most well respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle. Talking about his own video gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity How one grasps meaning How one evaluates and follows a command How one picks a role model How one perceives the world This is a ground breaking book that takes up a new electronic method of education and shows the positive upside it has for learning.
Von Klappentext im Buch What Video Games Have to Teach Us About Learning and Literacy (2003)
What Video Games Have to Teach Us About Learning and LiteracyJames Paul Gee begins his new book with "I want to talk about video games - yes, even violent video games and say some positive things about them". With this beginning, one of America's most well respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle. Talking about his own video gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: how individuals develop a sense of identity, how one grasps meaning, how one evaluates and follows a command, how one picks a role model and how one perceives the world. This book takes up a new electronic method of education and shows the positive upside it has for learning. The audience for this book will be parents and teachers interested in finding out just what the hell is going on in their son or daughter's head while they're playing video games.
Von Klappentext im Buch What Video Games Have to Teach Us About Learning and Literacy (2003)

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Personen
KB IB clear
Ulrich Beck, John Seely Brown, Allan Collins, Andrea DiSessa, P. Duguid, Jean Lave, Jeremy Rifkin, Lew Semjonowitsch Vygotsky, Etienne Wenger

Aussagen
KB IB clear
Computerspiele fördern Lernen

Begriffe
KB IB clear
Computercomputer, Computerspielecomputer game, Lernenlearning, Spielgame
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Bücher
Jahr  Umschlag Titel Abrufe IBOBKBLB
1930 local  Mind in Society (Lew Semjonowitsch Vygotsky) 4, 4, 12, 12, 11, 3, 8, 2, 4, 8, 6, 51773952146
1986  local  Risikogesellschaft (Ulrich Beck) 7, 2, 10, 3, 12, 2, 2, 7, 1, 3, 2, 47574577
1991 Situated Learning (Jean Lave, Etienne Wenger) 8, 2, 9, 3, 10, 1, 1, 8, 1, 2, 5, 6174261516
1999 Communities of practice (Etienne Wenger) 7, 6, 9, 5, 20, 2, 3, 6, 2, 4, 1, 7113371196
2000  local  Access (Jeremy Rifkin) 6, 6, 7, 5, 9, 1, 5, 5, 1, 4, 3, 5267552851
2001 local  Changing Minds (Andrea DiSessa) 1, 6, 1, 9, 3, 10, 1, 4, 8, 4, 2, 730771457
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Texte
Jahr  Umschlag Titel Abrufe IBOBKBLB
1989 local web  Situated Cognition and the Culture of Learning (John Seely Brown, Allan Collins, P. Duguid) 2, 7, 2, 10, 2, 11, 1, 11, 1, 1, 1, 117111111733

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Nicht erwähnte Begriffe
Schule, Unterricht

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icon45 Erwähnungen  Dies ist eine nach Erscheinungsjahr geordnete Liste aller im Biblionetz vorhandenen Werke, die das ausgewählte Thema behandeln.

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In the Age of the Smart Machine

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What Video Games Have to Teach Us About Learning and Literacy: Gesamtes Buch als Volltext (lokal: PDF, 9232 kByte)

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Beat ( 01.03.2007)

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Titel   Format Bez. Aufl. Jahr ISBN          
What Video Games Have to Teach Us About Learning and Literacy E Paperback - 1 2004 1403965382 Swissbib Worldcat Bestellen bei Amazon.de Buy it now!
What Video Games Have to Teach Us About Learning and Literacy E Gebunden - 1 2003 1403961697 Swissbib Worldcat Bestellen bei Amazon.de Buy it now!

iconBeat und dieses Buch

Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er dieses Buch ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf).

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