b06550
Lifelong
Kindergarten
(2017)
b02932
Experience And
Education
b06550->b02932
b00130
Mindstorms
(1982)
b06550->b00130
b00062
The Second
Self (1984)
b06550->b00062
b06236
Studying the
Novice
Programmer
(1988)
b06550->b06236
b00922
Fool's Gold
(2000)
b06550->b00922
b04770
Out of Our
Minds (2001)
b06550->b04770
b01176
Changing Minds
(2001)
b06550->b01176
b04950
The Computer
Clubhouse
(2009)
b06550->b04950
b06212
Drive (2010)
b06550->b06212
b04493
A New Culture
of Learning
(2011)
b06550->b04493
b05080
Out of Our
Minds (2011)
b06550->b05080
b05641
Designing
Digital
Experiences
for Positive
Youth
Development
(2012)
b06550->b05641
b05425
Design, Make,
Play (2013)
b06550->b05425
b05341
Invent to
Learn (2013)
b06550->b05341
t16783
Twenty Things
To Do With A
Computer (1971)
b06550->t16783
b00062->b00130
b00922->b00130
b04493->b02932
b05341->b02932
b05341->b00130
b05341->b00062
b05341->b06236
t23364
Creative
coding and
visual
portfolios for
CS1 (2012)
t23364->b06550
b06003
Die Bildung
und das Netz
(2017)
b06003->b06550
b06003->b00130
b06003->b04493
b03973
DIY U (2010)
b06003->b03973
b06000
Mehr als 0 und
1 (2016)
b06003->b06000
b06587
Die vier
Dimensionen
der Bildung
(2015)
b06003->b06587
b06000->b00130
b06000->b05341
b06000->b06003
b07316
Development
and Evaluation
of Concepts
and Tools to
Reinforce
Gender
Equality by
Engaging
Female
Teenagers in
Coding (2018)
b07316->b06550
b07316->b00130
b07316->b06236
b05863
Serious Games
(2006)
b07316->b05863
b06269
Unlocking the
Clubhouse
(2002)
b07316->b06269
b06732
Are We All In
The Same Boat?
(2017)
b07316->b06732
b06269->b00062
t28972
Empowering
learners with
tools in CS
education
(2018)
t28972->b06550
t28972->b00130
t20500
«I love the
idea of mixing
media and
computer
science.»
(2018)
t20500->b06550
b06927
From Embedded
Systems to
Physical
Computing
(2018)
b06927->b06550
b06927->b00130
b06927->b05341
t24083
Eine digitale
Perspektive
für den
Sachunterricht?
(2018)
t24083->b06550
t24083->b00130
t24083->b06000
b06421
Perspektivrahmen
Sachunterricht
(2012)
t24083->b06421
t29493
Cognitive
Correlates of
Computational
Thinking
(2019)
t29493->b06550
t29493->b05863
b07349
The Charisma
Machine (2019)
b07349->b06550
b07349->b00130
b07349->b06269
b07465
Vorstellungen
von
Grundschullehrpersonen
zur Informatik
und zum
Informatikunterricht
(2020)
b07465->b06550
b07465->b06000
b07465->b06269
b07465->b06421
t29509
Longitudinal
approach for
introducing
programming in
italian
primary school
(2020)
t29509->b06550
b06794
Developing
Computational
Thinking in
Compulsory
Education
(2016)
t29509->b06794
b06794->b00130
t29332
Ice Age is
Approaching
t29332->b06550
b07832
Code as
Creative
Medium (2021)
b07832->b06550
t27423
Die Kultur der
Digitalität
und der
Deutschunterricht
t27423->b06550
t28187
Computational
Playground
(2021)
t28187->b06550
t28187->b00130
t28187->b06000
t28187->t24083
t28187->b06421
t28680
Gendersensible
Gestaltung
eines
Computational-Thinking-Kurses
mithilfe des
PECC-Modells
t28680->b06550
t28680->b00130
t28680->b06732
t30130
Coding Across
the Curriculum
t30130->b06550
t30130->b00130
t30131
Teaching High
School
Students
Artificial
Intelligence
by Programming
Chatbots
t30131->b06550
t30131->b00130
b08463
Programmieren
in der
Grundschule
(2023)
b08463->b06550
b08463->b00130
b08463->b06000
b08463->b06269
b08463->b06927
b08463->t24083
b08463->b07465
b08463->b06794
t30416
Virtuelle
Welten
gestalten
t30416->b06550
t30416->b00130
t30416->b04493
t30416->b06587
t30688
Beyond Gender
Differences
(2023)
t30688->b06550
t30688->b00130
b08609
Wie schätzen
Lehramtsstudierende
ihre
professionelle
digitale
Kompetenz ein?
(2023)
b08609->b06550
b08609->b00130
b08609->b06000
t30815
Computational
Thinking
vermitteln
b08609->t30815
t30815->b06550
t30815->b06000