Design design |
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Mit Design meinen wir eine spezielle Art von Erkenntnisprozessen, die auf machbare und wünschenswerte Ergebnisse in einem interessierenden Bereich ausgerichtet sind. Die interessierenden Bereiche können ganz unterschiedlich sein. Wir sprechen in der Regel nur dann von Design, wenn es Anliegen gibt, die man erfüllen möchte, begrenzte Ressourcen, die zur Verfügung stehen, und verschiedene Möglichkeiten zur Realisierung.
Von Christiane Floyd im Buch Konstruktivismus und Kognitionswissenschaft (1997) im Text Das Mögliche Ermöglichen auf Seite 116Bemerkungen
We encounter the deep questions of design when we recognize that in designing tools we are designing ways of being.
Von Terry Winograd, Fernando Flores im Buch Understanding Computers and Cognition (1987) im Text Preface Verwandte Objeke
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233 Erwähnungen
- Ontologies to integrate learning design and learning content (Colin Knight, Dragan Gasevic, Griff Richards)
- [roomz]&[connectionz] - Scenarios in Space and Time (Maia Engeli, Kai Strehlke)
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- Das Geheimnis erfolgreicher Web Sites (David Siegel)
- Kompendium Screen-Design - Effektiv informieren und kommunizieren mit Multimedia (Frank Thissen)
- Crashkurs Typo und Layout (Cyrus D. Khazaeli)
- Grundlagen der Mediengestaltung (Ulrich Schmidt)
- Management of Uncertainty - Theory and Application in the Design of Systems and Organizations (Gundela Grote)
- Readings in Primary Art Education (Steve Herne, Sue Cox, Robert Watts)
- Lehr- und Lernmittelforschung (Klaus W. Döring) (1971)
- Structured programming (O. J. Dahl, Edsger W. Dijkstra, C. Hoare) (1972)
- Rechner-Gestützter Unterricht - RGU '74, Fachtagung, Hamburg, 12.-14. August 1974, ACU-Arbeitskreis Rechner-Gestützter Unterricht (Klaus Brunnstein, Klaus Haefner, Wolfgang Händler) (1974)
- Design Strategy for Learner-Controlled Courseware (C. Victor Bunderson, Edward Schneider) (1974)
- A Pattern Language - Towns, Buildings, Construction (Christopher Alexander, Sara Ishikawa, Murray Silverstein) (1977)
- Understanding Computers and Cognition - A New Foundation for Design (Terry Winograd, Fernando Flores) (1987)
- Preface
- 12. Using computers - A direction for design
- The Design of Everyday Things - The psychology of everyday things (Donald A. Norman) (1988)
- 6. The Design Challenge
- 7. User-centered Design
- Envisioning Information (Edward R. Tufte) (1990)
- Escaping Flatland
- Usability Engineering (Jakob Nielsen) (1994)
- Information und Lernen mit Multimedia (Ludwig J. Issing, Paul Klimsa) (1995)
- Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) (1996)
- Systems Research, Volume 13, Issue 3 (1996)
- Choices about Choices (Christiane Floyd) (1996)
- The Trouble with Computers - Usefulness, Usability, and Productivity (Thomas K. Landauer) (1996)
- Constructionism in Practice - Designing, Thinking, and Learning in a Digital World (Yasmin B. Kafai, Mitchel Resnick) (1996)
- 5. Electronic Play Worlds - Gender Differences in Children's Constructions of Video Games (Yasmin B. Kafai)
- 14. Ideal and Real Systems - A study of notions of control in undergraduates who design robots (Fred Martin)
- click here - web communication design (raymond pirouz) (1997)
- Visual Explanations - Images and Quantities, Evidence and Narrative (Edward R. Tufte) (1997)
- Explaining Magic - Pictorial Instructions and Disinformal Design (Jamy Ian Swiss, Edward R. Tufte)
- Konstruktivismus und Kognitionswissenschaft (Albert Müller, Friedrich Stadler, Karl H. Müller) (1997)
- Das Mögliche Ermöglichen - Zur Praxis der Realitätskonstruktion am Beispiel Softwareentwicklung (Christiane Floyd)
- Interface Culture - Wie neue Technologien Kreativität und Kommunikation verändern (Steven Johnson) (1997)
- 2. Desktop
- Wissensvermittlung - Die Gestaltung von Lernmaterial (Steffen-Peter Ballstaedt) (1997)
