/ en / Traditional / help

Beats Biblionetz - Personen

Tiffany Barnes

Dies ist keine offizielle Homepage von Tiffany Barnes, E-Mails an Tiffany Barnes sind hier nicht möglich!
This is not an official homepage of Tiffany Barnes and it is not possible to contact Tiffany Barnes here!

iconBücher von Tiffany Barnes Hier finden Sie alle Bücher der gewählten Person, die im Biblionetz vorhanden sind.

Konferenz-Proceedings

SIGCSE 2017

Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017

(Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
Konferenz-Proceedings

SIGCSE 2018

Proceedings of the 49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018, Baltimore, MD, USA, February 21-24, 2018

(Tiffany Barnes, Daniel D. Garcia, Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones) (2018) local web 

icon36 Texte von Tiffany Barnes Hier finden Sie Texte der gewählten Person, die nicht in den oben aufgelisteten Büchern zu finden sind.

Jahr Volltext Abrufe Text Texttyp
2006 local web Digital gaming as a vehicle for learning (Ursula Wolz, Tiffany Barnes, Ian Parberry, Michael R. Wick)
erschienen in SIGCSE 2006 (Seite 394 - 395)
Konferenz-Paper
2007Game2Learn - building CS1 learning games for retention (Tiffany Barnes, Heather Richter, Eve Powell, Amanda Chaffin, Alex Godwin)
erschienen in ITiCSE 2007 (Seite 121 - 125)
Konferenz-Paper
2008Wu's castle - teaching arrays and loops in a game (Michael Eagle, Tiffany Barnes)
erschienen in ITiCSE 2008 (Seite 245 - 249)
Konferenz-Paper
2008 local web Improving retention and graduate recruitment through immersive research experiences for undergraduates (Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer, Eve Powell, Lauren Cairco)
erschienen in SIGCSE 2008 (Seite 466 - 470)
Konferenz-Paper
2009 local web Experimental evaluation of an educational game for improved learning in introductory computing (Michael Eagle, Tiffany Barnes)
erschienen in SIGCSE 2009 (Seite 321 - 325)
Konferenz-Paper
2009 local web Girls do like playing and creating games (Ursula Wolz, Tiffany Barnes, Jessica D. Bayliss, Jamie Cromack)
erschienen in SIGCSE 2009 (Seite 199 - 200)
Konferenz-Paper
2010 local web Applying service learning to computer science - attracting and engaging under-represented students (Teresa A. Dahlberg, Tiffany Barnes, Kim Buch, Karen Bean)
erschienen in Computer Science Education 3/2010 (Seite 169 - 180)
Journal-Artikel
2010SNAG - using social networking games to increase student retention in computer science (Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes)
erschienen in ITiCSE 2010 (Seite 142 - 146)
Konferenz-Paper
2011Experimental evaluation of BeadLoom game - how adding game elements to an educational tool improves motivation and learning (Acey Kreisler Boyce, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes)
erschienen in ITiCSE 2011 (Seite 243 - 247)
Konferenz-Paper
2011 local web CS principles - piloting a new course at national scale (Owen L. Astrachan, Tiffany Barnes, Daniel D. Garcia, Jody Paul, Beth Simon, Larry Snyder)
erschienen in SIGCSE 2011 (Seite 397 - 398)
Konferenz-Paper
