b07626
Failure to
Disrupt (2020)
b00130
Mindstorms
(1982)
b07626->b00130
b00652
Teachers and
Machines (1986)
b07626->b00652
b04956
Statistical
Power Analysis
for the
Behavioral
Sciences (1988)
b07626->b04956
b02581
Situated
Learning (1991)
b07626->b02581
b03872
Tinkering
Towards Utopia
(1995)
b07626->b03872
b06460
Teaching with
Technology
(1997)
b07626->b06460
b02982
What Video
Games Have to
Teach Us About
Learning and
Literacy (2003)
b07626->b02982
b05382
The New
Division of
Labor (2004)
b07626->b05382
b03311
Creativity
Support Tools
(2005)
b07626->b03311
b03660
The Cambridge
Handbook of
the Learning
Sciences (2006)
b07626->b03660
b08319
Privacy in
Context (2010)
b07626->b08319
b03973
DIY U (2010)
b07626->b03973
b04771
Too Big to
Know (2012)
b07626->b04771
b05885
The End of
College (2015)
b07626->b05885
b06550
Lifelong
Kindergarten
(2017)
b07626->b06550
b07004
SIGCSE 2018
(2018)
b07626->b07004
b07060
SIGCSE 2019
(2019)
b07626->b07060
b07349
The Charisma
Machine (2019)
b07626->b07349
t30205
The 2 Sigma
Problem (1984)
b07626->t30205
t03739
Does It
Compute? (1998)
b07626->t03739
t08203
Design
Principles for
Tools to
Support
Creative
Thinking (2005)
b07626->t08203
t07719
Why Minimal
Guidance
During
Instruction
Does Not Work
(2006)
b07626->t07719
t09978
Scratch:
Programming
for All (2009)
b07626->t09978
t21381
Getting
Unstuck (2018)
b07626->t21381
t24984
Survey Results
on Why CS
Faculty Adopt
New Teaching
Practices
(2019)
b07626->t24984
t26091
Interpreting
Effect Sizes
of Education
Interventions
(2020)
b07626->t26091
b02982->b02581
b03311->b00130
b03660->b00130
b03660->b02581
b03660->b03872
b03660->b02982
b03660->t30205
b06550->b00130
b07004->b00130
b07060->b00130
b07060->b07004
b07060->t24984
b07349->b00130
b07349->b00652
b07349->b06550
b07349->t09978
t08203->b00130
t07719->b00130
t09978->b00130
t26091->b04956
t28353
10
Missverständnisse
in der
EdTech-«Pädagogik»
(2022)
t28353->b07626
t30500
20x INFOS – 40
Jahre
Informatikunterricht
(2023)
t30500->b07626