- Codex, Memex, Genex - The Pursuit of Tranformational Technologies (Ben Shneiderman) (1998)
- Informatische Bildung in Deutschland - Perspektiven für das nächste Jahrhundert (Bernhard Koerber, Ingo-Ruediger Peters) (1998)
- Didaktisches Design telematik-gestützter Lernsoftware (Peter Gorny)
- Information Architecture for the World Wide Web - Designing Large-Scale Web Sites (Louis Rosenfeld, Peter Morville) (1998)
- Visual language - Global communication for the 21st century (Robert E. Horn) (1998)
- Computer Science unplugged ... - off-line activities and games for all ages (Tim Bell, Ian H. Witten, Mike Fellows) (1998)
- 19. The chocolate factory - Human interface design
- The Design of Design - The Turing Award Lecture (Frederick P. Brooks) (1999)
- An analysis of learner arguments in a collective learning environment (Patrick Jermann, Pierre Dillenbourg) (1999)
- Web Style Guide - Basic Design Principles for Creating Web Sites (Patrick J. Lynch, Sarah Horton) (1999)
- Storie digitali - Poetiche della communicatizione (Maia Engeli) (1999)
- Hypergraphics - Design und Architektur von Websites (Roy McKelvey) (1999)
- Readings in Information Visualization - Using Vision to Think (S. Card, J. Mackinlay, Ben Shneiderman) (1999)
- Multimediales Lernen im Netz - Leitfaden für Entscheider und Planer (Beate Bruns, Petra Gajewski) (1999)
- Design By Numbers (John Maeda) (1999)
- Meta-Design - Design for Designers (Gerhard Fischer, Eric Scharff) (2000)
- Don't Make Me Think - A Common Sense Approach to Web Usability (Steve Krug) (2000)
- 2. Wie wir das Netz wirklich nutzen - Überfliegen, die erstbeste Wahl treffen und durchwursteln
- Das unglaubliche Comeback des Steve Jobs - Wie er Apple zum zweiten Mal erfand (Alan Deutschman) (2000)
- Information Visualization - Perception for Design (Colin Ware) (2000)
- Information Visualization (B. Spence) (2000)
- Creating Creativity - User Interfaces for Supporting Innovation (Ben Shneiderman) (2000)
- TuBI - ein virtuelles Seminar zur Text- und Bildgestaltung im Internet (Christine Erlach, Bernhard Ertl, Carsten Haibach, Heinz Mandl, Pamela Tröndle) (2000)
- Sonic Graphics - Seeing Sound (Matt Woolman) (2000)
- bits and spaces - architecture and computing for physical, virtual, hybrid realms; 33 projects by architecture and CAAD, ETH Zurich (Maia Engeli) (2001)
- Creative Collaboration (Gerhard Schmitt)
- Build-IT Competition (Kerstin Höger)
- A Pattern Approach to Interaction Design (Jan Borchers) (2001)
- Typographie professionell (Rudolf Paulus Gorbach) (2001)
- Gestalten - Sehen und Wahrnehmen
- E-Man - Die neuen virtuellen Herrscher (Gunter Dueck) (2001)
- The Language of Cyberspace - An Architectural Approach (Andrew van de Moere) (2001)
- The Language of New Media (Lev Manovich) (2001)
- Homepage Usability (Jakob Nielsen, Marie Tahir) (2001)
- GDI Impuls 3/01 (Gottlieb Duttweiler Institut) (2001)
- Crossover und querbeet - Die Transformation des automobilen Designs (Christoph Herrmann)
- The Inmates are Running the Asylum - Why High-Tech Products Drive Us Crazy and How to Restore the Sanity (Alan Cooper) (2002)
- Persuasive Technology - Using Computers to Change What We Think and Do (B. J. Fogg) (2002)
- Internetprojekte von start bis ende (Matthias Jung, Martin Post, Harald Taglinger, Wolfgang Wiese) (2002)
- Learning to fly (Martin Post)
- Gutes Design denken (Harald Taglinger)
- Norm: The Things (Dimitri Bruni, Manuel Krebs) (2002)
- Pause & Effect (Mark Stephen Meadows) (2002)
- Bildersprache - Otto Neurath - Visualisierungen (Frank Hartmann, Erwin K. Bauer) (2002)
- The Elements of User Experience - User-Centered Design for the Web (Jesse James Garrett) (2002)
- 5. The Structure Plane - Interaction Design and Information Architecture
- 7. The Surface Plane - Visual Design
- Information Architecture - Blueprints for the Web (Christina Wodtke) (2002)
- 1. Gurus and Rules - In which some people like to boss you around, when we know that's my job.
