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10 Bücher von Donald A. Norman
Models of Human Memory
(Donald A. Norman) (1970)Perspectives on Cognitive Science
(Donald A. Norman) (1981)Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution
(Donald A. Norman) (1999)2 Texte von Donald A. Norman
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
Knowing What to Do (Donald A. Norman) | Text | |||
1983 | 2, 1, 1, 5, 5, 10, 1, 8, 5, 4, 4, 2 | Design Rules Based on Analyses of Human Error - Steps toward a Cognitive Engineering (Donald A. Norman) erschienen in Communications of the ACM, Vol. 26, No. 4, April, pp. 254–258 | Text |
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195 Erwähnungen
- Bringing Knowledge Technologies to the Classroom (Jack Park)
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- On the cognitive effects of learning computer programming (Roy Pea, D. Midian Kurland) (1984)
- Geist, Hirn und Wissenschaft - Die Reith lectures (John R. Searle) (1984)
- Understanding Computers and Cognition - A New Foundation for Design (Terry Winograd, Fernando Flores) (1987)
- Preface
- The Design of Everyday Things - The psychology of everyday things (Donald A. Norman) (1988)
- Die Elektrifizierung der Sprache - Über Sprechen, Schreiben, Computer, Gehirn und Geist (Dieter E. Zimmer) (1990)
- TEXTCOMP.DOC - Die Elektrifizierung des Schreibens
- The Nurnberg Funnel - Designing Minimalist Instruction for Practical Computer Skill (John M. Carroll) (1990)
- Sichtweisen der Informatik (Wolfgang Coy, Frieder Nake, Jörg-Martin Pflüger, Arno Rolf, Jürgen Seetzen, Dirk Siefkes, Reinhard Stransfeld) (1992)
- Macintosh human interface guidelines (1992)
- Mensch Maschine Methodik (Gregory Abowd, Russell Beale, Alan Dix, Janet Finlay) (1993)
- 3. Der Dialog
- Usability Engineering (Jakob Nielsen) (1994)
- Die Zukunft beginnt im Kopf - Wissenschaft und Technik für die Gesellschaft von morgen (1994)
- Arbeiten mit Computern (Walter Schaufelberger)
- Things That Make Us Smart - Defending Human Attributes in the Age of the Machine (Donald A. Norman) (1994)
- Computer Science Unplugged - Capturing the interest of the uninterested (Tim Bell, Gwenda Bensemann, Ian H. Witten) (1995)
- Informatik und Gesellschaft (Jürgen Friedrich, Thomas Herrmann, Max Peschek, Arno Rolf) (1995)
- Software-Ergonomie (Susanne Maass)
- Warum ist Software so teuer? - ... und andere Rätsel des Informationszeitalters (Tom DeMarco) (1995)
- The Future Does Not Compute - Transcending The Machines In Our Midst (Stephen L. Talbott) (1995)
- External Cognition - how do Graphical Representations work? (Yvonne Rogers, Myke Scaife) (1996)
- Bringing Design to Software (Terry Winograd) (1996)
- 6. Action Centered Design (Peter Denning, Pamela Dargan)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Affective Computing (Rosalind Picard) (1997)
- Computer Science unplugged ... - off-line activities and games for all ages (Tim Bell, Ian H. Witten, Mike Fellows) (1998)
- 19. The chocolate factory - Human interface design
- Web Style Guide - Basic Design Principles for Creating Web Sites (Patrick J. Lynch, Sarah Horton) (1999)
- Understanding Intelligence (Rolf Pfeifer, Christian Scheier) (1999)
- Monitoring internationaler Trends des schulisches Einsatzes neuer Medien (Peter A. Bruck, Guntram Geser, Andreas Pointner) (1999)
- Wissensvermittlung durch computerbasierte Lernumgebungen - Gestaltung und Evaluation von Lernumgebungen für lokale Anwendungen und das World Wide Web (Jörg Zumbach) (1999)
- The Invisible Computer - Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution (Donald A. Norman) (1999)
- Digitale Lernwelten - Veranstaltung des GDI am 29.September 1999 (1999)
- Lernen von und mit Robotern - oder: Nicht alles ist digital! Erkenntnisse aus der AI-Forschung (Rolf Pfeifer)
