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6 Bücher von Mitchel Resnick
Beyond the Centralized Mindset
Explorations in Massively-Parallel Microworld,
(Mitchel Resnick) (1992)Turtles, Termites, and Traffic Jams
Explorations in Massively Parallel Microworlds (Complex Adaptive Systems)
(Mitchel Resnick) (1994)Report of Workshop on Creativity Support Tools
(Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)24 Texte von Mitchel Resnick
Jahr | Volltext | Abrufe | Text | Texttyp |
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1993 | Behavior construction kits (Mitchel Resnick) erschienen in Communications of the ACM archive Volume 36 , Issue 7 (July 1993)Communications of the ACM, Volume 36 , Issue 7 (July 1993) | Text | ||
1994 | The future of programming instruction (abstract) (Philip Miller, Michael J. Clancy, Andrea A. diSessa, Jeremy Roschelle, Michael Eisenberg, Mark Guzdial, Elliot Soloway, Mitchel Resnick) erschienen in SIGCSE 1994 (Seite 400 - 400) | Konferenz-Paper | ||
1996 | 7, 3, 8, 6, 1, 1, 8, 2, 2, 5, 4, 2 | Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) erschienen in interactions, Volume 3 , Issue 5 (Sept./Oct. 1996) | Text | |
1996 | 2, 7, 10, 5, 1, 2, 9, 3, 3, 9, 8, 3 | Distributed Constructionism (Mitchel Resnick) erschienen in Proceedings of the 1996 international conference on Learning sciences | Text | |
1998 | The Computer Clubhouse - Technological Fluency in the Inner City ( Stina Cooke, Mitchel Resnick, Natalie Rusk) erschienen in High Technology and Low-Income Communities | Text | ||
2000 | 1, 5, 5, 8, 1, 1, 8, 3, 3, 2, 3, 2 | Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) erschienen in Journal of the Learning Sciences, vol. 9, no. 1, pp. 7-30. | Text | |
2002 | Rethinking Learning in the Digital Age (Mitchel Resnick) erschienen in Global Information Technology Report 2002 | Text | ||
2003 | 9, 13, 1, 4, 5, 6, 9, 6, 2, 7, 3, 4 | A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities - Proposal to the National Science Foundation (Mitchel Resnick, Yasmin B. Kafai, John Maeda) | Text | |
2004 | 3, 3, 7, 12, 3, 2, 7, 4, 1, 4, 1, 4 | Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) erschienen in Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing | Text | |
2005 | 3, 9, 6, 2, 1, 2, 10, 4, 3, 3, 8, 4 | Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) erschienen in Proceedings of Interaction Design and Children conference. Boulder, CO. | Text | |
2005 | 2, 6, 5, 7, 1, 3, 7, 5, 1, 1, 5, 3 | Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) erschienen in Interaction Design and Children 2005, Boulder, CO | Text | |
2006 | 2, 7, 6, 1, 1, 3, 8, 2, 6, 5, 3, 1 | Creativity Support Tools - Report From a U.S. National Science Foundation Sponsored Workshop (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Mitchel Resnick, Brad Myers, Linda Candy, Ernest Edmonds, Michael Eisenberg, Elisa Giaccardi, Tom Hewett, Pamela Jennings, Bill Kules, Kumio Makakoji, Jay Nunamaker, Randy Pausch, Ted Selker, Elisabeth Sylvan, Michael Terry) erschienen in INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 20(2), 61-77 | Text | |
2007 | 2, 3, 2, 4, 8, 5, 1, 7, 2, 2, 4, 2 | Sowing the seeds for a more creative society (Mitchel Resnick) erschienen in Learning and Leading with Technology, 35(4), 18-22. | Text | |
2007 | 3, 7, 6, 8, 1, 2, 8, 5, 3, 9, 3, 3 | All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) erschienen in Proceedings of the SIGCHI Conference on Creativity and Cognition, Washington, D.C. | Text | |
