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83 Erwähnungen
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- A Qualitative Interview With Young Children - What Encourages or Inhibits Young Children’s Participation? (Yael Ponizovsky-Bergelson, Yael Dayan, Nira Wahle, Dorit Roer-Strier)
- Der Storyboard-Ansatz - Fortgeschrittene Techniken zur Erstellung wirkungsvoller Präsentationen (Kerry Choun, Marcel Dunand) (2001)
- Informal Learning - Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) (2006)
- 7. Learners
- Storytelling - An Encyclopedia of Mythology and Folklore (Josepha Sherman) (2008)
- REMIX - Making Art and Commerce Thrive in the Hybrid Economy (Lawrence Lessig) (2008)
- Presentation Zen - Simple Ideas on Presentation Design and Delivery (Garr Reynolds) (2008)
- Introduction
- New Technologies, New Pedagogies - Mobile Learning in Higher Education (Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney, Brian Ferry) (2009)
- 4. Digital story telling using iPods (Ian Olney, Jan Herrington, Irina Verenikina)
- Digital Storytelling Tools for Educators (Silvia Rosenthal Tolisano) (2009)
- The Innovator's Way - Essential Practices for Successful Innovation (Peter Denning, Robert Dunham) (2010)
- The New Digital Storytelling - Creating Narratives with New Media (Bryan Alexander) (2011)
- ED-Media 2011 (2011)
- iPads in the Classroom - New Technologies, Old Issues - Are they worth the effort? (Doug Reid, Nathaniel Ostashewski)
- The Gamification of Learning and Instruction - Game-based Methods and Strategies for Training and Education (Karl M. Kapp) (2012)
- Programming Goes Back to School - Broadening participation by integrating game design into middle school curricula. (Alexander Repenning) (2012)
- YouTube im Unterricht (Beat Küng) (2012)
- Digitale Medien - Werkzeuge für exzellente Forschung und Lehre (Gottfried S. Csanyi, Franz Reichl, Andreas Steiner) (2012)
- Narrative Hypervideos - Methodenentwurf zur Nutzung usergenerierter Videos in der Wissenskommunikation (Andrea Back, Maria Camilla Tödtli)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- What do students learn about programming from game, music video, and storytelling projects? (Joel C. Adams, Andrew R. Webster) (2012)
- Spreadable Media - Creating Value and Meaning in a Networked Culture (Henry Jenkins, Sam Ford, Joshua Green) (2013)
- The Gamification of Learning and Instruction Fieldbook - Ideas into Practice (Karl M. Kapp) (2013)
- Wie Kinder heute wachsen - Natur als Entwicklungsraum. Ein neuer Blick auf das kindliche Lernen, Fühlen und Denken (Herbert Renz-Polster, Gerald Hüther) (2013)
- Schreiben mit System - PR-Texte planen, entwerfen und verbessern (Peter Stücheli-Herlach, Daniel Perrin) (2013)
- Journalist versus news consumer - The perceived credibility of machine written news (Hille van der Kaa, Emiel Krahmer) (2014)
- Research on e-Learning and ICT in Education - Technological, Pedagogical and Instructional Perspectives (Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis) (2014)
- 19. Digital Storytelling for Children with Autism - Software Development and Pilot Application (Konstantina Chatzara, Charalampos Karagiannidis, Sofia Mavropoulou, Dimos Stamatis)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Lernräume gestalten - Bildungskontexte vielfältig denken - Tagungsband der GMW-Jahrestagung 2014 (Klaus Rummler) (2014)
- Schulische Lernräume aufbrechen - Visual Storytelling im Berufswahlunterricht (Klaus Rummler, Walter Scheuble, Heinz Moser, Peter Holzwarth)
- ISSEP 2014 - Informatics in Schools - Teaching and Learning Perspectives (Yasemin Gülbahar, Erinç Karataş) (2014)