- Design-based research - An emerging paradigm for educational inquiry (DBRC Design-Based Research Collective) (2003)
- The New Media Reader (Noah Wardrip-Fruin, Nick Montfort) (2003)
- 37. Using computers - A direction for design (Terry Winograd, Fernando Flores)
- Informatik und Gesellschaft (Christian Fuchs, Wolfgang Hofkirchner) (2003)
- Universal Principles of Design - A Cross-Disciplinary Reference (William Lidwell, Kritian Holden, Jill Butler) (2003)
- Scripts for computer-supported collaborative learning - Effects of social and epistemic collaboration scripts on collaborative knowledge construction (Armin Weinberger) (2003)
- Pädagogik der Navigation - Selbstgesteuertes Lernen durch Neue Medien (Franz Josef Röll) (2003)
- Rules of Play - Game Design Fundamentals (Katie Salen, Eric Zimmerman) (2003)
- Design virtueller Lernumgebungen für die universitäre Lehre - Das Lernmodul 'Mediendidaktik' für Lehramtstudierende im Aufbaustudiengang Medienpädagogik (Praxisbericht Nr. 29) (Oliver Bürg, J. Gerstenmaier, Heinz Mandl, Katrin Winkler) (2003)
- Design Guidelines for Learner-Centered Handheld Tools (Kathleen Luchini, Chris Quintana, Elliot Soloway) (2004)
- Studying Cooperation and Conflict between Authors with history flow Visualizations (Fernanda B. Viégas, Martin Wattenberg, Kushal Dave) (2004)
- Emotional Design - Why we love (or hate) everyday things (Donald A. Norman) (2004)
- Wissensprojekte - Gemeinschaftliches Lernen aus didaktischer, softwaretechnischer und organisatorischer Sicht (Bernd Pape, Detlev Krause, Horst Oberquelle) (2004)
- Benutzergerechte Gestaltung von CSCL-Systemen (Matthias Finck, Michael Janneck, Horst Oberquelle)
- What Designers Know (Bryan Lawson) (2004)
- MetaWorx - Approaches to Interactivity (2004)
- Psychologie des Wissensmanagements (Gabi Reinmann, Heinz Mandl) (2004)
- Medien-, Marketing- und Werberecht - Das Handbuch für professionelle Kommunikation (Bruno Glaus) (2004)
- 3. Immaterialgüterrecht
- Creative Code - Aesthetics + Computation (John Maeda) (2004)
- A framework for integrated learning scripts - Deliverable 23.4.1 (Pierre Dillenbourg, Patrick Jermann, Armin Weinberger, Karsten Stegmann, Frank Fischer) (2004)
- Innovation ohne Forschung? - Ein Plädoyer für den Design-Based Research-Ansatz in der Lehr-Lernforschung (Gabi Reinmann) (2005)
- CSCL Scripts - Modelling Features and Potential Use (Yongwu Miao, Kay Hoeksema, Heinz Ulrich Hoppe, Andreas Harrer) (2005)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Fake for Real - Über die private und politische Taktik des So-Tun-Als-Ob (Judith Mair, Silke Becker) (2005)
- Is computer science science? (Peter Denning) (2005)
- Knowledge and Information Visualization - Searching for Synergies (Sigmar-Olaf Tergan, Tanja Keller) (2005)
- 9. The Impact of Dimensionality and Color Coding of Information Visualizations on Knowledge Acquisition (Tanja Keller, Matthias Grimm)
- 13. Towards a Framework and a Model for Knowledge Visualization - Synergies Between Information and Knowledge Visualization (Remo A. Burkhard) (2005)
- Professionelle Websites - Programmierung, Design und Administration von Websites (Stefan Münz) (2005)
- Systemisches Design - Intelligente Oberflächen für Information und Interaktion (Cyrus D. Khazaeli) (2005)
- Ambient Findability - What We Find Changes Who We Become (Peter Morville) (2005)
