b01623
Models of
Human Memory
(1970)
t00461
Knowing What
to Do
t03666
Design Rules
Based on
Analyses of
Human Error
(1983)
b01621
Strukturen des
Wissens (1975)
b00557
Perspectives
on Cognitive
Science (1981)
b00562
Learning and
Memory (1982)
b00204
The Design of
Everyday
Things (1988)
b00204->b00562
b00322
Things That
Make Us Smart
(1994)
b00204->b00322
b00151
Understanding
Computers and
Cognition
(1987)
b00204->b00151
b00322->b00562
b00322->b00204
b00151->b00557
b00027
Geist, Hirn
und
Wissenschaft
(1984)
b00151->b00027
b00325
The Invisible
Computer (1999)
b00325->b00204
b00325->b00322
b00246
Usability
Engineering
(1994)
b00325->b00246
b00246->b00204
b00246->b00151
b01622
Emotional
Design (2004)
b01622->b00204
b01879
The Humane
Interface
(2000)
b01622->b01879
b01879->b00204
b01879->b00325
b00261
Designing Web
Usability
(1999)
b01879->b00261
b05380
The Design of
Future Things
(2009)
b05380->b00204
b05380->b00322
b04651
Living with
Complexity
(2010)
b04651->b00204
b04651->b00322
b07644
Nudge (2008)
b04651->b07644
b07644->b00204
t03436
Bringing
Knowledge
Technologies
to the
Classroom
t09181
Technology
Design as
Educational
Research
t09181->b00204
b03345
Macintosh
human
interface
guidelines
(1992)
t09181->b03345
b03345->b00562
b03345->b00151
t14595
On the
cognitive
effects of
learning
computer
programming
(1984)
t14595->b00557
b00027->b00557
b00588
Die
Elektrifizierung
der Sprache
(1990)
b00588->b00204
b01704
The Nurnberg
Funnel (1990)
b00148
Sichtweisen
der Informatik
(1992)
b00148->b00204
b00148->b00151
b00196
Mensch
Maschine
Methodik
(1993)
b00196->b00204
b00196->b00151
b00196->b00246
t02505
Arbeiten mit
Computern
t02505->b00204
t08464
Computer
Science
Unplugged
(1995)
t08464->b00204
b03203
Computer
Science
Unplugged
(2006)
t08464->b03203
b03203->b00204
t00365
Software-Ergonomie
t00365->b00204
b00682
Warum ist
Software so
teuer? (1995)
b00682->b00204
b00069
The Future
Does Not
Compute (1995)
b00069->b00322
t03550
External
Cognition
(1996)
t03550->b00204
t07324
Action
Centered Design
t07324->b00322
t07324->b00151
t04363
Learning by
collaborating
(1992)
t04363->b00204
b01811
Affective
Computing
(1997)
b01811->b00557
b03974
Computer
Science
unplugged ...
