t17553
Scalable game
design and the
development of
a checklist
for getting
computational
thinking into
public schools
b00753
Flow (1990)
t17553->b00753
b03230
Being Fluent
with
Information
Technology
(1999)
t17553->b03230
b01531
The Flickering
Mind (2003)
t17553->b01531
t12130
Computational
Thinking (2006)
t17553->t12130
t18691
Computational
Thinking
Patterns
(2011)
t18691->t17553
t18691->b00753
t18691->b03230
t18691->t12130
t18784
The zones of
proximal flow
(2013)
t18784->t17553
t18784->t12130
t18784->t18691
t19714
Drops and
Kinks (2016)
t19714->t17553
t19714->t12130
t19653
Proto-computational
Thinking
t19653->t17553
t19664
Assessing
Computational
Thinking
Across the
Curriculum
t19664->t17553
t19664->t12130
t19667
Exploring
Strengths and
Weaknesses in
Middle School
Students´
Computational
Thinking in
Scratch
t19667->t17553
t19667->t12130
t19667->t18691
t29149
Theories and
Models of
Emotions,
Attitudes, and
Self-Efficacy
in the Context
of Programming
Education
(2020)
t29149->t17553
t29576
Quantifying
the Corona
Effect (2022)
t29576->t17553
t30856
A
Scientometric
Perspective on
the Evolution
of the SIGCSE
Technical
Symposium:
1970–2021
t30856->t17553
t30860
Computing
Education
Research in
Baltic
Countries
t30860->t17553