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10 Bücher von Donald A. Norman 

Models of Human Memory
(Donald A. Norman) (1970)
Perspectives on Cognitive Science
(Donald A. Norman) (1981)

Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution
(Donald A. Norman) (1999)
2 Texte von Donald A. Norman 
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
Knowing What to Do (Donald A. Norman) | Text | |||
1983 | ![]() ![]() ![]() | 2, 2, 3, 1, 1, 2, 1, 5, 1, 5, 3, 6 | Design Rules Based on Analyses of Human Error - Steps toward a Cognitive Engineering (Donald A. Norman) erschienen in Communications of the ACM, Vol. 26, No. 4, April, pp. 254–258 | Text |
Bemerkungen von Donald A. Norman
Von Donald A. Norman gibt es im Biblionetz Bemerkungen zu:
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Begriffswolke von Donald A. Norman
Einträge in Beats Blog
Zitationsgraph
128 Erwähnungen 
- Bringing Knowledge Technologies to the Classroom (Jack Park)
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- On the cognitive effects of learning computer programming (Roy Pea, D. Midian Kurland) (1984)
- Geist, Hirn und Wissenschaft - Die Reith lectures (John R. Searle) (1984)
- Understanding Computers and Cognition - A New Foundation for Design (Terry Winograd, Fernando Flores) (1987)
- Preface
- The Design of Everyday Things - The psychology of everyday things (Donald A. Norman) (1988)
- Die Elektrifizierung der Sprache - Über Sprechen, Schreiben, Computer, Gehirn und Geist (Dieter E. Zimmer) (1990)
- TEXTCOMP.DOC - Die Elektrifizierung des Schreibens
- The Nurnberg Funnel - Designing Minimalist Instruction for Practical Computer Skill (John M. Carroll) (1990)
- Sichtweisen der Informatik (Wolfgang Coy, Frieder Nake, Jörg-Martin Pflüger, Arno Rolf, Jürgen Seetzen, Dirk Siefkes, Reinhard Stransfeld) (1992)
- Macintosh human interface guidelines (1992)
- Mensch Maschine Methodik (Gregory Abowd, Russell Beale, Alan Dix, Janet Finlay) (1993)
- 3. Der Dialog
- Usability Engineering (Jakob Nielsen) (1994)
- Die Zukunft beginnt im Kopf - Wissenschaft und Technik für die Gesellschaft von morgen (1994)
- Arbeiten mit Computern (Walter Schaufelberger)
- Things That Make Us Smart - Defending Human Attributes in the Age of the Machine (Donald A. Norman) (1994)
- Computer Science Unplugged - Capturing the interest of the uninterested (Tim Bell, Gwenda Bensemann, Ian H. Witten) (1995)
- Informatik und Gesellschaft (Jürgen Friedrich, Thomas Herrmann, Max Peschek, Arno Rolf) (1995)
- Software-Ergonomie (Susanne Maass)
- Warum ist Software so teuer? - ... und andere Rätsel des Informationszeitalters (Tom DeMarco) (1995)
- The Future Does Not Compute - Transcending The Machines In Our Midst (Stephen L. Talbott) (1995)
- External Cognition - how do Graphical Representations work? (Yvonne Rogers, Myke Scaife) (1996)
- Bringing Design to Software (Terry Winograd) (1996)
- 6. Action Centered Design (Peter Denning, Pamela Dargan)
- 6. Action Centered Design (Peter Denning, Pamela Dargan)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Affective Computing (Rosalind Picard) (1997)
- Computer Science unplugged ... - off-line activities and games for all ages (Tim Bell, Ian H. Witten, Mike Fellows) (1998)
- 19. The chocolate factory - Human interface design
- 19. The chocolate factory - Human interface design
- Web Style Guide - Basic Design Principles for Creating Web Sites (Patrick J. Lynch, Sarah Horton) (1999)
- Understanding Intelligence (Rolf Pfeifer, Christian Scheier) (1999)
- Monitoring internationaler Trends des schulisches Einsatzes neuer Medien (Peter A. Bruck, Guntram Geser, Andreas Pointner) (1999)
- Wissensvermittlung durch computerbasierte Lernumgebungen - Gestaltung und Evaluation von Lernumgebungen für lokale Anwendungen und das World Wide Web (Jörg Zumbach) (1999)
- The Invisible Computer - Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution (Donald A. Norman) (1999)
