Rules of the new web-supported negotiation game 'SurfingGlobalChange'Game for your mark!
Gibert Ahamer
Zu finden in: Campus 2004, 2004
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Zusammenfassungen
A negotiation oriented and partly web based game "SurfingGlobalChange" (SGC) was freshly invented and implemented by the author for use in advanced interdisciplinary university courses in the spirit of ‘blended learning’. Didactics of SGC is grounded in "active, self-organized learning", training of "competence to act" and responsibility for both practicable and sustainable solutions for the future society.
This paper presents the rules of the game, which was implemented four times at Austrian universities, and hints to other texts on didactics and practical experiences.
The outlay of SGC aims at weighing out competition vs. consensus, self-study vs. team work, sharpening the own standpoint vs. readiness to compromise, differentiation into details vs. integration into a whole and hence wants to mir-ror professional realities. In this spirit, the architecture of SGC gives a frame-work for "game based learning"" along five interactive game levels:
Von Gibert Ahamer im Konferenz-Band Campus 2004 (2004) im Text Rules of the new web-supported negotiation game 'SurfingGlobalChange' This paper presents the rules of the game, which was implemented four times at Austrian universities, and hints to other texts on didactics and practical experiences.
The outlay of SGC aims at weighing out competition vs. consensus, self-study vs. team work, sharpening the own standpoint vs. readiness to compromise, differentiation into details vs. integration into a whole and hence wants to mir-ror professional realities. In this spirit, the architecture of SGC gives a frame-work for "game based learning"" along five interactive game levels:
- learn content and pass quizzes
- write and reflect a personal standpoint
- win with a team in a competitive discussion
- negotiate a complex consensus between teams
- integrate views when recognizing and analyzing global long-term trends.
Dieses Konferenz-Paper erwähnt ...
Personen KB IB clear | Günther Ossimitz , Marc Prensky , Carl Rogers | ||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Blended LearningBlended Learning , Denkenthinking , Lernenlearning , problem-based learningproblem-based learning , Spielgame , Systemsystem , Systemdenkensystems thinking | ||||||||||||||||||||||||||||||||||||
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Beat und dieses Konferenz-Paper
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er Dieses Konferenz-Paper ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.