- Roboter programmieren - ein Kinderspiel - Bewegt sich auch etwas in der Allgemeinbildung? (Jürg Nievergelt) (1999)
- Designing Web Usability - The Practice of Simplicity (Jakob Nielsen) (1999)
- Der sprechende Knochen - Perspektiven von Telefonkulturen (Jürgen Bräunlein, Bernd Flessner) (2000)
- Schulen auf dem Weg in die Informationsgesellschaft (Peter A. Bruck, Guntram Geser) (2000)
- Don't Make Me Think - A Common Sense Approach to Web Usability (Steve Krug) (2000)
- Handbook of Self-Regulation (2000)
- The Humane Interface - New Directions for Designing Interactive Systems (Jef Raskin) (2000)
- Exploratives Lernen (Verena Steiner) (2000)
- A Pattern Approach to Interaction Design (Jan Borchers) (2001)
- Typographie professionell (Rudolf Paulus Gorbach) (2001)
- Multimedia Learning (Richard E. Mayer) (2001)
- Euro-CSCL - Proceedings of the first European Conference on Computer Supported Collaborative Learning (Pierre Dillenbourg, A. Eurelings, K. Hakkarainen) (2001)
- 161. Collaborative writing in a computer-integrated classroom for early learning (Frank Tewissen, Andreas Lingnau, Heinz Ulrich Hoppe, Gerd Mannhaupt, Daniel Nischk)
- Oversold and Underused - Computers in the Classroom (Larry Cuban) (2001)
- Three worlds of CSCL - Can we support CSCL (Paul A. Kirschner) (2002)
- Can we support CSCL? - Educational, social and technological affordances for learning
- Computer Support for Collaborative Learning - Foundations for a CSCL Community - Proceedings of CSCL 2002 (Gerry Stahl) (2002)
- A walk on the WILD side - How wireless handhelds may change CSCL (Jeremy Roschelle, Roy Pea) (2002)
- Contributions to a Theoretical Framework for CSCL (2002)
- Using Technology To Enhance Connections Between Home and School (Jacob E. Allen, Deborah Y. Kim, Christine Korbak, Sarah Lewis, Vera Michalchik, Robert Murphy, William R. Penuel, lexis Whaley) (2002)
- CSCL 2 - Carrying Forward the Conversation (Computers, Cognition, and Work) (Rogers Hall, Timothy D. Koschmann, Naomi Miyake) (2002)
- The Language of Graphics - A framework for the analysis of syntax and meaning in maps, charts and diagrams (Jörg von Engelhardt) (2002)
- Leonardo's Laptop - Human Needs and the New Computing Technologies (Ben Shneiderman) (2002)
- The Elements of User Experience - User-Centered Design for the Web (Jesse James Garrett) (2002)
- 5. The Structure Plane - Interaction Design and Information Architecture
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- A unified taxonomic framework for information visualization (Vaughan Hobbs, Darius Pfitzner, David Powers) (2003)
- Educational scenarios for cooperative use of Personal Digital Assistants (Niels Pinkwart, Heinz Ulrich Hoppe, M. Milrad, J. Perez) (2003)
- Social Networking in the University Education Process (Milorad Tosic, Valeria Milicevic) (2003)
- DeLFI 2003 - Tagungsband der 1. e-Learning Fachtagung Informatik, 16.-18. September 2003 in Garching bei München (Arndt Bode, Jörg Desel, Sabine Rathmeyer, Martin Wessner) (2003)
- The future of computer support for learning - An American/German DeLFI vision (Gerry Stahl) (2003)
- Universal Principles of Design - A Cross-Disciplinary Reference (William Lidwell, Kritian Holden, Jill Butler) (2003)
- Visualizing Argumentation (Paul A. Kirschner, Simon J. Buckingham Shum, Chad Carr) (2003)
- 2. A Cognitive Framework for Cooperative Problem Solving with Argument Visualization (Jan M. van Bruggen, Henny P. A. Boshuizen, Paul A. Kirschner)
- 7. Fostering Collective Intelligence - Helping Groups Use Visualized Argumentation (Albert Selvin)
- Total vernetzt - Ubiquitous Computing in einer informatisierten Welt (Friedemann Mattern) (2003)
- Vom Verschwinden des Computers - Die Vision des Ubiquitous Computing
