Scratch |
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Definitionen



Scratch (http://scratch.mit.edu), created by the Lifelong Kindergarten Group at the MIT Media Laboratory, is a media-rich system for novice programmers. For an overview of Scratch, see Resnick et al. (2009). Programs in Scratch are composed of scripts which control sprites displayed on a stage. Scripts are created by dragging and dropping blocks that represent program components, such as expressions, conditions, statements, and variables. A sprite may have multiple scripts and they are all executed concurrently. The environment eliminates syntax errors and gives immediate visual feedback through the behavior of the sprites. Scratch is augmented by a social computing network for sharing projects.
Von Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari im Journal Computer Science Education 3/2013 im Text Learning computer science concepts with Scratch (2013) 
Bemerkungen
Von John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick im Text Scratch (2004)


Despite its flashy exterior, Scratch is a sophisticated software system and it takes time to learn ist technical and pedagogical aspects.
Von Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari im Journal Computer Science Education 3/2013 im Text Learning computer science concepts with Scratch (2013) 












Overall, Scratch has proved to be a viable platform for teaching CS, but we do not believe that effective learning will be achieved by itself withoutclose and effective mentoring. Left to themselves, many students will only use Scratch as a tool for creating media and learn very little.
Von Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari im Journal Computer Science Education 3/2013 im Text Learning computer science concepts with Scratch (2013) 



When a tool like Scratch is used in a school setting, it is important that high-quality learning materials be available, so that teachers can follow a specific syllabus and not be required to develop every lesson by themselves. This is especially important for middle-school teachers who tend to have a less-advanced academic background in the subject matter.
Von Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari im Journal Computer Science Education 3/2013 im Text Learning computer science concepts with Scratch (2013) 









Almost everyone knows how to use a computer. We use them for surfing the internet (email, downloading music and videos, chatting, shopping), for writing documents and for playing games. Aren’t you curious to learn how these amazing applications are built? Well, they are built as computer programs, which are written in programming languages that a computer can understand and run. Unfortunately, programs like internet browsers and word processors are very complex - they can have millions of instructions in a programming language - and the languages themselves were designed for professional programmers and are difficult to learn. Here is where Scratch comes to our rescue. Scratch is easy to learn and you can build programs for a computer (or, as we say, to program the computer) immediately when you start to work with Scratch. Furthermore, Scratch supports the use of graphics, animation and sound without requiring that you understand the technical details.
Don’t let the colorful presentation of Scratch fool you! It is not a computer game. Scratch is a real software development environment, and experience with Scratch will provide you a glimpse of what it is like to program a computer professionally. It is lots of fun working with Scratch, and the programs you develop can be exciting games or interesting simulations, but during the process of creating these programs you will face the same challenges faced by a professional programmer: What is the computer capable of doing? How can our wishes and needs be translated into instructions that the computer can understand and run? How are errors diagnosed and corrected? We are certain that studying Scratch in depth will be a fascinating experience.
Verwandte Objeke
CoautorInnenlandkarte
Relevante Personen
Häufig erwähnende Personen
Häufig co-zitierte Personen

