b01521
Digital
Game-Based
Learning (2001)
b00099
Total Digital
(1995)
b01521->b00099
b00489
Growing Up
Digital (1997)
b01521->b00489
b00928
Der Tipping
Point (2000)
b01521->b00928
b00489->b00099
t03394
Enabling
Social
Dimensions of
Learning
Through a
Persistent,
Unified,
Massively
Multi-User,
and
Self-Organizing
Virtual
Environment
t03394->b01521
b02982
What Video
Games Have to
Teach Us About
Learning and
Literacy (2003)
t03394->b02982
t05872
Computer Games
and Learning
t05872->b01521
t18579
Mobile
learning vs.
traditional
classroom
lessons
t18579->b01521
b06059
Jugendmedienschutz
und
Medienerziehung
im digitalen
Zeitalter
b06059->b01521
b02881
Computersüchtig
(2006)
b06059->b02881
b04922
Förderung von
Medienkompetenz
im
Kindergarten
(2007)
b06059->b04922
b05282
Mobile
Learning (2013)
b06059->b05282
b05282->b01521
b04423
Literature
Review in
Mobile
Technologies
and Learning
(2006)
b05282->b04423
b00667
E-Learning im
Unternehmen
(2001)
b00667->b01521
t02769
Game-based
Learning
(2003)
t02769->b01521
t02754
Lebenslanges
(E-)Learning:
Lust oder
Frust? (2003)
t02754->b01521
b02066
The use of
palmtop
computers for
learning
(2003)
b02066->b01521
t05871
The
participation
of children in
the design of
new technology
(2003)
t05871->b01521
t05871->b02982
t05510
eLearning in
der
Berufsbildung
(2004)
t05510->b01521
b02065
The use of
computer and
video games
for learning
(2004)
b02065->b01521
b02065->b02066
t05874
An anatomy of
games (2004)
t05874->b01521
t05874->b02982
t03595
Rules of the
new
web-supported
negotiation
game
'SurfingGlobalChange'
t03595->b01521
t03547
Game Based
Learning
t03547->b01521
t25550
Parson's
Programming
Puzzles (2006)
t25550->b01521
b02611
Die
Nintendo-Generation
lernt
Programmieren
(2006)
b02611->b01521
t06882
Serious Games
t06882->b01521
t14081
Von passivem
zu aktivem
mobilen Lernen
t14081->b01521
t14081->t02769
t14302
Didaktische
Konzeption von
Serious Games
(2009)
t14302->b01521
t14302->b02982
t12584
Boys are like
girls: same
but different
t12584->b01521
t15536
Innovation und
Trends für
Mobiles Lernen
t15536->b01521
t15536->b04423
b05400
Einführung in
die
Mediendidaktik
(2014)
b05400->b01521
b05400->b02982
b05400->t02769
b05400->b04423
b02164
Problem-based
learning (1980)
b05400->b02164
b05283
Overview and
Analysis of
1:1 Learning
Initiatives in
Europe (2013)
b05400->b05283
t17058
Digital
Technologies
t17058->b01521
t17058->b05282
t16075
Digitale
Demenz? (2014)
t16075->b01521
t16075->b02881
t16933
Räume zum
Flanieren,
Spielen und
Lernen
t16933->b01521
b05700
smartphone
geht vor
(2014)
b05700->b01521
b05700->b00489
b05700->b02164
b07455
The Hidden
Role of
Software in
Educational
Research
(2015)
b07455->b01521
b07455->b02982
t18637
Educational
Apps Ontology
t18637->b01521
b06249
Digitale
Medien in der
Bildung (2016)
b06249->b01521
b06249->b04922
b06249->b05282
b06249->b05283
t20775
Mobile
Learning und
Mobile
Game-based
Learning
t20775->b01521
b08502
Schulen für
die Zukunft
gestalten
(2021)
b08502->b01521
b08502->t18579
b08502->b02164