b06503
SIGCSE 2013
(2013)
b00318
The Mythical
Man-Month
(1972)
b06503->b00318
b00130
Mindstorms
(1982)
b06503->b00130
b02880
The Reflective
Practitioner
(1983)
b06503->b02880
b00306
The Visual
Display of
Quantitative
Information
(1983)
b06503->b00306
b01912
Children
Designers
(1991)
b06503->b01912
b02581
Situated
Learning (1991)
b06503->b02581
b03228
Minds in Play
(1995)
b06503->b03228
b03226
Constructionism
in Practice
(1996)
b06503->b03226
b02958
The Wealth of
Networks (2006)
b06503->b02958
b04736
Women and
Information
Technology
(2006)
b06503->b04736
b03202
Creating a
Science of
Games (2007)
b06503->b03202
b04422
Living and
Learning with
New Media
(2008)
b06503->b04422
b04950
The Computer
Clubhouse
(2009)
b06503->b04950
b04889
Hanging Out,
Messing
Around, and
Geeking Out
(2010)
b06503->b04889
t17552
Logo
Programming
and the
Development of
Planning
Skills (1984)
b06503->t17552
t26386
Epistemological
Pluralism:
Styles and
Voices Within
the Computer
Culture (1990)
b06503->t26386
t17663
Learning
Through Design
(1995)
b06503->t17663
t07820
The Art of
Design (1996)
b06503->t07820
t08983
Lowering the
barriers to
programming
(2005)
b06503->t08983
t07792
Using
storytelling
to motivate
programming
(2007)
b06503->t07792
b03228->b00130
b03228->b02880
b03228->b01912
b03226->b00130
b03202->t08983
b04889->b02581
b04889->b02958
b04889->b04422
t17552->b00318
t17552->b00130
t26386->b00130
t08983->b00130
t07792->t08983
t18817
How do
students solve
parsons
programming
problems?
(2012)
t18817->b06503
t18801
Student
experience in
a
student-centered
peer
instruction
classroom
(2013)
t18801->b06503
t25238
A JavaScript
library for
visualizing
program
execution
(2013)
t25238->b06503
b07073
Modality
matters (2016)
b07073->b06503
b07073->b00130
b07073->b04950
b07073->t08983
t22881
Variable
Evaluation
(2017)
t22881->b06503
t27931
Computer
Science in the
School
Curriculum
t27931->b06503
t27931->b03202
t27937
Computing
Camps for
Girls – A
First-Time
Experience at
the University
of Limerick
t27937->b06503
t27947
A Software
Development
Process for
Freshman
Undergraduate
Students
t27947->b06503
t21156
Folk Pedagogy
(2017)
t21156->b06503
b07316
Development
and Evaluation
of Concepts
and Tools to
Reinforce
Gender
Equality by
Engaging
Female
Teenagers in
Coding (2018)
b07316->b06503
b07316->b00130
b07316->b03226
t25361
Updating
Introductory
Computer
Science with
Creative
Computation
(2018)
t25361->b06503
t25142
PCEX (2018)
t25142->b06503
t23952
Infusing
computational
thinking into
middle grade
science
classrooms
(2018)
t23952->b06503
t29036
A Diagnostic
Tool for
Assessing
Students’
Perceptions
and
Misconceptions
Regards the
Current Object
“this”
t29036->b06503
t29037
On Preferences
of Novice
Software
Engineering
Students
t29037->b06503
t29040
A Core
Informatics
Curriculum for
Italian
Compulsory
Education
t29040->b06503
t24993
50 Years of
CS1 at SIGCSE
(2019)
t24993->b06503
t29488
Discriminating
Programming
Strategies in
Scratch (2019)
t29488->b06503
t29488->b00130
b07349
The Charisma
Machine (2019)
b07349->b06503
b07349->b00130
b07349->b04422
b07349->b04889
b07349->t17552
b07344
Impacts of
Block-based
Programming on
Young
Learners’
Programming
Skills and
Attitudes in
the Context of
Smart
Environments
(2020)
b07344->b06503
b07344->b00130
b07344->t08983
t29092
What Do We
Think We Think
We Are Doing?
(2020)
t29092->b06503
t29098
Collaborative
Learning in
Computing
Education
(2020)
t29098->b06503
t29113
Adaptive
Immediate
Feedback Can
Improve Novice
Programming
Engagement and
Intention to
Persist in
Computer
Science (2020)
t29113->b06503
t29128
A Quantitative
Study of
Faculty Views
on the Goals
of an
Undergraduate
CS Program and
Preparing
Students for
Industry
(2020)
t29128->b06503
t29128->b02581
t29139
Why do CS1
Students Think
They're Bad at
Programming?
(2020)
t29139->b06503
t29139->b04736
t26411
Music and
Coding as an
Approach to a
Broad-Based
Computational
Literacy
t26411->b06503
t26411->b00130
t29525
CSAwesome
(2020)
t29525->b06503
t29528
Exploring the
K-12 computer
science
curriculum
standards in
the U.S (2020)
t29528->b06503
t29528->t27931
t29535
Re-use of
programming
patterns or
problem
solving?
(2020)
t29535->b06503
t29547
Effects of
Hints on
Debugging
Scratch
Programs
(2021)
t29547->b06503
t29550
Code Perfumes
(2021)
t29550->b06503
t29550->t29535
t29433
Building a
gender-inclusive
secondary
computer
science
program (2022)
t29433->b06503
t29577
Common
Patterns in
Block-Based
Robot Programs
(2022)
t29577->b06503
t29577->t29550
t30856
A
Scientometric
Perspective on
the Evolution
of the SIGCSE
Technical
Symposium:
1970–2021
t30856->b06503
t30856->t24993
t30693
Towards
Fostering Code
Quality in
K-12 (2023)
t30693->b06503
t30693->t29550
t30720
An Exploratory
Investigation
on High-School
Students’
Understanding
of Threads
t30720->b06503