Kafai

Rusk

Silverman

Resnick

Maloney

Monroy-Hernández

Rosenbaum

Millner

Eastmond

Silver

Brennan

Armoni

Meerbaum-Salant

Kelleher

Weintrop

Pausch

Ben-Ari

Wilensky

Burd

Papert

Lewis

Seiter

Burke

Hermans

Foreman
Statistisches Begriffsnetz 
Blahfasel-Generator (Beta)
Scratch als Leuchtturm unserer Gesellschaft
Wer hätte sich nicht schon präziser Überlegungen zum Begriff "Scratch" gemacht! Im folgenden wird mit dieser Überlegung versucht, einige grundlegende Erläuterungen gestern, heute und morgen zu dokumentieren.
2008 wurde das Thema ein erstes Mal betrachtet. Wer erinnert sich noch genau an diese Zeiten? Allgemein gilt Yasmin B. Kafai als anerkannter Experte für dieses Thema. Mitchel Resnick wird aber ebenfalls oft genannt.
Sinnvoll ist ein Blick auf die Definitionsvielfalt. Eine wichtige Beschreibung des Begriffs lautet: "Scratch (http://scratch.mit.edu), created by the Lifelong Kindergarten Group at the MIT Media Laboratory, is a media-rich system for novice programmers. For an overview of Scratch, see Resnick et al. (2009). Programs in Scratch are composed of scripts which control sprites displayed on a stage. Scripts are created by dragging and dropping blocks that represent program components, such as expressions, conditions, statements, and variables. A sprite may have multiple scripts and they are all executed concurrently. The environment eliminates syntax errors and gives immediate visual feedback through the behavior of the sprites. Scratch is augmented by a social computing network for sharing projects." (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari, 2013). ...
Wer hätte sich nicht schon präziser Überlegungen zum Begriff "Scratch" gemacht! Im folgenden wird mit dieser Überlegung versucht, einige grundlegende Erläuterungen gestern, heute und morgen zu dokumentieren.
2008 wurde das Thema ein erstes Mal betrachtet. Wer erinnert sich noch genau an diese Zeiten? Allgemein gilt Yasmin B. Kafai als anerkannter Experte für dieses Thema. Mitchel Resnick wird aber ebenfalls oft genannt.
Sinnvoll ist ein Blick auf die Definitionsvielfalt. Eine wichtige Beschreibung des Begriffs lautet: "Scratch (http://scratch.mit.edu), created by the Lifelong Kindergarten Group at the MIT Media Laboratory, is a media-rich system for novice programmers. For an overview of Scratch, see Resnick et al. (2009). Programs in Scratch are composed of scripts which control sprites displayed on a stage. Scripts are created by dragging and dropping blocks that represent program components, such as expressions, conditions, statements, and variables. A sprite may have multiple scripts and they are all executed concurrently. The environment eliminates syntax errors and gives immediate visual feedback through the behavior of the sprites. Scratch is augmented by a social computing network for sharing projects." (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari, 2013). ...
5 Vorträge von Beat mit Bezug
- Ubiquitous eLearning
Lernen in Zeiten allgegenwärtiger Informations- und Kommunikationstechnologie
Akademie Dillingen, 26.01.2008 - ICT im Hosensack - Informatik im Kopf?
Gedanken zu ICT und Informatik in der Schweizer Primarschule
Symposium "25 Jahre Schulinformatik" im Stift Melk, 29.09.2010 - Informatik konkret machen
Ideen zum Informatikunterricht in der Volksschule
Fachbereich Medienbildung, PH Zürich, 03.10.2013 - i-factory teacher workshop
6x jährlich durchgeführter Workshop - Version 2014 des Vortrags
Verkehrshaus der Schweiz, Luzern, 04.06.2014 - We are all excited - but why?
Opening Keynote (Video of the keynote together with Mitch Resnick)
Scratch Conference, Amsterdam, 13.08.2015
11 Einträge in Beats Blog
- Programm der Scratch-Konferenz Amsterdam 2015 erschienen (Juli 2015)
- aKey MaKey - Bananen & Co. als Tastatur (Mai 2013)
- Scratch mit Bewegungen steuern (Januar 2013)
- Scratch: (K)eine geeignete Programmiersprache für die Allgemeinbildung? (September 2011)
- In Entwicklung: Scratch 2.0 mit Flash und Prozeduren (März 2011)
- Scratch-Ableger und Erweiterungen (November 2009)
- Digital Natives können Lesen, aber nicht Schreiben (November 2009)
- Scratch Version 1.3 erschienen (September 2008)
- Scratch-Board (August 2007)
- Scratch-Virus (August 2007)
- Kinderleicht programmieren mit Scratch (Juni 2007)
Zeitleiste
213 Erwähnungen 
- Learnable Programming - Blocks and Beyond (David Bau, Jeff Gray, Caitlin Kelleher, Josh Sheldon, Franklyn A. Turbak)
- Comparing loops misconceptions in block-based and text-based programming languages at the K-12 level (Monika Mladenović, Ivica Boljat, Žana Žanko)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- Scratch Programming for Teens (Jerry Lee Ford)
- Make Code Play - A Project Guide to Game Design Beyond the Screen (Veena Vasudevan, Yasmin B. Kafai, Sari Widman)