2012AP CS principles and the 'beauty and joy of computing' curriculum (abstract only) (Brian Harvey, Tiffany Barnes, Luke Segars)
erschienen in SIGCSE 2012 (Seite 677 - 677)
Konferenz-Paper
2012AP CS principles and the beauty and joy of computing curriculum (abstract only) (Daniel D. Garcia, Brian Harvey, Tiffany Barnes, Luke Segars, Eugene Lemon, Sean Morris, Josh Paley)
erschienen in SIGCSE 2012 (Seite 660 - 660)
Konferenz-Paper
2012 local web A learning objective focused methodology for the design and evaluation of game-based tutors (Michael John Eagle, Tiffany Barnes)
erschienen in SIGCSE 2012 (Seite 99 - 104)
Konferenz-Paper
2013Using sequential pattern mining to increase graph comprehension in intelligent tutoring system student data (abstract only) (Aaron Springer, Matthew W. Johnson, Michael Eagle, Tiffany Barnes)
erschienen in SIGCSE 2013 (Seite 732 - 732)
Konferenz-Paper
2013Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only) (Tiffany Barnes, Acey Kreisler Boyce, Veronica Cateté, Katelyn Doran, Andrew Hicks, Leslie Keller)
erschienen in SIGCSE 2013 (Seite 767 - 767)
Konferenz-Paper
2013SNAP! (build your own blocks) (abstract only) (Brian Harvey, Daniel D. Garcia, Tiffany Barnes, Nathaniel Titterton, Daniel Armendariz, Luke Segars, Eugene Lemon, Sean Morris, Josh Paley)
erschienen in SIGCSE 2013 (Seite 759 - 759)
Konferenz-Paper
2014Making games and apps in introductory computer science (abstract only) (Tiffany Barnes, Veronica Cateté, Andrew Hicks, Barry W. Peddycord III)
erschienen in SIGCSE 2014 (Seite 739 - 739)
Konferenz-Paper
2014AP CS principles and the beauty and joy of computing curriculum (abstract only) (Daniel D. Garcia, Brian Harvey, Tiffany Barnes, Daniel Armendariz, Jon McKinsey, Zachary MacHardy, Omoju Miller, Barry W. Peddycord III, Eugene Lemon, Sean Morris, Josh Paley)
erschienen in SIGCSE 2014 (Seite 746 - 746)
Konferenz-Paper
2014 local web Use and development of entertainment technologies in after school STEM program (Veronica Cateté, Kathleen Wassell, Tiffany Barnes)
erschienen in SIGCSE 2014 (Seite 163 - 168)
Konferenz-Paper
2015Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only) (Veronica Cateté, Barry W. Peddycord III, Tiffany Barnes)
erschienen in SIGCSE 2015 (Seite 709 - 709)
Konferenz-Paper
2015 local web 9, 2, 8, 1, 1, 5, 1, 3, 6, 7, 5, 5Comparing Textual and Block Interfaces in a Novice Programming Environment (Thomas W. Price, Tiffany Barnes)
erschienen in ICER 2015 (Seite 91 - 99)
Konferenz-Paper
2015Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson - (Abstract Only) (Jennifer Albert, Barry W. Peddycord III, Tiffany Barnes)
erschienen in SIGCSE 2015 (Seite 679 - 679)
Abstract
2016 local web Evaluation of a Frame-based Programming Editor (Thomas W. Price, Neil C. C. Brown, Dragan Lipovac, Tiffany Barnes, Michael Kölling)
erschienen in ICER 2016 (Seite 33 - 42)
Konferenz-Paper
2016 local web Lessons Learned from «BJC» CS Principles Professional Development (Thomas W. Price, Veronica Cateté, Jennifer Albert, Tiffany Barnes, Daniel D. Garcia)
erschienen in SIGCSE 2016 (Seite 467 - 472)
Konferenz-Paper