(1998)
b03974->b00204
b00199
Web Style
Guide (1999)
b00199->b00204
b00405
Understanding
Intelligence
(1999)
b00405->b00562
b00405->b00204
b00405->b00151
b00497
Monitoring
internationaler
Trends des
schulisches
Einsatzes
neuer Medien
(1999)
b00497->b00204
b00497->b00325
b01617
Wissensvermittlung
durch
computerbasierte
Lernumgebungen
(1999)
b01617->b01621
t00289
Lernen von und
mit Robotern
t00289->b00325
t00289->b00405
t02493
Roboter
programmieren
- ein
Kinderspiel
(1999)
t02493->b00204
b00261->b00325
b00370
Der sprechende
Knochen (2000)
b00370->b00204
b00478
Schulen auf
dem Weg in die
Informationsgesellschaft
(2000)
b00478->b00204
b00478->b00325
b00718
Don't Make Me
Think (2000)
b00718->b00204
b06895
Handbook of
Self-Regulation
(2000)
b06895->b00562
b00413
Exploratives
Lernen (2000)
b00413->b00557
b00701
A Pattern
Approach to
Interaction
Design (2001)
b00701->b00204
b00701->b00246
b00784
Typographie
professionell
(2001)
b00784->b00204
b01902
Multimedia
Learning
(2001)
b01902->b00322
b01247
Oversold and
Underused
(2001)
b01902->b01247
b01247->b00325
t05070
Collaborative
writing in a
computer-integrated
classroom for
early learning
t05070->b00325
b01288
Three worlds
of CSCL (2002)
b01288->b00204
t04359
A walk on the
WILD side
(2002)
t04359->b00322
b02466
Using
Technology To
Enhance
Connections
Between Home
and School
(2002)
b02466->b00325
b02466->b01247
t04364
Rediscovering
CSCL
t04364->b00322
t04364->t04363
b07432
The Language
of Graphics
(2002)
b07432->b00204
b01268
Leonardo's
Laptop (2002)
b01268->b00204
b01268->b00151
b01268->b00325
b01268->b00246
b02244
The Elements
of User
Experience
(2002)
b02244->b00204
b02244->b00718
t02950
Concept Maps
(2003)
t02950->b00322
t03388
A unified
taxonomic
framework for
information
visualization
(2003)
t03388->b00204
t06120
Educational
scenarios for
cooperative
use of
Personal
Digital
Assistants
(2003)
t06120->b00325
t06120->t04359
t07869
Social
Networking in
the University
Education
Process (2003)
t07869->b00322
t04210
The future of
computer
support for
learning
(2003)
t04210->b00322
b02137
Universal
Principles of
Design (2003)
b02137->b00204
b02137->b00325
b02137->b01879
t06225
A Cognitive
Framework for
Cooperative
Problem
Solving with
Argument
Visualization
t06225->b00325
t06230
Fostering
Collective
Intelligence
t06230->b00204
b01330
Total vernetzt
(2003)
b01330->b00325
t05057
Building
collaborative
knowing
t05057->b00204
t05057->t04363
t05058
Designing
sociable CSCL
Environments
t05058->b00204
t05058->b00246
t05058->b00196
t05058->b00261
t05058->b01288
t05197
Computer
Software
Support for
Collaborative
Learning
t05197->b00204
t05197->b01288
b02483
Computer
Support for
Interaction
Regulation in
Collaborative
Problem-Solving
(2004)
b02483->b00204
b02483->b01288
b02483->t05057
b02483->t05058
b02483->t05197
b04008
learning with
mobile devices
(2004)
b04008->b00204
b07373
Defining an
Identity
(2004)
b07373->b00322
b02614
Computational
Information
Design (2004)
b02614->b00322
b01993
Sociable CSCL
Environments
(2004)
b01993->b00204
b01993->b00322
b01993->b00325
b01993->b00246
b01993->b00196
b01993->b00261
b01993->b01288
b02158
Teaching and
Learning
Systems - The
Role of AI in
Past, Present,
and Future
(2004)
b02158->b00204
t03634
Kognitive
Werkzeuge als
Instrumente
des
persönlichen
Wissensmanagements
(2004)
t03634->b00322
t03634->b00151
b03762