- Codierte Kunst - Kunst Programmieren mit Snap! (Joachim Wedekind)
- A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities - Proposal to the National Science Foundation (Mitchel Resnick, Yasmin B. Kafai, John Maeda) (2003)
- Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) (2004)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) (2005)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
- ScratchR - a platform for sharing user-generated programmable media (Andrés Monroy-Hernández) (2007)
- Designing Tangible Programming Languages for Classroom Use (Michael S. Horn, Robert J.K. Jacob) (2007)
- Sowing the seeds for a more creative society (Mitchel Resnick) (2007)
- Puck - A Visual Programming System for Schools (Lutz Kohl) (2008)
- Empowering kids to create and share programmable media (Andrés Monroy-Hernández, Mitchel Resnick) (2008)
- Interesse wecken und Grundkenntnisse vermitteln - 3. Münsteraner Workshop zur Schulinformatik - 7. Mai 2008 (Marco Thomas, Michael Weigend) (2008)
- Informatik und Verkehr - Modellieren mit Scratch (Michael Weigend)
- Informatik und Verkehr - Modellieren mit Scratch (Michael Weigend)
- «Scratchen» mit Bits und Bytes (Adrian Albisser) (2008)
- Informatik für Alle - Wie viel Programmierung braucht der Mensch? (Kerstin Strecker) (2009)
- Entwicklung und Bewertung einer Unterrichtssequenz zum Thema Algorithmen im Informatikunterricht der 7. Jahrgangsstufe mit Hilfe der Programmierumgebung Scratch - Schriftliche Hausarbeit für das Lehramt an Gymnasien in Bayern (Susanne Hoika) (2009)
- Children's Participation Patterns in Online Communities - An Analysis of Israeli Learners in the Scratch Online Community (Oren Zuckerman, Ina Blau, Andrés Monroy-Hernández) (2009)
- Ein Laptop für jedes Kind (OLPC) - Login Nr. 156 (2009)
- Sprechende Katze und Zeichenschildkröte - Eerste Schritte im visuellen Programmieren mit Turtle Art und Scratch (Rüdeger Baumann)
- Programmierunterricht in welcher Programmiersprache? - Eine Streitfrage (Herbert Bruderer)
- Sprechende Katze und Zeichenschildkröte - Eerste Schritte im visuellen Programmieren mit Turtle Art und Scratch (Rüdeger Baumann)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- INFOS 2009 - 13. GI-Fachtagung Informatik und Schule (21. - 24. September 2009 in Berlin) (Bernhard Koerber) (2009)
- Mit iLearnIT.ch spielerisch das Interesse an Informatik wecken (Beat Döbeli Honegger, André Frey, Philippe Braxmeier)
- Mit iLearnIT.ch spielerisch das Interesse an Informatik wecken (Beat Döbeli Honegger, André Frey, Philippe Braxmeier)
- SIGCSE 2010 - Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010 (Gary Lewandowski, Steven A. Wolfman, Thomas J. Cortina, Ellen Lowenfeld Walker) (2009)
- Braided Teaching in Secondary CS Education - Contexts, Continuity, and the Role of Programming (Arno Pasternak, Jan Vahrenhold) (2010)
- How programming environment shapes perception, learning and goals - logo vs. Scratch (Colleen M. Lewis) (2010)
- Braided Teaching in Secondary CS Education - Contexts, Continuity, and the Role of Programming (Arno Pasternak, Jan Vahrenhold) (2010)
- A Tale of Two Online Communities - Fostering Collaboration and Creativity in Scientists and Children (Cecilia R. Aragon, Sarah S. Poon, Andrés Monroy-Hernández, Diana Aragon) (2009)
- Scratch: Programming for All - "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, Yasmin B. Kafai) (2009)
- Scalable game design and the development of a checklist for getting computational thinking into public schools (Alexander Repenning, David Webb, Andri Ioannidou) (2010)
- Scratch me if you can! - Ein Ideenbuch (Frank Engeln) (2010)
- Didaktik der Informatik - Möglichkeiten empirischer Forschungsmethoden und Perspektiven der Fachdidaktik - 6. Workshop der GI-Fachgruppe DDI (Ira Diethelm, Christina Dörge, Claudia Hildebrandt, Carsten Schulte) (2010)
- Scratch2Greenfoot - Eine kreative Einführung in die Programmierung mit Scratch und Greenfoot (Ralf Romeike) (2010)
- Scratch2Greenfoot - Eine kreative Einführung in die Programmierung mit Scratch und Greenfoot (Ralf Romeike) (2010)
- 25 Jahre Schulinformatik - Zukunft mit Herkunft (Gerhard Brandhofer, Gerald Futschek, Peter Micheuz, Anton Reiter, Karl Schoder) (2010)
- The Secret of Programming Education - Creating Motivation (Michael Kölling)
- ICT im Hosensack - Informatik im Kopf? - Gedanken über ICT und Informatik in der Schweizer Primarschule (Beat Döbeli Honegger) (2010)
- The Secret of Programming Education - Creating Motivation (Michael Kölling)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- A New Culture of Learning - Cultivating the Imagination for a World of Constant Change (Douglas Thomas, J. S. Brown) (2011)
- Computer Science Education 2/2011 (2011)
- Report of a Workshop of Pedagogical Aspects of Computational Thinking (2011)