- Emotional Design - Why we love (or hate) everyday things (Donald A. Norman) (2004)
- Three Teapots
- What we know about CSCL and implementing it in higher education (Jan-Willem Strijbos, Paul A. Kirschner, Rob L. Martens) (2004)
- Building collaborative knowing - Elements of a Social Theory of CSCL (Gerry Stahl)
- Designing sociable CSCL Environments - Applying Interaction Design Principles (Paul A. Kirschner, Karel Kreijns)
- Computer Software Support for Collaborative Learning (Patrick Jermann, A. Soller, A. Lesgold)
- Computer Support for Interaction Regulation in Collaborative Problem-Solving (Patrick Jermann) (2004)
- learning with mobile devices - research and development (mlearn 2003) (Jill Attewell, Carol Savill-Smith) (2004)
- Defining an Identity - The Evolution of Science Education as a Field of Research (Peter J. Fensham) (2004)
- Computational Information Design (Ben Fry) (2004)
- Sociable CSCL Environments - Social Affordances, Sociability, and Social Presence (Karel Kreijns) (2004)
- Teaching and Learning Systems - The Role of AI in Past, Present, and Future - Workshop Proceedings located at the 27th German Conference on Artificial Intelligence September 20-24, Ulm, Germany (Andreas Harrer, Alke Martens) (2004)
- Psychologie des Wissensmanagements (Gabi Reinmann, Heinz Mandl) (2004)
- Reassembling the Social - An Introduction to Actor-Network-Theory (Bruno Latour) (2005)
- Form und Formen der Kommunikation (Dirk Baecker) (2005)
- Beyond E-Learning - Approaches and Technologies to Enhance Organizational Knowledge, Learning, and Performance (Marc J. Rosenberg) (2005)
- Ambient Findability - What We Find Changes Who We Become (Peter Morville) (2005)
- 3. Information Interaction
- 5. Push and Pull
- Unterrichtskonzepte für informatische Bildung - 11. Fachtagung Informatik und Schule der Gesellschaft für Informatik (GI) in Dresden (28.-30. September 2005) (Steffen Friedrich) (2005)
- Linking Physical and Virtual Worlds with Visual Markers and Handheld Devices - Dissertation, Eidgenössische Technische Hochschule ETH Zürich, Nr. 16193 (Michael Rohs) (2005)
- Visualization in Science Education (John K. Gilbert) (2005)
- Group Cognition - Computer Support for Collaborative Knowledge Building (Gerry Stahl) (2006)
- 10. Rediscovering CSCL
- 21. The future of computer support for learning - An American/German DeLFI vision (2003)
- Emerging Technologies for Learning (BECTA) (2006)
- 3. The future of human-computer interaction (Paul Anderson)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 1. The Desktop Methaphor and New Uses of Technology - Introduction
- 7. Supporting Activity in Desktop and Ubiquitous Computing (Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre)
- Informal Learning - Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- Computer Science Unplugged - An enrichment and extension programme for primary-aged children (Tim Bell, Ian H. Witten, Mike Fellows) (2006)
- Scripting Computer-Supported Collaborative Learning (Frank Fischer, Ingo Kollar, Heinz Mandl, Jörg M. Haake) (2007)
- 17. The Interplay of Internal and External Scripts - A Distributed Cognition Perspective (Stefan Carmien, Ingo Kollar, Gerhard Fischer, Frank Fischer)
- About Face 3 - The Essentials of Interaction Design (Alan Cooper, Robert Reimann, David Cronin) (2007)
- Computer Science Education 1/2007 (2007)
- Implementations of the CC′01 human - computer interaction guidelines using Bloom's taxonomy (Bill Z. Manaris, Michael Wainer, Arthur E. Kirkpatrick, RoxAnn H. Stalvey, Christine Shannon, Laura M. Leventhal, Julie Barnes, John Wright, J. Ben Schafer, Dean Sanders) (2007)
- Design Patterns zur Dokumentation von Erfahrungswissen (Christian Kohls) (2007)
- Evocative Objects - Things We Think With (Sherry Turkle) (2007)