- 5. Push and Pull
- Linking Physical and Virtual Worlds with Visual Markers and Handheld Devices - Dissertation, Eidgenössische Technische Hochschule ETH Zürich, Nr. 16193 (Michael Rohs) (2005)
- Knowledge Media Design - Theorie, Methodik, Praxis (Maximilian Eibl, Harald Reiterer, Peter Fr. Stephan, Frank Thissen) (2005)
- Visuelle Exploration digitaler Datenbestände (Harald Reiterer)
- 1. Knowledge Media Design - Konturen eines aufstrebenden Forschungs- und Praxisfeldes (Peter Fr. Stephan)
- Creativity Support Tools - Report From a U.S. National Science Foundation Sponsored Workshop (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Mitchel Resnick, Brad Myers, Linda Candy, Ernest Edmonds, Michael Eisenberg, Elisa Giaccardi, Tom Hewett, Pamela Jennings, Bill Kules, Kumio Makakoji, Jay Nunamaker, Randy Pausch, Ted Selker, Elisabeth Sylvan, Michael Terry) (2006)
- Call Dimensions - Options and Issues in Computer-Assisted Language Learning (Myke Levy, Glenn Stockwell) (2006)
- The Laws of Simplicity (John Maeda) (2006)
- WikiSym 2006 (2006)
- The Augmented Wiki (Douglas C. Engelbart, Eugene Eric Kim)
- Design Principles of Wiki - How Can so Little do so Much? (Ward Cunningham)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 1. The Desktop Methaphor and New Uses of Technology - Introduction
- 2. Beyond Lifestreams - The Inevitable Demise of the Desktop Metaphor (Eric Freeman, David Gelernter)
- 7. Supporting Activity in Desktop and Ubiquitous Computing (Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre)
- E-Learning - Alltagstaugliche Innovation? - 11. Europäische Jahrestagung der Gesellschaft für Medien in der Wissenschaft GMW (19.-22.9.06) (Eva Seiler Schiedt, S. Kälin, Christian Sengstag) (2006)
- Nur Forschung danach? - Vom faktischen und potentiellen Beitrag der Forschung zu alltagstauglichen Innovationen beim E-Learning (Arbeitsbericht 14) (Gabi Reinmann) (2006)
- Wir nennen es Arbeit - Die digitale Bohème oder intelligentes Leben jenseits der Festanstellung (Holm Friebe, Sascha Lobo) (2006)
- Using Wiki in Education (Stewart Mader) (2006)
- 1. Four Letter Words - How wiki and edit are making the Internet a better teaching tool
- Parallel Realitäten (Florian A. Schmidt) (2006)
- Screen- und Interfacedesign - Gestaltung und Usability für Hard- und Software (Torsten Stapelkamp) (2007)
- About Face 3 - The Essentials of Interaction Design (Alan Cooper, Robert Reimann, David Cronin) (2007)
- 3. Beginners, Experts, and Intermediates
- Bildungsportale - Potenziale und Perspektiven netzbasierter Bildungsressourcen (Birgit Gaiser, Friedrich W. Hesse, Monika Lütke-Entrup) (2007)
- Visual Languages and Applications (Kang Zhang) (2007)
- Usage Analysis in Learning Systems - Journal of Interactive Learning Research, Volume 18, Number 2 (2007)
- From Data Analysis to Design Patterns in a Collaborative Context (Vincent Barré, Christophe Choquet, Hassina El-Kechaï)
- Digitale Welt und Gestaltung - Ausgewählte Schriften zur Gestaltung (Tomás Maldonado) (2007)
- Ich habe was, was Du nicht hast (Steffan Heuer) (2007)
- Processing - A Programming Handbook for Visual Designers and Artists (Casey Reas, Ben Fry) (2007)
- Ein Laptop pro Kind (Ariana Pradal) (2007)
- Communicating Design (Dan Brown) (2007)
- International Journal of Interactive Mobile Technologies (iJIM) - Vol 2, No 1 (2008) (2008)