- Programmieren lernen - Spielerischer Einstieg in die Software-Entwicklung (Oliver Lau) (2011)
- Informatik macht Schule - Bemühungen zur Förderung des Informatikunterrichts (Herbert Bruderer) (2011)
- Programmierunterricht in welcher Programmiersprache? - Eine Streitfrage
- Programmierunterricht in welcher Programmiersprache? - Eine Streitfrage
- Computational Thinking Patterns (Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna) (2011)
- Lernen in der Netzwerkgesellschaft (Armin Medosch) (2011)
- ITiCSE 2011 - Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011 (Guido Rößling, Thomas L. Naps, Christian Spannagel) (2011)
- Habits of programming in scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2011)
- Habits of programming in scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2011)
- LOG IN 168/2011 - Forschendes und entdeckendes Lernen im Informatikunterricht (2011)
- Wozu JAVA? - Plädoyer für grafisches Programmieren (Eckart Modrow, Jens Mönig, Kerstin Strecker) (2011)
- Wozu JAVA? - Plädoyer für grafisches Programmieren (Eckart Modrow, Jens Mönig, Kerstin Strecker) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- Informatiktools - Gestaltung einer Plattform für Werkzeuge für den Informatikunterricht (Ralf Romeike) (2011)
- Visuelle Programmierung - oder: Was lernt man aus Syntaxfehlern? (Eckart Modrow) (2011)
- Zur Didaktik der Algorithmik (Kerstin Strecker) (2011)
- Informatiktools - Gestaltung einer Plattform für Werkzeuge für den Informatikunterricht (Ralf Romeike) (2011)
- Super Scratch Programming Adventure (LEAD Project) (2012)
- Reviving Papert’s Dream (Mitchel Resnick) (2012)
- Schulblatt Aargau und Solothurn 16/12 (2012)
- Besuch im Hirn eines Computers (Beate Kuhnt) (2012)
- Besuch im Hirn eines Computers (Beate Kuhnt) (2012)
- Mobile Learning: Einsatz mobiler Endgeräte im Lernen, Wissenserwerb sowie der Lehr-/Lernorganisation - 2. Workshop im Rahmen der DeLFI 2012 (Mostafa Akbari, Doreen Böhnstedt, Claudia Bremer, Mohamed Amine Chatti, Christoph Rensing) (2012)
- ScratchTab - Eine Tablet-basierte Anwendung zum Erlernen von Programmierkonzepten (Philipp Brauner, Hendrik Thüs, Martina Ziefle, Ulrik Schroeder)
- ICER 2012 - International Computing Education Research Conference, ICER '12, Auckland, New Zealand, September 10-12, 2012 (Alison Clear, Kate Sanders, Beth Simon) (2012)
- The importance of students' attention to program state - a case study of debugging behavior (Colleen M. Lewis) (2012)
- The importance of students' attention to program state - a case study of debugging behavior (Colleen M. Lewis) (2012)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- What do students learn about programming from game, music video, and storytelling projects? (Joel C. Adams, Andrew R. Webster) (2012)
- What do students learn about programming from game, music video, and storytelling projects? (Joel C. Adams, Andrew R. Webster) (2012)
- Digital gefordert - NZZ am Sonntag (2012)
- Starting from Scratch - An Introduction to Computing Science - Learner Notes (Jeremy Scott) (2012)
- Computer Science Education 3/2013 (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- Programmieren mit Scratch - Objekte, Methoden, Variablen und Kontrollstrukturen (Jürgen Ullwer) (2013)
- Computer Science Concepts in Scratch (Michal Armoni, Mordechai Ben-Ari) (2013)
- 1. First Steps
- 4. Communications Between Sprites
- 1. First Steps
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- Der Spiegel 20/2013 (2013)
- Mathe, Bio, Programmieren (2013)
- Mathe, Bio, Programmieren (2013)
- Learning to Code Isn't Enough - A learning scientist's attempt to temper the "learn to code" mania with a healthy dollop of reality (Shuchi Grover) (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Einführung in die Mediendidaktik - Lehren und Lernen mit digitalen Medien (Dominik Petko) (2014)
- Research on e-Learning and ICT in Education - Technological, Pedagogical and Instructional Perspectives (Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis) (2014)
- 6. Teaching Informatics in Primary School With and Without Educational Software Support (Panagiota Halki, Panagiotis Politis) (2014)
- 6. Teaching Informatics in Primary School With and Without Educational Software Support (Panagiota Halki, Panagiotis Politis) (2014)
- A Practical Guide to Teaching Computing and ICT in the Secondary School - 2. Edition (Andrew Connell, Anthony Edwards, Alison Hramiak) (2014)
- Scratch 2.0 - spielend programmieren lernen (Jürgen Ullwer) (2014)
- Learn to Program with Scratch - A Visual Introduction to Programming with Art, Science, Math and Games (Majed Marji) (2014)
- Erziehung zur digitalen Mündigkeit (Pavel Lokshin) (2014)
- Help Your Kids with Computer Coding (DK Publishing) (2014)
- c't 14/2014 (2014)