- Creating New Learning Experiences on a Global Scale - Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September (Erik Duval, Ralf Klamma, Martin Wolpers) (2007)
- Theoretical Framework of the iCampFolio - New Approach to Comparison and Selection of Systems and Tools for Learning Purposes (Terje Väljataga, Kai Pata, Mart Laanpere, Mauri Kaipainen) (2007)
- Music Education With Digital Technology (John Finney, Pamela Burnar) (2007)
- International Journal of Interactive Mobile Technologies (iJIM) - Vol 2, No 1 (2008) (2008)
- Visual Thinking for Design (Colin Ware) (2008)
- Handbook of Technological Pedagogical Content Knowledge (TPCK) for Educators (Joel Colbert, Kim Boyd, Kevin Clark, Sharon Guan, Judith Harris, Mario Kelly, Ann Thompson) (2008)
- 1. Introducing TPCK - Confronting the Wicked Problems of Teaching with Technology (Matthew J. Koehler, Punya Mishra) (2008)
- Nudge - Improving Decisions About Health, Wealth, and Happiness (Richard H. Thaler, Cass R. Sunstein) (2008)
- The Risks of Visualization - A Classification of Disadvantages Associated with Graphic Representations of Information (Sabrina Bresciani, Martin Jürg Eppler) (2008)
- Evaluating Children's Interactive Products (Panos Markopoulos, Janet C. Read, Stuart MacFarlane, Johanna Höysniemi) (2008)
- Good Tags - Bad Tags - Social Tagging in der Wissensorganisation (Birgit Gaiser, Thorsten Hampel, Stefanie Panke) (2008)
- Epistemological and methodological issues for the conceptualization, development, and assessment of ICT-TPCK - Advances in technological pedagogical content knowledge (TPCK) (Charoula Angeli, Nicos Valanides) (2009)
- New Technologies, New Pedagogies - Mobile Learning in Higher Education (Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney, Brian Ferry) (2009)
- Digital Material - Tracing New Media in Everyday Life and Technology (Marianne van den Boomen, Sybille Lammes, Ann-Sophie Lehmann, Joost Raessens, Mirko Tobias Schäfer) (2009)
- Wiki Writing - Collaborative Learning in the College Classroom (Matthew Barton, Robert Cummings) (2009)
- Wiki Justice, Social Ergonomics, and Ethical Collaborations (Jonah Bossewitch, John Frankfurt, Alexander Sherman, Robin D. G. Kelley)
- The Design of Future Things (Donald A. Norman) (2009)
- Philosophy of Technology and Engineering Sciences (Anthonie W.M. Meijers, Dov M. Gabbay, Paul Thagard, John Woods) (2009)
- Mobile Learning 2.0 (Anja Wagner) (2009)
- Rethinking Education in the Age of Technology - The Digital Revolution and Schooling in America (Allan Collins, Richard Halverson) (2009)
- Googled - The End of the World As We Know It (Ken Auletta) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Payback - Warum wir im Informationszeitalter gezwungen sind zu tun, was wir nicht tun wollen, und wie wir die Kontrolle über unser Denken zurückgewinnen (Frank Schirrmacher) (2009)
- Wikis to support the «collaborative» part of collaborative learning (Jóhann Ari Lárusson, Richard Alterman) (2009)
- Gaming and Cognition - Theories and Practice from the Learning Sciences (Richard Van Eck) (2010)
- From Bricks to Brains - The Embodied Cognitive Science of LEGO Robots (Michael Dawson, Brian Dupuis, Michael Wilson) (2010)
- Web 2.0-Based E-Learning - Applying Social Informatics for Tertiary Teaching (Mark J.W. Lee, Catherine McLoughlin) (2010)
- Living with Complexity (Donald A. Norman) (2010)
- Choice Architecture (Richard H. Thaler, Cass R. Sunstein, John P. Balz) (2010)
- The PLE Conference - Cornellà // Barcelona // July 8-9 2010 (Ricardo Torres, Graham Attwell, Ilona Buchem, Cristina Costa, Rafael Martín, Tobias Nelkner, Maria Perifanou, Andrea Pozzali) (2010)
- The OLPC XO laptop as a PLE (Fabio Serenelli, Andrea Mangiatordi)
- Soziologie der Kompetenz (Thomas Kurtz, Michaela Pfadenhauer) (2010)