- 2. The Many Facets of Scratch (G. Barbara Demo, Lawrence Williams) (2014)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Introducing teachers to computational thinking using unplugged storytelling (Paul Curzon, Peter W. McOwan, Nicola Plant, Laura R. Meagher) (2014)
- Storytelling with Data - A Data Visualization Guide for Business Professionals (Cole Nussbaumer Knaflic) (2015)
- Grosse Schwester, sprich mit mir (Peter Praschl) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 2. Digital storytelling (Helen Caldwell, Christopher Dyer)
- Primary Computing in Action (Yasemin Allsop, Ben Sedman) (2015)
- 3. Tell a story and make a game (Yasemin Allsop)
- Hello Ruby - Adventures in Coding (Linda Liukas) (2015)
- Perceptions of non-CS majors in intro programming - The rise of the conversational programmer (Parmit K. Chilana, Celena Alcock, Shruti Dembla, Anson Ho, Ada Hurst, Brett Armstrong, Philip J. Guo) (2015)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Mehr als 0 und 1 - Schule in einer digitalisierten Welt (Beat Döbeli Honegger) (2016)
- Everybody Lies - Big Data, New Data, and What the Internet Can Tell Us About Who We Really Are (Seth Stephens-Davidowitz) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 22. The King Island Digital Stories (KIDS) Project - Telling Stories for Tomorrow’s Learning (Jennifer Masters)
- Creating the Coding Generation in Primary Schools (Steve Humble) (2017)
- Farsighted - How We Make the Decisions That Matter the Most (Steven Johnson) (2018)
- Storytelling - Computer + Unterricht Nr. 111 (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- Constructionism 2018 - August 20-25, Vilnius, Lithunia (Valentina Dagiene, Eglė Jasute) (2018)
- Sammlung «Krogerus & Tschäppeler» (Mikael Krogerus, Roman Tschäppeler)
- Intermedialität - Formen - Diskurse - Didaktik (Klaus Maiwald) (2019)
- Digitalkunde als Schulfach (Frederik Weinert) (2019)
- Jenseits der Deadline (Michael Marti) (2019)
- connected 02 (Werner Hartmann, Diana Jurjevic, Fabienne Senn, Bettina Waldvogel, Urs Zuberbühler) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- ITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland, UK, July 15-17, 2019 (Bruce Scharlau, Roger McDermott, Arnold Pears, Mihaela Sabin) (2019)
- Digital Storytelling and Group Work - Integrating the Narrative Approach into a Higher Education Computer Science Course (Ari Korhonen, Marianna Vivitsou) (2019)
- Lernprozesse digital unterstützen - Ein Methodenbuch für den Unterricht (Monika Heusinger) (2020)
- Designing Constructionist Futures - The Art, Theory, and Practice of Learning Designs (2020)
- The Metaverse: What It Is, Where to Find it, Who Will Build It, and Fortnite (Matthew Ball) (2020)
- Scratch and the Negligent Homicide of Mathland (Gary Stager) (2020)
- Jahrbuch Medienpädagogik 17 - Lernen mit und über Medien in einer digitalen Welt (Klaus Rummler, Ilka Koppel, Sandra Aßmann, Patrick Bettinger, Karsten D. Wolf) (2020)
- Selbstreferentialität und Historisierung als Werkzeuge medialen Handelns im bildungswissenschaftlichen Kontext - Zum Potenzial populärer Kultur im Erarbeitungsprozess erklärender Kurzfilme (Katharina Wedler)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- Sapiens I - A Graphic History: The Birth of Humankind (Yuval Noah Harari, David Vandermeulen, Daniel Casanave) (2020)
- Sammlung «Krogerus & Tschäppeler» (Mikael Krogerus, Roman Tschäppeler)
- Die Pixar-Formel - Wie man eine Geschichte erzählt (2021)
- Reden - Gute Ideen für bessere Kommunikation (Mikael Krogerus, Roman Tschäppeler) (2021)
- Informatik - Bildung von Lehrkräften in allen Phasen - 19. GI-Fachtagung Informatik und Schule (Ludger Humbert) (2021)