- Computer be-greifen! - Informatik-Unterricht ab der Grundschule (Beat Döbeli Honegger, Jöran Muuß-Merholz) (2014)
- Computer be-greifen! - Informatik-Unterricht ab der Grundschule (Beat Döbeli Honegger, Jöran Muuß-Merholz) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Programmieren statt Frühfranzösisch (Matthias Schüssler) (2014)
- DeLFI 2014 (Stephan Trahasch, Rolf Plötzner, Gerhard Schneider, Claudia Gayer, Daniel Sassiat, Nicole Wöhrle) (2014)
- ScratchDrone - Systematische Programmierung von Flugdrohnen für den Informatikunterricht (Raphael Zender, Julius Höfler, Patrick Wolfien, Ulrike Lucke) (2014)
- ScratchDrone - Systematische Programmierung von Flugdrohnen für den Informatikunterricht (Raphael Zender, Julius Höfler, Patrick Wolfien, Ulrike Lucke) (2014)
- ISSEP 2014 - Informatics in Schools - Teaching and Learning Perspectives (Yasemin Gülbahar, Erinç Karataş) (2014)
- 2. The Many Facets of Scratch (G. Barbara Demo, Lawrence Williams) (2014)
- 2. The Many Facets of Scratch (G. Barbara Demo, Lawrence Williams) (2014)
- Creative Computing (Karen Brennan, Christan Balch, Michelle Chung) (2014)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Should your 8-year-old learn coding? (Caitlin Duncan, Tim Bell, Steve Tanimoto) (2014)
- Scratch vs. Karel - impact on learning outcomes and motivation (Alexander Ruf, Andreas Mühling, Peter Hubwieser) (2014)
- Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) (2014)
- Should your 8-year-old learn coding? (Caitlin Duncan, Tim Bell, Steve Tanimoto) (2014)
- Raspberry Pi für Kids (Michael Weigend) (2015)
- Spiele programmieren supereasy (2015)
- Programmieren supereasy - Einfacher Einstieg in SCRATCH und PYTHON (Carol Vorderman) (2015)
- Scratch im Geometrieunterricht (Klaus-Tycho Förster) (2015)
- Adventures in Raspberry Pi (Carrie Anne Philbin) (2015)
- Minding the gap between blocks-based and text-based programming (David Weintrop) (2015)
- SIGCSE 2015 - Kansas City, MO, USA, March 4-7, 2015 (Adrienne Decker, Kurt Eiselt, Carl Alphonce, Jodi Tims) (2015)
- Scratch - A Way to Logo and Python (Mark Dorling, Dave White) (2015)
- Scratch - A Way to Logo and Python (Mark Dorling, Dave White) (2015)
- Faszinierende Elektronik-Projekte mit Scratch, Arduino & Raspberry Pi (Erik Bartmann) (2015)
- Informatik konkret: 28 Anwendungsbeispiele (Kerstin Strecker) (2015)
- Scratch For Kids For Dummies (Derek Breen) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 9. Creating your own apps (Clare Fenwick)
- Der kleine Hacker: Programmieren für Einsteiger - Mit Scratch schnell und effektiv programmieren lernen (Christian Immler) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Frame-Based Editing - Easing the Transition from Blocks to Text-Based Programming (Michael Kölling, Neil C. C. Brown, Amjad AlTadmri) (2015)
- Dr. Scratch - a Web Tool to Automatically Evaluate Scratch Projects (Jesús Moreno-León, Gregorio Robles) (2015)
- Teaching Computer Science to 5-7 year-olds - An initial study with Scratch, Cubelets and unplugged computing (Benjamin Wohl, Barry Porter, Sarah Clinch) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Informatik allgemeinbildend begreifen - INFOS 2015 (Jens Gallenbacher) (2015)
- ISSEP 2015 - Informatics in Schools. Curricula, Competences, and Competitions (Andrej Brodnik, Jan Vahrenhold) (2015)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Using Commutative Assessments to Compare Conceptual Understanding in Blocks-based and Text-based Programs (David Weintrop, Uri Wilensky) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Using Commutative Assessments to Compare Conceptual Understanding in Blocks-based and Text-based Programs (David Weintrop, Uri Wilensky) (2015)
- Pflichtfach Informatik - Bildungsexperten fordern verpflichtenden Unterricht an allgemeinbildenden Schulen (Beate Barrein, Dorothee Wiegand) (2015)
- Perceptions of non-CS majors in intro programming - The rise of the conversational programmer (Parmit K. Chilana, Celena Alcock, Shruti Dembla, Anson Ho, Ada Hurst, Brett Armstrong, Philip J. Guo) (2015)
- Wie man Lehrer fernsteuert (Manfred Dworschak) (2015)
- Visuelles Programmieren - LOG IN 181/182 (2015)
- Haben Sie noch ELAN? (Bernhard Koerber)
- Schildkrötengrafik zeitgemäß - Mit dreidimensionaler Turtle-Grafik genetisch zur objektorientierten Programmierung (Reinhard Oldenburg, Magnus Rabel, Jan Schuster)
- Haben Sie noch ELAN? (Bernhard Koerber)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Making-Aktivitäten mit Kindern und Jugendlichen - Handbuch zum kreativen digitalen Gestalten (Sandra Schön, Martin Ebner, Kristin Narr) (2016)
- Adventures in Coding (Eva Holland, Chris Minnick) (2016)
- SIGCSE 2016 - Memphis, TN, USA, March 02 - 05, 2016 (Carl Alphonce, Jodi Tims, Michael E. Caspersen, Stephen H. Edwards) (2016)