- 100 Things Every Designer Needs to Know About People (Susan Weinschenk) (2011)
- The Machinima Reader (Henry Lowood, Michael Nitsche) (2011)
- Assessment and Teaching of 21st Century Skills (Patrick Griffin, Barry McGaw, Esther Care) (2011)
- 5. New Assessments and Environments for Knowledge Building (Marlene Scardamalia, John D. Bransford, Robert B. Kozma, Edys Quellmalz)
- Visual Complexity - Mapping Patterns of Information (Manuel Lima) (2011)
- Serious Games and Edutainment Applications (Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain) (2012)
- 5. Social Flow and Learning in Digital Games - A Conceptual Model and Research Agenda (Christine M. Bachen, Chad Raphael)
- Designing Information - Human Factors and Common Sense in Information Design (Joel Katz) (2012)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- Games, Learning, and Society - Learning and Meaning in the Digital Age (Constance Steinkuehler, Kurt Squire) (2012)
- Be-greifbare Interaktionen - Der allgegenwärtige Computer - Touchscreens, Wearables, Tangibles und Ubiquitous Computing (Bernd Robben, Heidi Schelhowe) (2012)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
- Preparing Teachers and Developing School Leaders for the 21st Century - Lessons from around the World (OECD Organisation for Economic Co-operation and Development, Andreas Schleicher) (2012)
- DeLFI 2012 (Jörg Desel, Jörg M. Haake, Christian Spannagel) (2012)
- E-Learning-Modul on Integrated Water Resources Management - Konzepte und Werkzeuge für die Realisierung einer Hypervideo-basierten Lernumgebung (Niels Seidel) (2012)
- ICER 2012 - International Computing Education Research Conference, ICER '12, Auckland, New Zealand, September 10-12, 2012 (Alison Clear, Kate Sanders, Beth Simon) (2012)
- Die Analogie - Das Herz des Denkens (Douglas Hofstadter, Emmanuel Sander) (2013)
- Handbook of Design in Educational Technology (Rose Luckin, Sadhana Puntambekar, Peter Goodyear, Barbara Grabowski, J. Underwood, Niall Winters) (2013)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- «Ich glaube, Google ist so was wie eine Vorhalle des Internets» - Erste Ergebnisse einer qualitativen Untersuchung von Schülervorstellungen von der Suchmaschine Google (Oliver Seifert, Tony Sauck, Maximilian Schwarzbach, Christopher Lerch, Martin Weinert, Maria Knobelsdorf)
- it's complicated - the social lives of networked teens (danah boyd) (2014)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- 18. Tools for Analyzing Qualitative Data - The History and Relevance of Qualitative Data Analysis Software (Linda S. Gilbert, Kristi Jackson, Silvana di Gregorio)
- Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Steve Krug) (2014)
- Teaching crowds - Learning and Social Media (Jon Dron, Terry Anderson) (2014)
- Die 4. Revolution - Wie die Infosphäre unser Leben verändert (Luciano Floridi) (2014)
- The Glass Cage - Automation and Us (Nicholas G. Carr) (2014)
- Perspektiven der Medienbildung (Winfried Marotzki, Norbert Meder) (2014)
- Cambridge Handbook of Engineering Education Research (Aditya Johri, Barbara M. Olds) (2014)
- Great Principles of Computing (Peter Denning, Craig Martell) (2015)
- Storytelling with Data - A Data Visualization Guide for Business Professionals (Cole Nussbaumer Knaflic) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Using Interface Design to Develop Computational Thinking Skills (Ana C. Calderon, Tom Crick) (2015)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Makeology - Makerspaces as Learning Environments (Kylie A. Peppler, Erica Rosenfeld Halverson, Yasmin B. Kafai) (2016)
- Robots (John M. Jordan) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Teaching Trends 2016 (Wolfgang Pfau, Caroline Baetge, Svenja Mareike Bedenlier, Carina Kramer, Joachim Stöter) (2016)