Reassembling
the Social
(2005)
b03762->b00322
b07506
Form und
Formen der
Kommunikation
(2005)
b07506->b00204
b07506->b00151
b03571
Beyond
E-Learning
(2005)
b03571->b00322
b02533
Ambient
Findability
(2005)
b02533->b01622
t04752
Informatik -
EIN/AUS -
Bildung
t04752->b00204
b02967
Linking
Physical and
Virtual Worlds
with Visual
Markers and
Handheld
Devices (2005)
b02967->b00204
b02967->b01879
b02967->b01330
b03567
Visualization
in Science
Education
(2005)
b03567->b00204
b02211
Group
Cognition
(2006)
b02211->b00322
b02211->t04363
t05802
The future of
human-computer
interaction
t05802->b00325
t05802->b00196
b02660
Beyond the
Desktop
Metaphor
(2006)
b02660->b00204
b02660->b00325
t07484
Supporting
Activity in
Desktop and
Ubiquitous
Computing
t07484->b00204
b02923
Informal
Learning
(2006)
b02923->b00204
b02923->b00322
b02923->b01622
b03024
How Computer
Games Help
Children Learn
(2006)
b03024->b00322
b03024->b01247
t06217
The Interplay
of Internal
and External
Scripts
t06217->b00322
b03786
About Face 3
(2007)
b03786->b00204
b03786->b00322
b03786->b00261
t16577
Implementations
of the CC′01
human -
computer
interaction
guidelines
using Bloom's
taxonomy
(2007)
t16577->b00204
t09287
Design
Patterns zur
Dokumentation
von
Erfahrungswissen
(2007)
t09287->b00204
b03395
Evocative
Objects (2007)
b03395->b00204
t08744
Theoretical
Framework of
the iCampFolio
(2007)
t08744->b00204
b04375
Music
Education With
Digital
Technology
(2007)
b04375->b00204
t08287
The Importance
of the
Learner’s
Environmental
Context in the
Design of
M-Learning
Products
t08287->b00204
t08287->b00246
b04064
Visual
Thinking for
Design (2008)
b04064->b00322
t13565
Introducing
TPCK (2008)
t13565->b00204
t08463
The Risks of
Visualization
(2008)
t08463->b01622
b04666
Evaluating
Children's
Interactive
Products
(2008)
b04666->b00204
b03448
Good Tags -
Bad Tags
(2008)
b03448->b00322
t13413
Epistemological
and
methodological
issues for the
conceptualization,
development,
and assessment
of ICT-TPCK
(2009)
t13413->b00204
b03673
New
Technologies,
New Pedagogies
(2009)
b03673->b00204
b04201
Digital
Material
(2009)
b04201->b00204
b04201->b00151
t16678
Wiki Justice,
Social
Ergonomics,
and Ethical
Collaborations
t16678->b00204
b07327
Philosophy of
Technology and
Engineering
Sciences
(2009)
b07327->b00322
t09834
Mobile
Learning 2.0
(2009)
t09834->b01622
b03703
Rethinking
Education in
the Age of
Technology
(2009)
b03703->b00204
b03703->b01247
b03703->b03024
b04195
Googled (2009)
b04195->b00204
b04463
Konstruktionstätigkeit
mit Digitalen
Medien (2009)
b04463->b00204
b04463->b00148
b03957
Payback (2009)
b03957->b00322
t11726
Wikis to
support the
«collaborative»
part of
collaborative
learning
(2009)
t11726->b00322
b04348
Gaming and
Cognition
(2010)
b04348->b00322
b04353
From Bricks to
Brains (2010)
b04353->b00204
b04353->b00405
b04368
Web 2.0-Based
E-Learning
(2010)
b04368->b00204
b04368->b02533
t27446
Choice
Architecture
(2010)
t27446->b00204
t27446->b07644
t11748
The OLPC XO
laptop as a PLE
t11748->b00322
b04262
Soziologie der
Kompetenz
(2010)
b04262->b00322
b04524
100 Things
Every Designer
Needs to Know
About People
(2011)
b04524->b00204
b04781
The Machinima
Reader (2011)
b04781->b00204
t13930
New
Assessments
and
Environments
for Knowledge
Building
t13930->b00322
t13930->b03703
b06010
Visual
Complexity
(2011)
b06010->b00322
b06010->b02137