- Multi-Track Programming Competitions with Scratch (Jason Arnold, Heather Bort, Ryan Naugle, Casey O'Hare, Dennis Brylow) (2016)
- Multi-Track Programming Competitions with Scratch (Jason Arnold, Heather Bort, Ryan Naugle, Casey O'Hare, Dennis Brylow) (2016)
- Klötzchen-Kommando - Roboter bauen und steuern mit Lego WeDo 2.0 (Thomas Feibel) (2016)
- Das ist kein Spiel (Jochen Bettzieche) (2016)
- Didaktik der Informatik (Eckart Modrow, Kerstin Strecker) (2016)
- Programmieren mit Scratch - Vom Baustein zum persönlichen Game (Rita Lusser, Andrea Schmid, Doris Reck) (2016)
- Learn to Code with Scratch - on your Raspberry Pi (2016)
- Spielend programmieren lernen - mit Scratch, Logo, Python, HTML und JavaScript (Max Wainerwright) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Scratch by Example - Programming for All Ages (Eduardo A. Vlieg) (2016)
- ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research, ICER 2016, Melbourne, VIC, Australia, September 8-12, 2016 (Judy Sheard, Josh Tenenberg, Donald Chinn, Brian Dorn) (2016)
- Mixed Methods for the Assessment and Incorporation of Computational Thinking in K-12 and Higher Education (Joshua Levi Weese) (2016)
- Mixed Methods for the Assessment and Incorporation of Computational Thinking in K-12 and Higher Education (Joshua Levi Weese) (2016)
- Scratch Programming Playground (Al Sweigart) (2016)
- Proceedings of the 11th Workshop in Primary and Secondary Computing Education (WiPSCE 2016) - Münster, Germany, October 13-15, 2016 (Jan Vahrenhold, Erik Barendsen) (2016)
- From Scratch to Patch - Easing the Blocks-Text Transition (William Robinson) (2016)
- From Scratch to Patch - Easing the Blocks-Text Transition (William Robinson) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 17. Assessing Algorithmic and Computational Thinking in K-12 - Lessons from a Middle School Classroom (Shuchi Grover) (2017)
- 19. Exploring Strengths and Weaknesses in Middle School Students´ Computational Thinking in Scratch (Kevin Lawanto, Kevin Close, Clarence Ames, Sarah Brasiel)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- Fostering Creativity through Computing (Aman Yadav, Steve Cooper) (2017)
- SIGCSE 2017 - Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017 (Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
- Writing Autograders for Snap! And Integrating them Into Your Course (Abstract Only) (Michael Ball) (2017)
- Ganz easy programmieren lernen: Scratch (Jonathan Melmoth, Rosie Dickins, Louie Stowell) (2017)
- Eingebettete Systeme - LOG IN 185/186 (2017)
- Physical Computing - Unterrichtsprojekte mit dem Raspberry Pi (Tobias Hübner) (2017)
- Physical Computing - Unterrichtsprojekte mit dem Raspberry Pi (Tobias Hübner) (2017)
- Maker Education (Stefan Aufenanger, Jasmin Bastian, Kathrin Mertes) (2017)
- Vom Doing zum Learning - Maker Education in der Schule
- Vom Doing zum Learning - Maker Education in der Schule
- Keine Raketenwissenschaft - Mit ScratchJr kurze Animationen zusammenklicken (2017)
- Analysis of Scratch Projects of an Introductory Programming Course for Primary School Students (Alexandra Funke, Katharina Geldreich, Peter Hubwieser) (2017)
- Hello World 2 (2017)
- ZLV Magazin Juni 2017 - Das neue Fach Medien und Informatik (2017)
- Spannende und intensive Weiterbildung (Roland Schaller) (2017)
- Spannende und intensive Weiterbildung (Roland Schaller) (2017)
- Wegleitung «Medien und Informatik» für Lehrpersonen der Primarstufe (5./6. Klasse) (Iwan Schrackmann, Morena Borelli, Urs Frischherz, Michael Hielscher) (2017)
- Scratch Projektideen (Michael Hielscher, Beat Döbeli Honegger) (2017)
- Scratch Gruppenpuzzle (Michael Hielscher, Beat Döbeli Honegger) (2017)
- Programmierkonzepte in Scratch (Dorit Assaf) (2017)
- Lifelong Kindergarten - Cultivating Creativity through Projects, Passion, Peers, and Play (Mitchel Resnick) (2017)
- 1. Creative Learning
- 2. Projects
- 3. Passion
- 1. Creative Learning
- Nutze die Macht der Algorithmen - Algorithmen Z2 (Urs Meier, Michel Hauswirth) (2017)
- Coding - Computer + Unterricht Nr. 107/2017 (Stefan Aufenanger) (2017)
- 21st Century Skills
- Heiße Drähte in die Zukunft (Christian Kleinhanß)
- Im Programmierfieber (Janina Bistron)
- 21st Century Skills
- Hello World 3 (2017)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Zieldimensionen für frühe informatische Bildung im Kindergarten und in der Grundschule (Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder, Carsten Schulte)
- Herausforderung durch neue Programmierkonzepte in blockbasierten Programmiersprachen (Sven Jatzlau, Ralf Romeike)
- Zieldimensionen für frühe informatische Bildung im Kindergarten und in der Grundschule (Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder, Carsten Schulte)