- DELFI 2021 (Andrea Kienle, Andreas Harrer, Jörg M. Haake, Andreas Lingnau) (2021)
- Spielerische Sensibilisierung durch Erfahrbarkeit von Beeinträchtigungen - Das Serious Game «Lolas erstes Semester» (Linda Rustemeier, Sarah Voß-Nakkour, Imran Hossain, Lino Weist, Saba Mateen)
- The Big Book of Computing Pedagogy (2021)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- Computational Thinking in Context Across Curriculum - Students’ and Teachers’ Perspectives (Natasa Grgurina, Sabiha Yeni)
- Tell, Draw and Code - Teachers’ Intention to a Narrative Introduction of Computational Thinking (Karin Tengler, Oliver Kastner-Hauler, Barbara Sabitzer)
- Fachliche Bildung in der digitalen Welt - Digitalisierung, Big Data und KI im Forschungsfokus von 15 Fachdidaktiken (Volker Frederking, Ralf Romeike) (2022)
- Informatische Bildung in der digitalen Welt - Die digitale Transformation im Fokus der Informatikdidaktik ± Theorie, Empirie, Praxis (Ralf Romeike, Stefan Seegerer)
- Story Machines - How Computers Have Become Creative Writers (Mike Sharples, Rafael Pérez y Pérez) (2022)
- 2. Human story machines
- 10. Build your own story generator
- The Dangerous Populist Science of Yuval Noah Harari (Darshana Narayanan) (2022)
- Student Crowd Research (Nele Groß, Jennifer Preiß, Daria Paul, Alexa Kristin Brase, Gabi Reinmann) (2022)
- 8. Being creative (Mike Sharples, Rafael Pérez y Pérez)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- Use of storytelling to increase engagement and motivation in computing in lower primary schools (Saman Rizvi, Sue Sentance, Katharine Childs, Hayley C. Leonard, Oliver Quinlan, Jane Waite) (2022)
- 3. An Integration of Computational Thinking and Language Arts - The Contribution of Digital Storytelling to Students' Learning (Sabiha Yeni, Jacqueline Nijenhuis-Voogt, Felienne Hermans, Erik Barendsen) (2022)
- Zehn Stufen zum systemischen Denken - Handbuch zur Bildung für nachhaltige Entwicklung für Lehrkräfte und Lehrkräftebildende (Thomas Hoffmann, Sanskriti Menon, Wendy Morel, Thamsanqa Nkosi, Nicola Pape) (2022)
- Wie Eltern von psychisch kranken Jugendlichen Hilfe finden (Alexandra Kedves) (2023)
- Geschichten von morgen (Adrian Lobe) (2023)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Developing Computational Fluency via Multimedia Stories (Rosa Bottino, Augusto Chioccariello, Laura Freina)
- Sammlung «Krogerus & Tschäppeler» (Mikael Krogerus, Roman Tschäppeler)
- Eine Umwälzung wird so oder so stattfinden (Bob Blume, Uwe Ebbinghaus) (2023)
- ChatGPT & Co. - Mit KI-Tools effektiv arbeiten (2023)
- Schneller als gedacht - ChatGPT zwischen wirtschaftlicher Effizienz und menschlichem Wunschdenken (Philipp Schönthaler) (2023)
- AI and the Future of Education - Teaching in the Age of Artificial Intelligence 🔍 (Priten Shah) (2023)
- Code for what? - Computer Science for Storytelling and Social Justice (Clifford Lee, Elisabeth Soep) (2023)
- Alles überall auf einmal - Wie Künstliche Intelligenz unsere Welt verändert und was wir dabei gewinnen können (Miriam Meckel, Léa Steinacker) (2024)
- 6. Zwischen Amnesie und Autonomie - Wenn Bots mit Bots sprechen
- Digitale Kulturen der Lehre entwickeln (Lorenz Mrohs, Julia Franz, Dominik Herrmann, Konstantin Lindner, Thorsten Staake) (2024)
- Storytelling bei der Vermittlung von Data Literacy in der Hochschullehre - ein Praxisbeispiel (Yvonne Erhardt, Pia Gausling, Oliver Böhm-Kasper)
- The Singularity is nearer (Ray Kurzweil) (2024)
- DELFI 2024 (Sandra Schulz, Natalie Kiesler) (2024)
- ChatGPT erzähl mir eine Geschichte - Die Verwandlung von Lernwelten durch KI-gestützte Erzählungen (Rebecca Finster, Linda Grogorick, Susanne Robra-Bissantz) (2024)