2017 local web 2, 6, 6, 6, 1, 10, 11, 4, 1, 3, 4, 4Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors (Thomas W. Price, Zhongxiu Liu, Veronica Cateté, Tiffany Barnes)
erschienen in ICER 2017 (Seite 127 - 135)
Konferenz-Paper
2018 local web Infusing computational thinking into middle grade science classrooms - lessons learned (Veronica Cateté, Nicholas Lytle, Yihuan Dong, Danielle Boulden, Bita Akram, Jennifer Houchins, Tiffany Barnes, Eric N. Wiebe, James C. Lester, Bradford W. Mott, Kristy Boyer)
erschienen in Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018.
Konferenz-Paper
2019 local web 4, 4, 8, 1, 4, 4, 1, 3, 2, 4, 3, 3Evaluating the Effectiveness of Parsons Problems for Block-based Programming (Rui Zhi, Min Chi, Tiffany Barnes, Thomas W. Price)
erschienen in ICER 2019
Konferenz-Paper
2019 local web Infusing Computing - Analyzing Teacher Programming Products in K-12 Computational Thinking Professional Development (Yihuan Dong, Veronica Cateté, Nicholas Lytle, Amy Isvik, Tiffany Barnes, Robin Jocius, Jennifer Albert, Deepti Joshi, Richard Robinson, Ashley Andrews)
erschienen in ITiCSE 2019
Konferenz-Paper
2019 local web Effects of a Pathfinding Program Visualization on Algorithm Development (Nicholas Lytle, Mark Floryan, Tiffany Barnes)
erschienen in SIGCSE 2019
Konferenz-Paper
2019 local web Effective Computer Science Teacher Professional Development - Beauty and Joy of Computing 2018 (Alexandra Milliken, Christa Cody, Veronica Cateté, Tiffany Barnes)
erschienen in ITiCSE 2019
Konferenz-Paper
2019 local web Use, Modify, Create - Comparing Computational Thinking Lesson Progressions for STEM Classes (Nicholas Lytle, Veronica Cateté, Danielle Boulden, Yihuan Dong, Jennifer Houchins, Alexandra Milliken, Amy Isvik, Dolly Bounajim, Eric N. Wiebe, Tiffany Barnes)
erschienen in ITiCSE 2019
Konferenz-Paper
2019 local web Exploring the Impact of Worked Examples in a Novice Programming Environment (Rui Zhi, Thomas W. Price, Samiha Marwan, Alexandra Milliken, Tiffany Barnes, Min Chi)
erschienen in SIGCSE 2019
Konferenz-Paper
2019 local web 1, 2, 1, 1, 1, 1, 1, 2, 4, 7From 'Use' to 'Choose' - Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report) (Nicholas Lytle, Veronica Cateté, Amy Isvik, Danielle Boulden, Yihuan Dong, Eric N. Wiebe, Tiffany Barnes)
erschienen in Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019
Konferenz-Paper
2020 local web 192, 17, 16, 5, 9, 10, 1, 2, 3, 4, 10, 9Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science (Samiha Marwan, Ge Gao, Susan R. Fisk, Thomas W. Price, Tiffany Barnes)
erschienen in ICER 2020 (Seite 194 - 203)
Konferenz-Paper
2020 local web 1, 1, 1, 3, 1, 2, 4, 2, 5A block-based modeling curriculum for teaching middle grade science students about Covid-19 (Veronica Cateté, Nicholas Lytle, Danielle Boulden, Madeline Hinckle, Eric N. Wiebe, Tiffany Barnes)
erschienen in WiPSCE '20
Konferenz-Paper
2023 local web Project-Based Software Engineering Curriculum for Secondary Students (Isabella Gransbury, Janet Brock, Emily Root, Veronica Cateté, Tiffany Barnes, Shuchi Grover, Ákos Lédeczi)
erschienen in WIPSCE '23
Konferenz-Paper

