t25277
The social
turn in K-12
programming
b00130
Mindstorms
(1982)
t25277->b00130
b02880
The Reflective
Practitioner
(1983)
t25277->b02880
b01912
Children
Designers
(1991)
t25277->b01912
b02581
Situated
Learning (1991)
t25277->b02581
b03228
Minds in Play
(1995)
t25277->b03228
b03226
Constructionism
in Practice
(1996)
t25277->b03226
b02958
The Wealth of
Networks (2006)
t25277->b02958
b04736
Women and
Information
Technology
(2006)
t25277->b04736
b03202
Creating a
Science of
Games (2007)
t25277->b03202
b04422
Living and
Learning with
New Media
(2008)
t25277->b04422
b04950
The Computer
Clubhouse
(2009)
t25277->b04950
b04889
Hanging Out,
Messing
Around, and
Geeking Out
(2010)
t25277->b04889
t17552
Logo
Programming
and the
Development of
Planning
Skills (1984)
t25277->t17552
t26386
Epistemological
Pluralism:
Styles and
Voices Within
the Computer
Culture (1990)
t25277->t26386
t17663
Learning
Through Design
(1995)
t25277->t17663
t07820
The Art of
Design (1996)
t25277->t07820
t08983
Lowering the
barriers to
programming
(2005)
t25277->t08983
t07792
Using
storytelling
to motivate
programming
(2007)
t25277->t07792
b03228->b00130
b03228->b02880
b03228->b01912
b03226->b00130
b03202->t08983
b04889->b02581
b04889->b02958
b04889->b04422
t17552->b00130
t26386->b00130
t08983->b00130
t07792->t08983
t29037
On Preferences
of Novice
Software
Engineering
Students
t29037->t25277
t29040
A Core
Informatics
Curriculum for
Italian
Compulsory
Education
t29040->t25277
b07344
Impacts of
Block-based
Programming on
Young
Learners’
Programming
Skills and
Attitudes in
the Context of
Smart
Environments
(2020)
b07344->t25277
b07344->b00130
b07344->t08983
t26411
Music and
Coding as an
Approach to a
Broad-Based
Computational
Literacy
t26411->t25277
t26411->b00130