t12916
Cyberspace
meets brick
and mortar
(2010)
t22457
The simulation
creation
toolkit (2013)
t12914
Using scalable
game design to
teach computer
science from
middle school
to graduate
school (2010)
t18691
Computational
Thinking
Patterns (2011)
t18784
The zones of
proximal flow
(2013)
t18784->t12914
t18784->t18691
t19678
Launching
Swiss Computer
Science
Education Week
(2015)
t19714
Drops and
Kinks (2016)
t19666
Principles of
Computational
Thinking Tools
t19666->t18691
t23472
Employing
Retention of
Flow to
Improve Online
Tutorials
(2017)
t25021
The Zones of
Proximal Flow
Tutorial (2019)
t25021->t19714
t25021->t23472
t24605
Making
Computer
Science
Education
Mandatory
(2019)
t24605->t18784
t20722
Scale or Fail
(2018)
t24605->t20722
t20894
Teaching How
to Teach
Computational
Thinking
(2018)
t24605->t20894
t20722->t18784
t20894->t18784
t19019
Programming
Goes Back to
School (2012)
t19019->t18691
b06794
Developing
Computational
Thinking in
Compulsory
Education
(2016)
b06794->t18691
t19667
Exploring
Strengths and
Weaknesses in
Middle School
Students´
Computational
Thinking in
Scratch
t19667->t18691
t20134
Assessing
Students’
Computational
Thinking in a
Learning by
Modeling
Environment
t20134->t18691
t20138
Demystifying
computational
thinking
(2017)
t20138->t18691
t25099
Scalable Game
Design
Switzerland
t25099->t18784
t24954
Computing
Education
Theories
(2019)
t24954->t18784
t29124
t29124
t29124->t18784
t29149
Theories and
Models of
Emotions,
Attitudes, and
Self-Efficacy
in the Context
of Programming
Education
(2020)
t29149->t25021
t29149->t24954
t29559
Investigating
Creative and
Critical
Engagement
with Computing
in the Hour of
Code (2021)
t29559->t19678
t29559->t19714
t29430
Design
and Analysis
of
a Disciplinary
Computer
Science Course
for Pre-service
Primary
Teachers
(2022)
t29430->t24605