iconDefinitionen von Tiffany Barnes

blockbasierte Programmierumgebungen
  • In this paper, we will use the term Block-Based Programming Environment (BBPE) to refer to those environments that allow users to construct and execute computer programs by composing atomic blocks of code together to produce program structure. These code blocks may additionally have slots, which can be filled by other blocks; for example, a function call block may have slots for each of its parameters. These blocks may represent high-level structures, such as methods or loops, or low-level operators such as multiplication or equality comparison.
Parsons Probleme

iconBemerkungen von Tiffany Barnes

Von Tiffany Barnes gibt es im Biblionetz Bemerkungen zu:


Texte
KB IB clear
A block-based modeling curriculum for teaching middle grade science students about Covid-19, A learning objective focused methodology for the design and evaluation of game-based tutors, Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science, AP CS principles and the beauty and joy of computing curriculum (abstract only), AP CS principles and the beauty and joy of computing curriculum (abstract only), AP CS principles and the 'beauty and joy of computing' curriculum (abstract only), Applying service learning to computer science, Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only), Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only), Comparing Textual and Block Interfaces in a Novice Programming Environment, CS principles, Effective Computer Science Teacher Professional Development, Effects of a Pathfinding Program Visualization on Algorithm Development, Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson, Evaluating the Effectiveness of Parsons Problems for Block-based Programming, Evaluation of a Frame-based Programming Editor, Experimental evaluation of an educational game for improved learning in introductory computing, Exploring the Impact of Worked Examples in a Novice Programming Environment, Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors, From 'Use' to 'Choose', Improving retention and graduate recruitment through immersive research experiences for undergraduates, Infusing computational thinking into middle grade science classrooms, Infusing Computing, Lessons Learned from «BJC» CS Principles Professional Development, Making games and apps in introductory computer science (abstract only), Project-Based Software Engineering Curriculum for Secondary Students, SNAP! (build your own blocks) (abstract only), Use and development of entertainment technologies in after school STEM program, Using sequential pattern mining to increase graph comprehension in intelligent tutoring system student data (abstract only)

Aussagen
KB IB clear
Blockbasierte Sprachen erleichtern den Einstieg ins Programmierenblock programming interfaces improve novice programming performance

Begriffe
KB IB clear
Parsons ProblemeParsons Problems

iconZeitleiste

iconCoautorInnen

Bita Akram, Jennifer Albert, Ashley Andrews, Daniel Armendariz, Owen L. Astrachan, Jessica D. Bayliss, Karen Bean, Danielle Boulden, Dolly Bounajim, Acey Kreisler Boyce, Kristy Boyer, Janet Brock, Neil C. C. Brown, Kim Buch, Lauren Cairco, Antoine Campbell, Michael E. Caspersen, Veronica Cateté, Amanda Chaffin, Sandhya Rani Charugulla, Min Chi, Christa Cody, Jamie Cromack, Dustin Culler, Teresa A. Dahlberg, Yihuan Dong, Katelyn Doran, Michael Eagle, Stephen H. Edwards, Samantha L. Finkelstein, Mark Floryan, Ge Gao, Daniel D. Garcia, Alex Godwin, Isabella Gransbury, Shuchi Grover, Brian Harvey, Elizabeth K. Hawthorne, Andrew Hicks, Madeline Hinckle, Jennifer Houchins, Amy Isvik, Robin Jocius, Michael John Eagle, Matthew W. Johnson, Deepti Joshi, Leslie Keller, Michael Kölling, Ákos Lédeczi, Eugene Lemon, James C. Lester, Dragan Lipovac, Zhongxiu Liu, Nicholas Lytle, Zachary MacHardy, Samiha Marwan, Jon McKinsey, Omoju Miller, Alexandra Milliken, Sean Morris, Bradford W. Mott, Josh Paley, Ian Parberry, Jody Paul, Barry W. Peddycord III, Manuel A. Pérez-Quiñones, Shaun Pickford, Eve Powell, Thomas W. Price, Susan R. Fisk, Heather Richter, Richard Robinson, Emily Root, Audrey Rorrer, Luke Segars, Beth Simon, Larry Snyder, Aaron Springer, Nathaniel Titterton, Kathleen Wassell, Michael R. Wick, Eric N. Wiebe, Ursula Wolz, Rui Zhi,

iconZitationsnetz  Dies ist eine graphische Darstellung von im Biblionetz erfassten Zitationen und Co-Autorschaften.

Diese Grafik ist nur im SVG-Format verfügbar. Dieses Format wird vom verwendeteten Browser offenbar nicht unterstützt.

Diese Grafik fensterfüllend anzeigen (SVG)

iconBegriffswolke von Tiffany Barnes

iconZitationsgraph

Diese Grafik ist nur im SVG-Format verfügbar. Dieses Format wird vom verwendeteten Browser offenbar nicht unterstützt.

