What do students learn about programming from game, music video, and storytelling projects?Joel C. Adams, Andrew R. Webster
Publikationsdatum:
Zu finden in: SIGCSE 2012 (Seite 643 bis 648), 2012
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Zusammenfassungen
Drag-and-drop learning environments like Alice (alice.org) and Scratch (scratch.mit.edu) eliminate syntax errors, making them attractive as ways to introduce programming concepts to students. Alice is closely associated with storytelling, Scratch was designed for creating music videos, and both can be used to create games. Having had students create each kind of project, we began to wonder: Do students learn different things creating games compared to music videos or stories? What programming constructs do students actually use (and hence learn well enough to be able to apply)? To answer these questions, we conducted a quantitative analysis of a collection of over 300 different student projects created using these tools. In examining different kinds of projects, we found significant differences in how frequently the students creating those projects used variables, if statements, loops, and dialog constructs.
Dieses Konferenz-Paper erwähnt ...
Personen KB IB clear | Michal Armoni , Mordechai Ben-Ari , Yasmin B. Kafai , Colleen M. Lewis , John H. Maloney , Orni Meerbaum-Salant , Kylie A. Peppler , Mitchel Resnick , Natalie Rusk | ||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Alice.org , greenfootgreenfoot , Programmierenprogramming , Programmierkonzepteprogramming concepts , Scratch , Spielgame , storytellingstorytelling | ||||||||||||||||||||||||||||||||||||
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Dieses Konferenz-Paper erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Fehlvorstellungen beim Programmieren |
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4 Erwähnungen
- If They Build It, Will They Understand It? - Exploring the Relationship between Student Code and Performance (Jean Salac, Diana Franklin) (2020)
- WiPSCE '21 - The 16th Workshop in Primary and Secondary Computing Education, Virtual Event / Erlangen, Germany, October 18-20, 2021 (Marc Berges, Andraes Mühling, Michal Armoni) (2021)
- Data-driven Analysis of Gender Differences and Similarities in Scratch Programs (Isabella Graßl, Katharina Geldreich, Gordon Fraser) (2021)
- Programmieren in der Grundschule - Eine Design-Based-Research-Studie (Katharina Geldreich) (2023)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- Beyond Gender Differences - Can Scratch Programs Indicate Students' Preferences? (Anette Bentz, Bernhard Standl) (2023)
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Volltext dieses Dokuments
What do students learn about programming from game, music video, and storytelling projects?: Fulltext at the ACM Digital Library (: , 508 kByte; : ) |
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Beat und dieses Konferenz-Paper
Beat hat Dieses Konferenz-Paper während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.