Zusammenfassungen
Did you ever wonder why cheap wine tastes better in fancy glasses? Why sales of Macintosh computers soared when Apple introduced the colorful iMac? New research on emotion and cognition has shown that attractive things really do work better, a fact fans of Don Norman's classic The Design of Everyday Things cannot afford to ignore.
In recent years, the design community has focused on making products easier to use. But as Norman amply demonstrates in this fascinating and important new book, design experts have vastly underestimated the role of emotion on our experience of everyday objects.
Emotional Design analyzes the profound influence of this deceptively simple idea, from our willingness to spend thousands of dollars on Gucci bags and Rolex watches to the impact of emotion on the everyday objects of tomorrow. In the future, will inanimate objects respond to human emotions? Is it possible to create emotional robots?
Norman addresses these provocative questions-drawing on a wealth of examples and the latest scientific insights-in this bold exploration of the objects in our everyday world.
Von Klappentext im Buch Emotional Design (2004) In recent years, the design community has focused on making products easier to use. But as Norman amply demonstrates in this fascinating and important new book, design experts have vastly underestimated the role of emotion on our experience of everyday objects.
Emotional Design analyzes the profound influence of this deceptively simple idea, from our willingness to spend thousands of dollars on Gucci bags and Rolex watches to the impact of emotion on the everyday objects of tomorrow. In the future, will inanimate objects respond to human emotions? Is it possible to create emotional robots?
Norman addresses these provocative questions-drawing on a wealth of examples and the latest scientific insights-in this bold exploration of the objects in our everyday world.
Donald A. Norman is both a computer scientist and psychologist. In 1988 he published “The Psychology of Everyday Things", a book about the usability and the design of everyday things. Critics said that designers who follow Norman’s guidelines would create perfectly usable but ugly objects. “Emotional Design" is Norman’s response.
Norman outlines a psychological model of emotions consisting of a visceral, a behavioural and a reflective level. Each of which corresponds to a part of the brain: visceral = the automatic, prewired layer, behavioural = the part that controls everyday behaviour and reflective = the contemplative part of the brain. This psychological framework provides the structure for most chapters in the book. The author illustrates how various aspects of design relate to the three emotional levels and how the three levels are connected. Norman states that attractive things work better, i. e. user perform better in usability tests, and that attractive things even sell better, e. g. the Apple iPod and the BMW Mini. Apple’s iPod for example satisfies all three emotional levels: its beauty appeals to the visceral level, it is a pleasure to use it and people take pride in owning and using the iPod.
Two chapters are about emotional robots. Norman describes in detail how home appliances will evolve into robots. He believes that robot tutors have the potential to play a major role in education. However, Norman predicts that interaction with robots depends on emotions. Robots must be able to detect the user’s emotions, as well as express their state in an emotional way. He argues that some people took Joseph Weizenbaum’s “artificial intelligent" programme ELIZA for a human psychiatrist. In a similar manner interacting with “artificial emotional" robots will come very natural to most people.
“Emotional Design" is a well written introduction to the topic of emotions in computing and design. The book has the right amount of profundity, practical experience and wit. Norman provides further references to background literature. He also touches a lot of current issues like affective computing, e-collaboration, mass customization and weblogs. Some sections are rather anecdotic or amusing, for example Norman’s predictions about emotional robots. However, emotions are a hot topic and this book is the best starting point for people trying to get acquainted with the subject.
[from http://www.elearning-reviews.org]
Von Matthias Dreier, erfasst im Biblionetz am 17.05.2005Norman outlines a psychological model of emotions consisting of a visceral, a behavioural and a reflective level. Each of which corresponds to a part of the brain: visceral = the automatic, prewired layer, behavioural = the part that controls everyday behaviour and reflective = the contemplative part of the brain. This psychological framework provides the structure for most chapters in the book. The author illustrates how various aspects of design relate to the three emotional levels and how the three levels are connected. Norman states that attractive things work better, i. e. user perform better in usability tests, and that attractive things even sell better, e. g. the Apple iPod and the BMW Mini. Apple’s iPod for example satisfies all three emotional levels: its beauty appeals to the visceral level, it is a pleasure to use it and people take pride in owning and using the iPod.
Two chapters are about emotional robots. Norman describes in detail how home appliances will evolve into robots. He believes that robot tutors have the potential to play a major role in education. However, Norman predicts that interaction with robots depends on emotions. Robots must be able to detect the user’s emotions, as well as express their state in an emotional way. He argues that some people took Joseph Weizenbaum’s “artificial intelligent" programme ELIZA for a human psychiatrist. In a similar manner interacting with “artificial emotional" robots will come very natural to most people.
“Emotional Design" is a well written introduction to the topic of emotions in computing and design. The book has the right amount of profundity, practical experience and wit. Norman provides further references to background literature. He also touches a lot of current issues like affective computing, e-collaboration, mass customization and weblogs. Some sections are rather anecdotic or amusing, for example Norman’s predictions about emotional robots. However, emotions are a hot topic and this book is the best starting point for people trying to get acquainted with the subject.
[from http://www.elearning-reviews.org]
Kapitel
- Three Teapots
- 1. Attractive Things Work Better
- 2. The Multiple Faces of Emotion & Design
- 3. Three Levels of Design: Visceral, Behavioral and Reflective
- 4. Fun & Games
- 5. People, Places and Things
- 6. Emotional Machines
- 7. The Future of Robots
- 8. We Are All Designers
Dieses Buch erwähnt ...
Personen KB IB clear | Alan Cooper , Mihaly Csikszentmihalyi , Antonio R. Damasio , Paul Ekman , B. J. Fogg , Daniel Goleman , Stanley Kubrick , Donald A. Norman , Jef Raskin , Joseph Weizenbaum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Aibo , Computers as Social Actors (CASA) , Designdesign , Emotionenemotions , Gefühlefeelings , Roboterrobot , Spielgame , uncanny valley | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bücher |
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Tagcloud
Einträge in Beats Blog
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
7 Erwähnungen
- Ambient Findability - What We Find Changes Who We Become (Peter Morville) (2005)
- 3. Information Interaction
- 5. Push and Pull
- Informal Learning - Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) (2006)
- The Risks of Visualization - A Classification of Disadvantages Associated with Graphic Representations of Information (Sabrina Bresciani, Martin Jürg Eppler) (2008)
- Mobile Learning 2.0 (Anja Wagner) (2009)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
Co-zitierte Bücher
Flow
Das Geheimnis des Glücks
Flow
The Psychology of Optimal Experience
(Mihaly Csikszentmihalyi) (1990)95 Thesen für die neue Unternehmenskultur im digitalen Zeitalter
The Cluetrain Manifesto
(Rick Levine, Christopher Locke, Doc Searls, David Weinberger) (2000)Volltext dieses Dokuments
Emotional Design: Gesamtes Buch als Volltext (: , 4702 kByte) | |
Attractive Things Work Better: Artikel als Volltext (: , 245 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2018-09-11) | |
Three Teapots: Artikel als Volltext (: , 537 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2018-09-11) | |
We Are All Designers: Artikel als Volltext (: , 203 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2018-09-11) |
Standorte
Bibliographisches
Beat und dieses Buch
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er dieses Buch ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren. Beat hat dieses Buch auch schon in Blogpostings erwähnt.