aufgelistet.
Curriculum / Lehrplan | |
Cyberspace | The representation of space as
defined by computers and virtual technologies,
especially on the Internet. It is a geography of
networks that is made possible by servers, websites
and hypertext links. It creates a digitalized
environment allowing the transit of information
and data as well as the various types of communication
between people and computers.
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Cyborg | Coined from two words, cybernetics and
organism. Refers to the moving frontier of
human-machine relations mediated by technology.
This machine anthropomorphism permits
technological systems to experience mental
states and, conversely, human beings to accept
the idea of prostheses being inserted in their
bodies. This virtual entity underlines the dependence
of contemporary societies on media and new
technologies, and as such is often represented in
media texts, especially in science-fiction.
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Familie | The group of close relatives living under
the same roof. By extension, it also includes persons
who share some kind of relationship (by
adoption, by brotherhood, by cousinhood, by
remarriage...).
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Hardware | The physical devices that make up
computers, other data processing systems or
broadcasting systems (both central units and
peripherals). It allows the interface between
messages stored in the software and in the virtual
digital realm to have some human readable
form on screen or paper that can be conveyed
from a sender to a receiver.
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Hypertext | |
ICT-CST | The ICT-CST project provides a complete framework for ICT Competency Standards for Teachers by -
(a) addressing the underlying "Policy Framework" (document 1 of 3),
- (b) examining the components of educational reform and developing a matrix of skill sets for teachers which correspond to various policy approaches and education reform components2 (document 2 of 3), and
- (c) providing a detailed description of the specific skills to be acquired by teachers within each skill set/module (document 3 of 3).
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Information | Fact, message or opinion brought
to the attention of the public by means of words,
sounds and images. It can also refer to the action
of forming public opinion by reporting events or to
the decision-making process. In computer processing,
information can be an element transmitted
by a combination of digital signals, packaged
as data.
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Innovation | In the context of commercial production,
refers to the different assembly stages of a
product or a media text before being massively
exploited: from the experimental invention to the
development of a prototype to the final distribution
according to the norms and standards of
the industrial sector. Often, innovation is characterized
by the hybridization of genres or the formulaic
spin-offs from a successful genre or text.
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Interaktion | |
Interaktivität | Person-to-machine communication
by way of the screen, giving access to the capacities
of the computer system for calculations,
games, connections, etc.
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Internet | A network of computer networks which
functions by file transfer between a variety of
servers and personal computers. It uses a
series of protocols for addressing and exchanging
files that allows different pieces of software
to receive packages of data and to communicate
between them. More and more, Internet tends
to be a multimedia platform that can receive all
kinds of media texts.
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Kommunikation | A dynamic relation which takes
place in the exchange between a transmitter of
signals and a receiver of these signals, by means
of technical tools and of semiotic resources
(images, sound, written language). By extension,
all the media techniques used to transmit a message,
to inform public opinion or to maintain the
reputation of a company or corporation.
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Menschenrechte | |
Multimedia | Digital technology that integrates on
the same vehicle a variety of media resources,
such as sound, text, still or moving images and
the possibility of interactivity.
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Open Educational Resources (OER) | Open Educational Resources are defined as "technology-enabled, open provision of educational resources for consultation, use and adaptation by a community of users for non-commercial purposes". They are typically made freely available over the Web or the Internet. Their principal use is by teachers and educational institutions support course development, but they can also be used directly by students. Open Educational Resources include learning objects such as lecture material, references and readings, simulations, experiments and demonstrations, as well as syllabi, curricula and teachers' guides. The recommended definition of Open Educational Resources is: The open provision of educational resources, enabled by information and communication technologies, for consultation, use and adaptation by a community of users for non-commercial purposes.
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Pornographie | |
Simulation | |
Software | |
Spiel | |
Strukturalismus | A critical position that applies the
principles of linguistics to the analysis of texts. It
holds that discrete units function in relation the
each other, to produce meaning. Meaning is
seen as constructed on binary oppositions, like
presence/absence or good/evil, and also on
paradigmatic and syntagmatic combinations. In
media analysis, it has been used to identify recurrent
patterns and formulas in genres.
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Virtual Reality | An interactive system of simulation,
by means of computer generated images. It
creates a time and space universe which is neither
tangible nor physical and yet in which
objects and persons can move as in the physical
and material time and space. It is often used in
video games to offer universes of coherent signs
on which players can act.
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Weblogs | Blogs: Coined from two words, web and log.
Refers to on-line diaries in the public sphere, on
personal, institutional or thematic sites. The
meaning relates to the navigation metaphor
characteristic of the Internet but also to the
notion of monitoring progress so as to improve
performance and storage. The rise of the blogosphere
has been noticeable since September 11,
2001 and has demonstrated the interactive
dynamic capacities of the digital media.
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