- Roboter programmieren - ein Kinderspiel - Bewegt sich auch etwas in der Allgemeinbildung? (Jürg Nievergelt) (1999)
- Designing Web Usability - The Practice of Simplicity (Jakob Nielsen) (1999)
- Der sprechende Knochen - Perspektiven von Telefonkulturen (Jürgen Bräunlein, Bernd Flessner) (2000)
- Schulen auf dem Weg in die Informationsgesellschaft (Peter A. Bruck, Guntram Geser) (2000)
- Don't Make Me Think - A Common Sense Approach to Web Usability (Steve Krug) (2000)
- Handbook of Self-Regulation (2000)
- The Humane Interface - New Directions for Designing Interactive Systems (Jef Raskin) (2000)
- Exploratives Lernen (Verena Steiner) (2000)
- A Pattern Approach to Interaction Design (Jan Borchers) (2001)
- Typographie professionell (Rudolf Paulus Gorbach) (2001)
- Multimedia Learning (Richard E. Mayer) (2001)
- Euro-CSCL - Proceedings of the first European Conference on Computer Supported Collaborative Learning (Pierre Dillenbourg, A. Eurelings, K. Hakkarainen) (2001)
- 161. Collaborative writing in a computer-integrated classroom for early learning (Frank Tewissen, Andreas Lingnau, Ulrich Hoppe, Gerd Mannhaupt, Daniel Nischk)
- 161. Collaborative writing in a computer-integrated classroom for early learning (Frank Tewissen, Andreas Lingnau, Ulrich Hoppe, Gerd Mannhaupt, Daniel Nischk)
- Oversold and Underused - Computers in the Classroom (Larry Cuban) (2001)
- Three worlds of CSCL - Can we support CSCL (Paul A. Kirschner) (2002)
- Can we support CSCL? - Educational, social and technological affordances for learning
- Can we support CSCL? - Educational, social and technological affordances for learning
- Computer Support for Collaborative Learning - Foundations for a CSCL Community - Proceedings of CSCL 2002 (Gerry Stahl) (2002)
- A walk on the WILD side - How wireless handhelds may change CSCL (Jeremy Roschelle, Roy Pea) (2002)
- Contributions to a Theoretical Framework for CSCL (2002)
- A walk on the WILD side - How wireless handhelds may change CSCL (Jeremy Roschelle, Roy Pea) (2002)
- Using Technology To Enhance Connections Between Home and School (Jacob E. Allen, Deborah Y. Kim, Christine Korbak, Sarah Lewis, Vera Michalchik, Robert Murphy, William R. Penuel, lexis Whaley) (2002)
- CSCL 2 - Carrying Forward the Conversation (Computers, Cognition, and Work) (Rogers Hall, Timothy D. Koschmann, Naomi Miyake) (2002)
- The Language of Graphics - A framework for the analysis of syntax and meaning in maps, charts and diagrams (Jörg von Engelhardt) (2002)
- Leonardo's Laptop - Human Needs and the New Computing Technologies (Ben Shneiderman) (2002)
- The Elements of User Experience - User-Centered Design for the Web (Jesse James Garrett) (2002)
- 5. The Structure Plane - Interaction Design and Information Architecture
- Concept Maps - A Theoretical Note on Concepts and the Need for Cyclic Concept Maps (Alberto J. Cañas, Natalia Derbentseva, Frank Safayeni) (2003)
- A unified taxonomic framework for information visualization (Vaughan Hobbs, Darius Pfitzner, David Powers) (2003)
- Educational scenarios for cooperative use of Personal Digital Assistants (Niels Pinkwart, Heinz Ulrich Hoppe, M. Milrad, J. Perez) (2003)
- DeLFI 2003 - Tagungsband der 1. e-Learning Fachtagung Informatik, 16.-18. September 2003 in Garching bei München (Arndt Bode, Jörg Desel, Sabine Rathmeyer, Martin Wessner) (2003)
- The future of computer support for learning - An American/German DeLFI vision (Gerry Stahl) (2003)
- The future of computer support for learning - An American/German DeLFI vision (Gerry Stahl) (2003)
- Universal Principles of Design - A Cross-Disciplinary Reference (William Lidwell, Kritian Holden, Jill Butler) (2003)
- Visualizing Argumentation (Paul A. Kirschner, Simon J. Buckingham Shum, Chad Carr) (2003)
- 2. A Cognitive Framework for Cooperative Problem Solving with Argument Visualization (Jan M. van Bruggen, Henny P. A. Boshuizen, Paul A. Kirschner)