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Informatische Bildung mithilfe eines MOOC (Stefan Janisch, Martin Ebner, Wolfgang Slany)
- Coding und Robotik im Unterricht (Gerhard Brandhofer) (2017)
- Informatische Bildung mithilfe eines MOOC (Stefan Janisch, Martin Ebner, Wolfgang Slany)
- Proceedings of the 12th Workshop on Primary and Secondary Computing Education, WiPSCE 2017, Nijmegen, The Netherlands, November 8-10, 2017 (Erik Barendsen, Peter Hubwieser) (2017)
- Gender Differences in Scratch Programs of Primary School Children (Alexandra Funke, Katharina Geldreich) (2017)
- Measurement and Visualization of Programming Processes of Primary School Students in Scratch (Alexandra Funke, Katharina Geldreich) (2017)
- Gender Differences in Scratch Programs of Primary School Children (Alexandra Funke, Katharina Geldreich) (2017)
- Informatics in Schools: Focus on Learning Programming - 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, Helsinki, Finland, November 13-15, 2017 (Valentina Dagiene, Arto Hellas) (2017)
- SIGCSE 2018 - Proceedings of the 49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018, Baltimore, MD, USA, February 21-24, 2018 (Tiffany Barnes, Daniel D. Garcia, Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones) (2018)
- Getting Unstuck - New Resources for Teaching Debugging Strategies in Scratch (Abstract Only) (Paulina Haduong, Karen Brennan) (2018)
- Hello World 4 (2018)
- Programming Paradigms and Beyond (Shriram Krishnamurthi, Kathi Fisler) (2018)
- ICLS 2018 1/3 (2018)
- Blocks or Text? - How Programming Language Modality Makes a Difference in Assessing Underrepresented Populations (David Weintrop, Heather Killen, Baker Franke)
- Blocks or Text? - How Programming Language Modality Makes a Difference in Assessing Underrepresented Populations (David Weintrop, Heather Killen, Baker Franke)
- phsz fokus 2017 (Pädagogische Hochschule Schwyz (PHSZ)) (2018)
- Hello World 5/2018 - The Magazine for Computing & Digital Making Educators (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- A Study on the Assessment of Introductory Computational Thinking via Scratch Programming in Primary Schools (Janne Fagerlund) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- Programming Misconceptions for School Students (Alaaeddin Swidan, Felienne Hermans, Marileen Smit) (2018)
- A Study on the Assessment of Introductory Computational Thinking via Scratch Programming in Primary Schools (Janne Fagerlund) (2018)
- Constructionism 2018 - August 20-25, Vilnius, Lithunia (Valentina Dagiene, Eglė Jasute) (2018)
- Hello World 6 (2018)
- Login 189/190 (2018)
- Informatische Kompetenzen in der Grundschule - Sichtweisen und Bausteine (Marco Thomas)
- Informatische Kompetenzen in der Grundschule - Sichtweisen und Bausteine (Marco Thomas)
- Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018. (Andreas Mühling, Quintin I. Cutts) (2018)
- Thinking out of the box - comparing metaphors for variables in programming education (Felienne Hermans, Alaaeddin Swidan, Efthimia Aivaloglou, Marileen Smit) (2018)
- Thinking out of the box - comparing metaphors for variables in programming education (Felienne Hermans, Alaaeddin Swidan, Efthimia Aivaloglou, Marileen Smit) (2018)
- Frühe informatische Bildung - Ziele und Gelingensbedingungen für den Elementar- und Primarbereich - Wissenschaftliche Untersuchungen zur Arbeit der Stiftung "Haus der kleinen Forscher" (Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder, Carsten Schulte) (2018)
- Mit Code zum Ziel - Zwölf Angebote für den spielerischen Einstieg ins Programmieren (Jan Mahn, Anke Poimann) (2018)
- The effects of first programming language on college students’ computing attitude and achievement - a comparison of graphical and textual languages (Chen Chen, Paulina Haduong, Karen Brennan, Gerhard Sonnert, Philip Sadler) (2018)
- Einfach Informatik 5/6 - Programmieren (Begleitband) (Juraj Hromkovic) (2018)
- Coding for Kids in Scratch 3 - The Complete Guide to Creating Art, Artificial Intelligence, and Computer Games for Beginners (2018)
- Zum Interesse von Grundschulkindern an informatischen Lernmaterialien (Hilde Köster, Philipp Straube, Martin Brämer, Tobias Mehrtens, Volkhard Nordmeier, Julia Voigt) (2019)
- Informatik 2 - Internet und Algorithmen (Peter Brichzin, Ulrich Freiberger, Klaus Reinold, Albert Wiedemann) (2019)
- Hello World 7 (2019)
- Welcome to Scratch 3! (Miles Berry)
- Scratch 3.0 - Projects, Passion, Peers, and Play (Mitchel Resnick)
- Scratch meets micro:bit (Giles Booth)
- Learning Languages in Scratch (Miles Berry) (2019)
- Clever Cat Machine Learning in Scratch (David Horton) (2019)
- In Praise of Blocks (Miles Berry) (2019)
- Welcome to Scratch 3! (Miles Berry)
- «Why Do We Have to Learn This Baby Language?» (Brian Harvey) (2019)