- iPhones Human Interface Guidelines - User Experience (Apple) (2008)
- Visual Thinking for Design (Colin Ware) (2008)
- Designing for the Social Web (Joshua Porter) (2008)
- Software Studies - A Lexicon (Matthew Fuller) (2008)
- One Laptop Per Child (Mary Lou Jepsen) (2008)
- The Back of the Napkin - Solving Problems and Selling Ideas with Pictures (Dan Roam) (2008)
- Evaluating Children's Interactive Products (Panos Markopoulos, Janet C. Read, Stuart MacFarlane, Johanna Höysniemi) (2008)
- How do you design? (Hugh Dubberly) (2008)
- Informatics Education - Supporting Computational Thinking - Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings (Roland Mittermeir, Maciej M. Syslo) (2008)
- Development of E-Learning Design Criteria with Secure Realization Concepts (Christian J. Eibl, Sigrid E. Schubert) (2008)
- Konstruktion und Kommunikation von Wissen mit Wikis - Theorie und Praxis (Johannes Moskaliuk) (2008)
- 7. Nutzung eines Wikis bei der Entwicklung von Lernsoftware (Andreas Lingnau)
- Using Wikis for Online Collaboration - The Power of the Read-Write Web (James A. West, Margaret L. West) (2008)
- Presentation Zen - Simple Ideas on Presentation Design and Delivery (Garr Reynolds) (2008)
- Preparation
- Introduction to Information Visualization (Riccardo Mazza) (2009)
- The Design of Future Things (Donald A. Norman) (2009)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- ITiCSE 2009 - Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2009, Paris, France, July 6-9, 2009. (Patrick Brézillon, Ingrid Russell, Jean-Marc Labat) (2009)
- Fine arts perspective in user interface design (Can Kültür, Ilgim Veryeri Alaca) (2009)
- Generative Gestaltung: Entwerfen. Programmieren. Visualisieren - Mit internationalen Best-Practise-Beispielen, Grundlagen, Programmcodes und Ergebnissen (Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni) (2009)
- Classroom of the Future (Kati Mkitalo-Siegl, Jan Zottmann, Frédéric Kaplan) (2009)
- Tapworthy - Designing Great iPhone Apps (Josh Clark) (2010)
- Programming the Mobile Web (Maximiliano Firtman) (2010)
- Better Make It Real - Creating Authenticity in an Increasingly Fake World (Jill J. Morin) (2010)
- Design Thinking - Understand Improve Apply (Christoph Meinel, Larry Leifer) (2010)
- Processing - Für Designer Künstler und Geeks Visuelle Welten gestalten (Erik Bartmann) (2010)
- Search Patterns - Design for Discovery (Peter Morville, Jeffery Callender) (2010)
- Bionik als Wissenschaft - Erkennen - Abstrahieren - Umsetzen (2010)
- Evaluating User Experience in Games - Concepts and Methods (Regina Bernhaupt) (2010)
- Living with Complexity (Donald A. Norman) (2010)
- 50 Schlüsselideen Architektur (Philip Wilkinson) (2010)
- The Innovator's Way - Essential Practices for Successful Innovation (Peter Denning, Robert Dunham) (2010)
- Studientext Didaktisches Design (Gabi Reinmann) (2010)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Discovering computing - perspectives of web designers (Brian Dorn, Mark Guzdial) (2010)
- Usability of iPad Apps and Websites - First Research Findings (Raluca Budiu, Jakob Nielsen) (2010)
- Webdesign für Studium und Beruf - Webseiten planen, gestalten und umsetzen (Norbert Hammer, Karen Bensmann) (2011)
- 100 Things Every Designer Needs to Know About People (Susan Weinschenk) (2011)