- 7. Fostering Collective Intelligence - Helping Groups Use Visualized Argumentation (Albert Selvin)
- Total vernetzt - Ubiquitous Computing in einer informatisierten Welt (Friedemann Mattern) (2003)
- Vom Verschwinden des Computers - Die Vision des Ubiquitous Computing
- Vom Verschwinden des Computers - Die Vision des Ubiquitous Computing
- Emotional Design - Why we love (or hate) everyday things (Donald A. Norman) (2004)
- What we know about CSCL and implementing it in higher education (Jan-Willem Strijbos, Paul A. Kirschner, Rob L. Martens) (2004)
- Building collaborative knowing - Elements of a Social Theory of CSCL (Gerry Stahl)
- Designing sociable CSCL Environments - Applying Interaction Design Principles (Paul A. Kirschner, Karel Kreijns)
- Computer Software Support for Collaborative Learning (Patrick Jermann, A. Soller, A. Lesgold)
- Computer Support for Interaction Regulation in Collaborative Problem-Solving (Patrick Jermann) (2004)
- Computational Information Design (Ben Fry) (2004)
- Sociable CSCL Environments - Social Affordances, Sociability, and Social Presence (Karel Kreijns) (2004)
- Psychologie des Wissensmanagements (Gabi Reinmann, Heinz Mandl) (2004)
- Ambient Findability - What We Find Changes Who We Become (Peter Morville) (2005)
- 3. Information Interaction
- 5. Push and Pull
- Unterrichtskonzepte für informatische Bildung - 11. Fachtagung Informatik und Schule der Gesellschaft für Informatik (GI) in Dresden (28.-30. September 2005) (Steffen Friedrich) (2005)
- Linking Physical and Virtual Worlds with Visual Markers and Handheld Devices - Dissertation, Eidgenössische Technische Hochschule ETH Zürich, Nr. 16193 (Michael Rohs) (2005)
- Group Cognition - Computer Support for Collaborative Knowledge Building (Gerry Stahl) (2006)
- 10. Rediscovering CSCL
- 21. The future of computer support for learning - An American/German DeLFI vision (2003)
- 10. Rediscovering CSCL
- Emerging Technologies for Learning (BECTA) (2006)
- 3. The future of human-computer interaction (Paul Anderson)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 1. The Desktop Methaphor and New Uses of Technology - Introduction
- 7. Supporting Activity in Desktop and Ubiquitous Computing (Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre)
- Informal Learning - Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- Scripting Computer-Supported Collaborative Learning (Frank Fischer, Ingo Kollar, Heinz Mandl, Jörg M. Haake) (2007)
- 17. The Interplay of Internal and External Scripts - A Distributed Cognition Perspective (Stefan Carmien, Ingo Kollar, Gerhard Fischer, Frank Fischer)
- 17. The Interplay of Internal and External Scripts - A Distributed Cognition Perspective (Stefan Carmien, Ingo Kollar, Gerhard Fischer, Frank Fischer)
- Design Patterns zur Dokumentation von Erfahrungswissen (Christian Kohls) (2007)
- International Journal of Interactive Mobile Technologies (iJIM) - Vol 2, No 1 (2008) (2008)
- Handbook of Technological Pedagogical Content Knowledge (TPCK) for Educators (Joel Colbert, Kim Boyd, Kevin Clark, Sharon Guan, Judith Harris, Mario Kelly, Ann Thompson) (2008)
- 1. Introducing TPCK - Confronting the
Wicked Problems of Teaching with Technology (Matthew J. Koehler, Punya Mishra) (2008)
- 1. Introducing TPCK - Confronting the
Wicked Problems of Teaching with Technology (Matthew J. Koehler, Punya Mishra) (2008)
- The Risks of Visualization - A Classification of Disadvantages Associated with Graphic Representations of Information (Sabrina Bresciani, Martin Jürg Eppler) (2008)
- Epistemological and methodological issues for the conceptualization, development, and assessment of ICT-TPCK - Advances in technological pedagogical content knowledge (TPCK) (Charoula Angeli, Nicos Valanides) (2009)
- New Technologies, New Pedagogies - Mobile Learning in Higher Education (Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney, Brian Ferry) (2009)
- Wiki Writing - Collaborative Learning in the College Classroom (Matthew Barton, Robert Cummings) (2009)