2007 | Der Computer als Malpinsel - Technologie, Spiel und die kreative Gesellschaft (Mitchel Resnick) erschienen in Computer (ICT), Grundschule, Kindergarten und Neue Lernkultur (Seite 55 - 70) | Text | ||
2008 | 1, 4, 7, 4, 2, 1, 4, 3, 1, 3, 4, 1 | Empowering kids to create and share programmable media (Andrés Monroy-Hernández, Mitchel Resnick) erschienen in interact ions March + Apr i l 2008 | Journal-Artikel | |
2008 | Programming by choice - urban youth learning programming with scratch (John H. Maloney, Kylie A. Peppler, Yasmin B. Kafai, Mitchel Resnick, Natalie Rusk) erschienen in SIGCSE 2008 (Seite 367 - 371) | Konferenz-Paper | ||
2009 | 6, 30, 2, 2, 1, 6, 12, 4, 3, 9, 6, 6 | Scratch: Programming for All - "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, Yasmin B. Kafai) erschienen in Communications of the ACM, Vol. 52 No. 11, Pages 60-67 | Journal-Artikel | |
2012 | 4, 1, 2, 2, 2, 8, 12, 2, 6, 3, 1, 5 | Reviving Papert’s Dream (Mitchel Resnick) erschienen in EDUCATIONAL TECHNOLOGY/42 July-August 2012 | Text | |
2013 | Stories from the scratch community - connecting with ideas, interests, and people (Karen Brennan, Mitchel Resnick) erschienen in SIGCSE 2013 (Seite 463 - 464) | Konferenz-Paper | ||
2017 | The Seeds That Seymour Sowed (Mitchel Resnick) | Blogposting | ||
2017 | 1, 5, 9, 5, 4, 1, 6, 2, 1, 2, 4, 2 | «Hey Google is it OK if I eat you?» - Initial Explorations in Child-Agent Interaction (Stefania Druga) erschienen in IDC '17 Proceedings of the 2017 Conference on Interaction Design and Children Pages 595-600 | Konferenz-Paper | |
2019 | 4, 1, 1, 7, 2, 1, 7, 8, 4, 2, 2, 3 | Scratch 3.0 - Projects, Passion, Peers, and Play (Mitchel Resnick) erschienen in Hello World 7 (Seite 16 - 17) | Zeitschriftenartikel | |
2024 | Generative AI and Creative Learning - Concerns, Opportunities, and Choices (Mitchel Resnick) | Text |
Interviews mit Mitchel Resnick
Jahr | Volltext | Abrufe | Text |
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2018 | 3, 4, 6, 9, 3, 1, 4, 6, 2, 6, 3, 1 | «I love the idea of mixing media and computer science.» (Mitchel Resnick, Beat Döbeli Honegger) erschienen in phsz fokus 2017 (Seite 18 - 19) |
Definitionen von Mitchel Resnick
Von Mitchel Resnick gibt es im Biblionetz insgesamt 8 Definitionen zu den Begriffen high ceiling, Konstruktionismus, low floor, MUD, Scratch
Bemerkungen von Mitchel Resnick
Von Mitchel Resnick gibt es im Biblionetz Bemerkungen zu:
Bemerkungen über Mitchel Resnick
Zeitleiste
CoautorInnen
Robbie Berg, Marina Umaschi Bers, Cynthia Breazeal, Karen Brennan, Amy Bruckman, Leo Burd, Linda Candy, Michael J. Clancy, Stina Cooke, M. Czerwinski, Andrea diSessa, Beat Döbeli Honegger, Stefania Druga, Evelyn Eastmond, Ernest Edmonds, Michael Eisenberg, Gerhard Fischer, Elisa Giaccardi, Mark Guzdial, Tom Hewett, Pamela Jennings, Yasmin B. Kafai, Bill Kules, John Maeda, Kumio Makakoji, John Maloney, John H. Maloney, Fred Martin, Philip Miller, Amon Millner, Andrés Monroy-Hernández, Brad Myers, Kumiyo Nakakoji, Jay Nunamaker, Randy Pausch, Kylie A. Peppler, Jeremy Roschelle, Eric Rosenbaum, Natalie Rusk, Randy Sargent, Ted Selker, Ben Shneiderman, Jay Silver, Brian Silverman, Elliot Soloway, Elisabeth Sylvan, Michael Terry, Randi Williams,
Zitationsnetz
Begriffswolke von Mitchel Resnick
Zitate von Mitchel Resnick
Vorträge von Beat mit Bezug