b06010->b02614
b06010->b02533
t20702
Social Flow
and Learning
in Digital
Games
t20702->b00322
b05059
Designing
Information
(2012)
b05059->b00204
b06185
Foundations of
Educational
Technology
(2012)
b06185->b00204
b06352
Games,
Learning, and
Society (2012)
b06352->b00322
t14730
Interaktionsdesign
für reflexive
Erfahrung
t14730->b00151
t14730->b00325
b05074
User
Experience in
benutzergenerierten,
digitalen
Lernumgebungen
(2012)
b05074->b00204
b05074->b01622
b05074->b02244
b05074->b02923
b05074->t09834
b05483
Preparing
Teachers and
Developing
School Leaders
for the 21st
Century (2012)
b05483->b00322
t18169
E-Learning-Modul
on Integrated
Water
Resources
Management
(2012)
t18169->b00204
t18777
Threshold
concepts and
threshold
skills in
computing
(2012)
t18777->b00204
b05183
Die Analogie
(2013)
b05183->b00322
b07632
Handbook of
Design in
Educational
Technology
(2013)
b07632->b00204
b07632->b00151
t15710
«Ich glaube,
Google ist so
was wie eine
Vorhalle des
Internets»
t15710->b00204
b05487
it's
complicated
(2014)
b05487->b00204
t17411
Tools for
Analyzing
Qualitative
Data
t17411->b00204
b05968
Don't Make Me
Think,
Revisited
(2014)
b05968->b00204
b05969
Teaching
crowds (2014)
b05969->b00322
b05969->b03762
b05969->b04368
b06130
Die 4.
Revolution
(2014)
b06130->b00204
b06130->b01811
b06153
The Glass Cage
(2014)
b06153->b00562
b06153->b00322
t20532
Selbst-, Welt-
und
Technologieverhältnisse
im Umgang mit
Digitalen
Medien
t20532->b00204
t20532->b04463
b07324
Cambridge
Handbook of
Engineering
Education
Research
(2014)
b07324->b00322
b06574
Great
Principles of
Computing
(2015)
b06574->b00204
b06574->b00151
b07313
Storytelling
with Data
(2015)
b07313->b00204
t19628
Using
Interface
Design to
Develop
Computational
Thinking
Skills (2015)
t19628->b00204
t19628->b03203
t18965
Fourth Grade
Students
Reading
Block-Based
Programs
(2015)
t18965->b00204
t18965->t14595
b06175
Learner-Centered
Design of
Computing
Education
(2015)
b06175->b00204
b06175->t14595
b07676
Makeology
(2016)
b07676->b00322
b07862
Robots (2016)
b07862->b00204
b07073
Modality
matters (2016)
b07073->b00204
b07073->b00322
b07073->b06175
b07367
Teaching
Trends 2016
(2016)
b07367->b00204
b06368
Instructional-Design
Theories and
Models, Volume
IV (2017)
b06368->b00204
b07307
Disruptive
Fixation
(2017)
b07307->b00204
b07307->b01247
b07307->b03762
b07307->b03024
t20283
Technology and
Children´s
Literature
t20283->b00204
t20213
Design von
Interaktionsräumen
für reflexive
Erfahrung
(2017)
t20213->b00204
t20213->b00322
t20213->b00246
t25725
Researching
the Design and
Evaluation of
Information
Technology
Tools for
Education
t25725->b00325
t25725->b02923
b07404
Computational
Thinking
(2018)
b07404->b00204
b06744
Stumme Medien
(2018)
b06744->b00325
b07529
Games and
Rules (2018)
b07529->b00204
b07103
Computational
Thinking
(2019)
b07103->b00204
b07103->b00322
b07103->b00151
b07103->b06175
t28456
10 Usability
Heuristics
Every Designer
Should Know
(2019)
t28456->b00204
b07074
Affekt Macht
Netz (2019)
b07074->b00204
b07864
Annotation
(2021)
b07864->b00204
t29000
Was unter
«Individuelle
Förderung und
Digitalität»
verstanden
wird, ist oft
sehr
individuell…
(2022)
t29000->b00204
t29000->b02137
b08230
Spuren
digitaler
Artikulationen
(2022)
b08230->b00204
b08225
Digital
Futures for
Learning
(2022)
b08225->b00204
b08546
Power and
Progress
(2023)
b08546->b00204