- Instructional-Design Theories and Models, Volume IV - The Learner-Centered Paradigm of Education (Charles M. Reigeluth, Brian J. Beatty, Rodney D. Myers) (2017)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 66. Technology and Children´s Literature (Cecilia Axell)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 79. Researching the Design and Evaluation of Information Technology Tools for Education (Eric Bruillard, Georges-Louis Baron)
- Computational Thinking - Die Welt des algorithmischen Denkens - in Spielen, Zaubertricks und Rätseln (Paul Curzon, Peter W. McOwan) (2018)
- Stumme Medien - Vom Verschwinden der Computer in Bildung und Gesellschaft (Roberto Simanowski) (2018)
- Games and Rules - Game Mechanics for the »Magic Circle« (Beat Suter, Mela Kocher, René Bauer) (2018)
- Computational Thinking (Peter Denning, Matti Tedre) (2019)
- 6. Designing for Humans
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- Affekt Macht Netz - Auf dem Weg zu einer Sozialtheorie der Digitalen Gesellschaft (Rainer Mühlhoff, Anja Breljak, Jan Slaby) (2019)
- Annotation (Remi H. Kalir, Antero Garcia) (2021)
- Education andTechnology - Key Issues and Debates (3rd edition) (Neil Selwyn) (2022)
- Individuelle Förderung und Digitalität (Götz Bieber, Julia Gerick) (2022)
- Was unter «Individuelle Förderung und Digitalität» verstanden wird, ist oft sehr individuell… - … und wird zunehmend von der eingesetzten Software geprägt (Beat Döbeli Honegger) (2022)
- Spuren digitaler Artikulationen - Interdisziplinäre Annäherungen an Soziale Medien als kultureller Bildungsraum (Nick Böhnke, Christoph Richter, Christoph Schröder, Martina Ide, Heidrun Allert) (2022)
- Digital Futures for Learning - Speculative Methods and Pedagogies (Jen Ross) (2022)
- Power and Progress - Our Thousand-Year Struggle Over Technology and Prosperity (Daron Acemoglu, Simon Johnson) (2023)
- A real-world test of artificial intelligence infiltration of a university examinations system - A “Turing Test” case study (Peter Scarfe, Kelly Watcham, Alasdair Clarke, Etienne Roesch) (2024)
- Jahrbuch Medienpädagogik 21 (Claudia de Witt, Sandra Hofhues, Mandy Schiefner, Valentin Dander, Nina Grünberger) (2024)
- Design als Vergangenheit, Gegenwart und Zukunft der Medienpädagogik - In digitale Technologien eingeschriebene Zeitgeister, Affordanzen und pädagogische Imaginationen (Denise Klinge, Jordi Tost Val)
Volltexte
Emotional Design: Gesamtes Buch als Volltext (: , 4702 kByte) | |
Living with Complexity: Gesamtes Buch als Volltext (: , 6225 kByte) | |
Models of Human Memory: Gesamtes Buch als Volltext (: , 6304 kByte) | |
The Design of Everyday Things: Gesamtes Buch als Volltext (: 2157 kByte) | |
The Design of Everyday Things: Gesamtes Buch als Volltext (: , 2224 kByte) | |
The Design of Future Things: Gesamtes Buch als Volltext (: 3162 kByte) | |
The Invisible Computer: Gesamtes Buch als Volltext (: , 9619 kByte) | |
Things That Make Us Smart: Gesamtes Buch als Volltext (: , 3181 kByte) | |
Design Rules Based on Analyses of Human Error: Artikel als Volltext (: , 126 kByte; : 2020-11-28) | |
Attractive Things Work Better: Artikel als Volltext (: , 245 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2018-09-11) | |
Three Teapots: Artikel als Volltext (: , 537 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2018-09-11) | |
We Are All Designers: Artikel als Volltext (: , 203 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2018-09-11) | |
Growing up, Moving from Technology-Centered to Human-Centered Products: Artikel als Volltext (: , 75 kByte) | |
Human Centered Product Development: Artikel als Volltext (: , 72 kByte) | |
Drop Everything You Are Doing: Artikel als Volltext (: , 39 kByte) |