Diese Grafik fensterfüllend anzeigen (SVG)

icon22 Erwähnungen  Dies ist eine nach Erscheinungsjahr geordnete Liste aller im Biblionetz vorhandenen Werke, welche die gewählte Person oder ihre Werke erwähnen.

iconVolltexte

Auf dem WWW Improving retention and graduate recruitment through immersive research experiences for undergraduates: Fulltext at the ACM Digital Library (lokal: PDF, 284 kByte; WWW: Link OK 2020-11-28)
Auf dem WWW Experimental evaluation of an educational game for improved learning in introductory computing: Fulltext at the ACM Digital Library (lokal: PDF, 988 kByte; WWW: Link OK 2020-11-28)
Auf dem WWW A learning objective focused methodology for the design and evaluation of game-based tutors: Fulltext at the ACM Digital Library (lokal: PDF, 1017 kByte; WWW: Link OK 2020-11-28)
Auf dem WWW Use and development of entertainment technologies in after school STEM program: Fulltext at the ACM Digital Library (lokal: PDF, 854 kByte; WWW: Link OK 2020-11-28)
Auf dem WWW Applying service learning to computer science: Artikel als Volltext (lokal: PDF, 106 kByte; WWW: Link OK 2020-11-28)
Auf dem WWW From 'Use' to 'Choose': Artikel als Volltext (lokal: PDF, 1305 kByte; WWW: Link OK )
Auf dem WWW Infusing computational thinking into middle grade science classrooms: Fulltext at the ACM Digital Library (lokal: PDF, 486 kByte; WWW: Link OK )
Auf dem WWW Exploring the Impact of Worked Examples in a Novice Programming Environment: Fulltext at the ACM Digital Library (lokal: PDF, 1935 kByte; WWW: Link OK )
Auf dem WWW Effects of a Pathfinding Program Visualization on Algorithm Development: Fulltext at the ACM Digital Library (lokal: PDF, 2248 kByte; WWW: Link OK )
Auf dem WWW Evaluating the Effectiveness of Parsons Problems for Block-based Programming: Fulltext at the ACM Digital Library (lokal: PDF, 2495 kByte; WWW: Link OK 2021-03-21)
Auf dem WWW Infusing Computing: Fulltext at the ACM Digital Library (lokal: PDF, 980 kByte; WWW: Link OK )
Auf dem WWW Effective Computer Science Teacher Professional Development: Fulltext at the ACM Digital Library (lokal: PDF, 945 kByte; WWW: Link OK 2021-03-21)
Auf dem WWW Use, Modify, Create: Fulltext at the ACM Digital Library (lokal: PDF, 1055 kByte; WWW: Link OK 2021-03-21)
Auf dem WWW Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science: Fulltext at the ACM Digital Library (lokal: PDF, 2438 kByte; WWW: Link OK )
Auf dem WWW A block-based modeling curriculum for teaching middle grade science students about Covid-19: Fulltext at the ACM Digital Library (lokal: PDF, 458 kByte; WWW: Link OK )
Auf dem WWW Project-Based Software Engineering Curriculum for Secondary Students: Fulltext at the ACM Digital Library (lokal: PDF, 594 kByte; WWW: Link OK )
Auf dem WWW Digital gaming as a vehicle for learning: Fulltext at the ACM Digital Library (lokal: PDF, 35 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28)
Auf dem WWW Girls do like playing and creating games: Fulltext at the ACM Digital Library (lokal: PDF, 381 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28)
Auf dem WWW CS principles: Fulltext at the ACM Digital Library (lokal: PDF, 420 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28)
Auf dem WWW Comparing Textual and Block Interfaces in a Novice Programming Environment: Fulltext at the ACM Digital Library (lokal: PDF, 867 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-04-28)
Auf dem WWW Lessons Learned from "BJC" CS Principles Professional Development: Fulltext at the ACM Digital Library (lokal: PDF, 749 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28)
Auf dem WWW Evaluation of a Frame-based Programming Editor: Fulltext at the ACM Digital Library (lokal: PDF, 1413 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28)
Auf dem WWW Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors: Fulltext at the ACM Digital Library (lokal: PDF, 539 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28)

iconAnderswo suchen  Auch im Biblionetz finden Sie nicht alles. Aus diesem Grund bietet das Biblionetz bereits ausgefüllte Suchformulare für verschiedene Suchdienste an. Biblionetztreffer werden dabei ausgeschlossen.

iconBiblionetz-History Dies ist eine graphische Darstellung, wann wie viele Verweise von und zu diesem Objekt ins Biblionetz eingetragen wurden und wie oft die Seite abgerufen wurde.