- The Handbook of Human-Machine Interaction (Guy A. Boy) (2011)
- Mobile First (Luke Wroblewski) (2011)
- Switching Codes - Thinking Through Digital Technology in the Humanities and the Arts (Thomas Bartscherer, Roderick Coover) (2011)
- Mathematics Education for a New Era - Video Games as a Medium for Learning (Keith Devlin) (2011)
- Orientierung à la carte - GDI Impuls 2/11 (2011)
- Basics of Game Design (Michael E. Moore) (2011)
- Usability für Kids (Janine Liebal, Markus Exner) (2011)
- Design Thinking Research - Studying Co-Creation in Practice (Hasso Plattner, Christoph Meinel, Larry Leifer) (2012)
- Serious Games and Edutainment Applications (Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain) (2012)
- Designing Information - Human Factors and Common Sense in Information Design (Joel Katz) (2012)
- The Gamification of Learning and Instruction - Game-based Methods and Strategies for Training and Education (Karl M. Kapp) (2012)
- Das Halbwegs Soziale - Eine Kritik der Vernetzungskultur (Geert Lovink) (2012)
- Be-greifbare Interaktionen - Der allgegenwärtige Computer - Touchscreens, Wearables, Tangibles und Ubiquitous Computing (Bernd Robben, Heidi Schelhowe) (2012)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- Creative coding and visual portfolios for CS1 (Ira Greenberg, Deepak Kumar, Dianna Xu) (2012)
- Makers - Das Internet der Dinge: die nächste industrielle Revolution (Chris Anderson) (2012)
- Informationsvisualisierung - Web - Print - Signaletik (Torsten Stapelkamp) (2013)
- Digital Design Essentials (2013)
- Speculative Everything - Design, Fiction and Social Dreaming (Anthony Dunne, Fiona Raby) (2013)
- Computers as Theatre - Second Edition (Brenda Laurel) (2013)
- Design, Make, Play - Growing the Next Generation of Stem Innovators (Margaret Honey, David Kanter) (2013)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- FabLab - Of Machines, Makers and Inventors (Julia Walter-Herrmann, Corinne Büching) (2013)
- Design for Information - An introduction to the histories, theories, and best practices behind effective information visualizations (Isabel Meirelles) (2013)
- 50 Schlüsselideen Kunst (Susie Hodge) (2014)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- 38. Game-Based Learning (Sigmund Tobias, J. Dexter Fletcher, Alexander P. Wind)
- Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Steve Krug) (2014)
- Cool Infographics - Effective Communication with Data Visualization and Design (Randy Krum) (2014)
- Why Nudge? - The Politics of Libertarian Paternalism (Cass R. Sunstein) (2014)
- Roboter entlassen ihren Vater in die Pension (Simone Luchetta) (2014)
- Enchanted Objects - Design, Human Desire, and the Internet of Things (David Rose) (2014)
- The Promise of the Maker Movement for Education (Lee Martin) (2015)
- Revolutionizing Arts Education in K-12 Classrooms through Technological Integration (Narelle Lemon) (2015)
- 100 MORE Things Every Designer Needs to Know About People (Susan Weinschenk) (2015)
- Digital Didactical Designs - Teaching and Learning in CrossActionSpaces (Isa Jahnke) (2015)
- Kultur der Digitalität (Felix Stalder) (2016)
- «Werdet wie die Kinder» (Frederik G. Pferdt) (2016)
- Die Gesellschaft der Singularitäten - Zum Strukturwandel der Moderne (Andreas Reckwitz) (2017)