- Concepts before coding - non-programming interactives to advance learning of introductory programming concepts in middle school (Shuchi Grover, Nicholas Jackiw, Patrik Lundh) (2019)
- Informatik auf der Sekundarstufe (1. Klasse) (Simone Meier, Urs Meyer, Lukas Dettwiler) (2019)
- Make Your Own Scratch Games! (Anna Anthropy) (2019)
- Block-based programming in computer science education (David Weintrop) (2019)
- Agile Schule - Methoden für den Projektunterricht in der Informatik und darüber hinaus (Peter Brichzin, Petra Kastl, Ralf Romeike) (2019)
- Mit Scratch 3 programmieren lernen (Erik Bartmann) (2019)
- Unterrichtseinheit Variablenkonzept auf der Sekundarstufe - Misskonzepte und deren Überwindung bei der Entwicklung des Variablenkonzepts auf der Sekundarstufe in Scratch (Christian Rauter) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- Identifying Learning Trajectories in Self-Directed Programming (Aaron Milgram, Shruti Jain, Michelle Ichinco) (2019)
- Reducing Caribbean's Students' «Code-Phobia» with Programming in Scratch (Camille Berry, Marlon Walcott) (2019)
- Identifying Learning Trajectories in Self-Directed Programming (Aaron Milgram, Shruti Jain, Michelle Ichinco) (2019)
- Informatik für alle - 18. GI-Fachtagung Informatik und Schule (Arno Pasternak) (2019)
- Aufgabe ist nicht gleich Aufgabe - Vielfältige Aufgabentypen bewusst in Scratch einsetzen (Katharina Geldreich, Mike Talbot, Peter Hubwieser)
- Aufgabe ist nicht gleich Aufgabe - Vielfältige Aufgabentypen bewusst in Scratch einsetzen (Katharina Geldreich, Mike Talbot, Peter Hubwieser)
- Hello World 10 - maths and computer science (2019)
- Let’s code Scratch! - Programmieren lernen mit Scratch 3 (2019)
- The Charisma Machine - The Life, Death, and Legacy of One Laptop per Child (Morgan Ames) (2019)
- 7. Conclusion
- Programmiersprachen im Unterricht (Nicole Trachsler, Bernhard Matter) (2019)
- Lehraktivitäten mit Thymio - Entwicklung von Logik, Beobachtungsgabe und wissenschaftlicher Methode mithilfe von Robotern und der visuellen ereignisgesteuerten Programmierung (Paolo Rossetti) (2020)
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- Das neue Land - Wie es jetzt weitergeht! (Verena Pausder) (2020)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- 5. The Curse of the Familiar
- 6. The Edtech Matthew Effect
- 5. The Curse of the Familiar
- WiPSCE 2020 - The 15th Workshop in Primary and Secondary Computing Education (2020)
- Re-Use of Programming Patterns or Problem Solving? - Representation of Scratch Programs by TGraphs to support Static Code Analysis (Mike Talbot, Katharina Geldreich, Julia Sommer, Peter Hubwieser) (2020)
- Re-Use of Programming Patterns or Problem Solving? - Representation of Scratch Programs by TGraphs to support Static Code Analysis (Mike Talbot, Katharina Geldreich, Julia Sommer, Peter Hubwieser) (2020)
- Block-based what? - Differentiating programming languages, environments, and editors (Amii/Andrew J. Ko) (2020)
- Informatische Bildung - on. Lernen in der digitalen Welt Nr. 3/2020 (2020)
- Kein Hexenwerk - Den Grundkonflikt von "Krabat" mit Scratch darstellen (Patrik Grün)
- Im Team kreativ - Scratch und Python per Videokonferenz unterrichten (Kerstin Reese, Annabelle Weber)
- Kompetenz- und Ideenschmiede GMI (Tobias M. Schifferle)
- Kein Hexenwerk - Den Grundkonflikt von "Krabat" mit Scratch darstellen (Patrik Grün)
- Vom Bau des Schuhschachtel-Autos (Roger Wehrli) (2021)
- Programmierkompetenzen von Lehrpersonen des Zyklus 3 - Aktueller Stand der Aus- und Weiterbildung von Lehrpersonen des Zyklus 3 bezüglich persönlicher Programmierkompetenzen (Adrian Degonda) (2021)
- Informatik - Bildung von Lehrkräften in allen Phasen - 19. GI-Fachtagung Informatik und Schule (Ludger Humbert) (2021)
- Entwicklung von CO_2-Messgeräten im Informatikunterricht (Mareen Przybylla, Stefan W. Huber)
- Entwicklung von CO_2-Messgeräten im Informatikunterricht (Mareen Przybylla, Stefan W. Huber)
- Die Entwicklung der Fachdidaktiken als wissenschaftliche Disziplinen in der Schweiz: Bilanz und Perspektiven - Vorpublikation der 5. Tagung Fachdidaktiken (2022)
- Programming concepts and misconceptions in grade 5 and 6 children - Developing and testing a new assessment tool (Marco Hartmann, Peter Edelsbrunner, Michael Hielscher, Giulia Paparo, Beat Döbeli Honegger, Eva Marinus) (2022)
- Assessing computer program reading comprehension skill in pre-service teachers - The development and piloting of a screening instrument in Scratch (Eva Marinus, Michael Hielscher, Beat Döbeli Honegger) (2022)
- Programming concepts and misconceptions in grade 5 and 6 children - Developing and testing a new assessment tool (Marco Hartmann, Peter Edelsbrunner, Michael Hielscher, Giulia Paparo, Beat Döbeli Honegger, Eva Marinus) (2022)
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