- Wiki Justice, Social Ergonomics, and Ethical Collaborations (Jonah Bossewitch, John Frankfurt, Alexander Sherman, Robin D. G. Kelley)
- Wiki Justice, Social Ergonomics, and Ethical Collaborations (Jonah Bossewitch, John Frankfurt, Alexander Sherman, Robin D. G. Kelley)
- Mobile Learning 2.0 (Anja Wagner) (2009)
- Rethinking Education in the Age of Technology - The Digital Revolution and Schooling in America (Allan Collins, Richard Halverson) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Payback - Warum wir im Informationszeitalter gezwungen sind zu tun, was wir nicht tun wollen, und wie wir die Kontrolle über unser Denken zurückgewinnen (Frank Schirrmacher) (2009)
- Wikis to support the «collaborative» part of collaborative learning (Jóhann Ari Lárusson, Richard Alterman) (2009)
- From Bricks to Brains - The Embodied Cognitive Science of LEGO Robots (Michael Dawson, Brian Dupuis, Michael Wilson) (2010)
- Visual Complexity - Mapping Patterns of Information (Manuel Lima) (2011)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- Be-greifbare Interaktionen - Der allgegenwärtige Computer - Touchscreens, Wearables, Tangibles und Ubiquitous Computing (Bernd Robben, Heidi Schelhowe) (2012)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
- Die Analogie - Das Herz des Denkens (Douglas Hofstadter, Emmanuel Sander) (2013)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- «Ich glaube, Google ist so was wie eine Vorhalle des Internets» - Erste Ergebnisse einer qualitativen Untersuchung von Schülervorstellungen von der Suchmaschine Google (Oliver Seifert, Tony Sauck, Maximilian Schwarzbach, Christopher Lerch, Martin Weinert, Maria Knobelsdorf)
- «Ich glaube, Google ist so was wie eine Vorhalle des Internets» - Erste Ergebnisse einer qualitativen Untersuchung von Schülervorstellungen von der Suchmaschine Google (Oliver Seifert, Tony Sauck, Maximilian Schwarzbach, Christopher Lerch, Martin Weinert, Maria Knobelsdorf)
- it's complicated - the social lives of networked teens (danah boyd) (2014)
- Teaching crowds - Learning and Social Media (Jon Dron, Terry Anderson) (2014)
- Die 4. Revolution - Wie die Infosphäre unser Leben verändert (Luciano Floridi) (2014)
- The Glass Cage - Automation and Us (Nicholas G. Carr) (2014)
- Perspektiven der Medienbildung (Winfried Marotzki, Norbert Meder) (2014)
- Great Principles of Computing (Peter Denning, Craig Martell) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Using Interface Design to Develop Computational Thinking Skills (Ana C. Calderon, Tom Crick) (2015)
- Using Interface Design to Develop Computational Thinking Skills (Ana C. Calderon, Tom Crick) (2015)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 79. Researching the Design and Evaluation of Information Technology Tools for Education (Eric Bruillard, Georges-Louis Baron)
- 79. Researching the Design and Evaluation of Information Technology Tools for Education (Eric Bruillard, Georges-Louis Baron)
- Stumme Medien - Vom Verschwinden der Computer in Bildung und Gesellschaft (Roberto Simanowski) (2018)
- Computational Thinking (Peter J. Denning, Matti Tedre) (2019)
- 6. Designing for Humans
Volltexte
![]() | Emotional Design: Gesamtes Buch als Volltext (![]() ![]() |
![]() | Living with Complexity: Gesamtes Buch als Volltext (![]() ![]() |
![]() | The Design of Everyday Things: Gesamtes Buch als Volltext (![]() |
![]() | The Design of Everyday Things: Gesamtes Buch als Volltext (![]() ![]() |
![]() | The Design of Future Things: Gesamtes Buch als Volltext (![]() |
![]() | Things That Make Us Smart: Gesamtes Buch als Volltext (![]() ![]() |
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![]() | Growing up, Moving from Technology-Centered to Human-Centered Products: Artikel als Volltext (![]() ![]() |
![]() | Human Centered Product Development: Artikel als Volltext (![]() ![]() |
![]() | Drop Everything You Are Doing: Artikel als Volltext (![]() ![]() |