- What works - Wie Verhaltensdesign die Gleichstellung revolutionieren kann (Iris Bohnet) (2017)
- Die neuen Welterklärer (Bernd Graff) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- Empowering learners with tools in CS education - Physical computing in secondary schools (Mareen Grillenberger, Ralf Romeike) (2018)
- SIGCSE 2018 - Proceedings of the 49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018, Baltimore, MD, USA, February 21-24, 2018 (Tiffany Barnes, Daniel D. Garcia, Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones) (2018)
- Updating Introductory Computer Science with Creative Computation (Dianna Xu, Ursula Wolz, Deepak Kumar, Ira Greenburg) (2018)
- Medien und Schule - Unterrichten mit Whiteboard, Smartphone und Co. (Heike Schaumburg, Doreen Prasse) (2018)
- Unsichtbare Frauen - Wie eine von Daten beherrschte Welt die Hälfte der Bevölkerung ignoriert (Caroline Criado Perez) (2019)
- STEAM Education - Theory and Practice (Myint Swe Khine, Shaljan Areepattamannil) (2019)
- Der Erfinder des Designs von iMac und iPhone verlässt Apple (Mathias Möller) (2019)
- Lernen mit Bildungstechnologien - Praxisorientiertes Handbuch zum intelligenten Umgang mit digitalen Medien (Helmut M. Niegemann, Armin Weinberger) (2019)
- 38. Emotionen beim technologiebasierten Lernen (Kristina Loderer, Reinhard Pekrun, Anne C. Frenzel)
- 39. Grafikdesign: eine Einführung im Kontext multimedialer Lernumgebungen (Ramona Seidl)
- God, Human, Animal, Machine - Technology, Metaphor, and the Search for Meaning (Meghan O'Gieblyn) (2021)
- Code as Creative Medium (Golan Levin, Tega Brain) (2021)
- Sammlung «Krogerus & Tschäppeler» (Mikael Krogerus, Roman Tschäppeler)
- Das Patriarchat der Dinge - Warum die Welt Frauen nicht passt (Rebekka Endler) (2021)
- Ein blinder Fleck tötet Frauen (Laura Weissmüller) (2021)
- Didaktik. Lernangebote gestalten (Michael Kerres) (2021)
- Typohacks (Hannah Witte) (2021)
- Wenn Schule auf Ideen bringt (Leonard Sommer) (2022)
- Was der 3D-Druck wirklich kann (Alexander Stirn) (2022)
- Frauen und Digitalität - jetzt! - Wie die Bildungstransformation von weiblichen Perspektiven profitiert (Kati Ahl) (2022)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- 1. Computational Thinking 2.0 (Matti Tedre) (2022)
- Konzeptstudie Werte und Strukturen der Nationalen Bildungsplattform (Michael Seemann, Felicitas Macgilchrist, Christoph Richter, Heidrun Allert, Jürgen Geuter) (2022)
- Sind Bild-Generatoren böse? - Aufschrei unter Künstler*innen: (Sebastian Meineck) (2023)
- Mirages: On Anthropomorphism in Dialogue Systems (Gavin Abercrombie, Amanda Cercas Curry, Tanvi Dinkar, Zeerak Talat) (2023)
- MIT Technology Review 6/2023 (2023)
- Viele Post-its, wenig Ertrag (Rebecca Ackermann) (2023)
- The Theory of Educational Technology (Rupert Wegerif, L. Major) (2023)
- Exploring MycoFi - Mycelial Design Patterns for Web3 and Beyond (Jeff Emmett, Jessica Zartler) (2024)
- «Die KI macht, dass menschliche Imperfektion an Charme gewinnt» (Oliver Reichenstein, Matthias Schüssler) (2024)
- What's Next Is Now - How to Live Future Ready (Frederik G. Pferdt) (2024)
- Eine forschende Haltung als Weg zur Professionalisierung im TTG (Jerôme Zgraggen) (2024)
- Jahrbuch Medienpädagogik 21 (Claudia de Witt, Sandra Hofhues, Mandy Schiefner, Valentin Dander, Nina Grünberger) (2024)
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