2 Einträge in Beats Blog
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
307 Erwähnungen
- Designing to Learn About Complex Systems (Cindy E. Hmelo, Douglas L. Holton, Janet L. Kolodner)
- Learnable Programming - Blocks and Beyond (David Bau, Jeff Gray, Caitlin Kelleher, Josh Sheldon, Franklyn A. Turbak)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- Neural Network Construction Practices in Elementary School (Gilad Shamir, Ilya Levin)
- Revolution des Lernens - Kinder, Computer, Schule in einer digitalen Welt (Seymour Papert) (1993)
- Turtles, Termites, and Traffic Jams - Explorations in Massively Parallel Microworlds (Complex Adaptive Systems) (Mitchel Resnick) (1994)
- Resnick as Object-to-Think-With - Foreword (Seymour Papert)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- Minds in Play - Computer Game Design As A Context for Children's Learning (Yasmin B. Kafai) (1995)
- Distributed Constructionism (Mitchel Resnick) (1996)
- Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Constructionism in Practice - Designing, Thinking, and Learning in a Digital World (Yasmin B. Kafai, Mitchel Resnick) (1996)
- The University in the Digital Age (John Seely Brown, P. Duguid) (1996)
- Internet für Psychologen (Bernad Batinic) (1997)
- Möglichkeiten, Chancen und Grenzen des Lernens mit dem Internet - im Vergleich zu traditionellen Aus- und Weiterbildungsformen sowie Auswirkungen auf die Rolle der Lehrkräfte (Christoph S. Abplanalp) (1997)
- The Journal of the Learning Sciences 6(4) (1997)
- Mindstorms 2 (Tim O'Shea)
- Denken Lernen Schule - GEO Wissen 1/99 (1999)
- Als die Klötze denken lernten (Sabine Sütterlin)
- GDI Impuls 2/99 - Vierteljahresschrift für Entscheidungsträger in Wirtschaft und Gesellschaft (Gottlieb Duttweiler Institut) (1999)
- Dinge, die denken - Hardware, Software, "Humanware"? (Neil Gershenfeld)
- Die Kröte in der Familie - Seymour Papert über Computer in der Erziehung (Detlef Borchers) (1999)
- Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) (2000)
- Meta-Design - Design for Designers (Gerhard Fischer, Eric Scharff) (2000)
- Euro-CSCL - Proceedings of the first European Conference on Computer Supported Collaborative Learning (Pierre Dillenbourg, A. Eurelings, K. Hakkarainen) (2001)
- 127. Courses as Seeds - Expectations and Realities (Rogerio dePaula, Gerhard Fischer, Jonathan Ostwald)
- Pianos, not Orchestras (Jochen Rick) (2002)
- Computers for Communication, Not Calculation - Media as a Motivation and Context for Learning (Andrea Forte, Mark Guzdial) (2004)
- Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) (2004)
- Ambient wood - designing new forms of digital augmentation for learning outdoors (Yvonne Rogers, Sara Price, Geraldine Fitzpatrick, Rowanne Fleck, Eric Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danaë Stanton, Mark K. Thompson, Mark J. Weal) (2004)
- Didaktik der Informatik (Sigrid E. Schubert, Andreas Schwill) (2004)
- LOG IN 130/2004 - Künstliches Leben (2004)
- Künstliches Leben im Biologieunterricht - Mikrosimulationen mit Multi-Agenten-Systemen (Joachim Wedekind, Horst Koschwitz) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Weblog Publishing as Support for Exploratory Learning on the World Wide Web (Magdalena Böttger, Martin Röll) (2004)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) (2005)
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- Creativity Support Tools - Report From a U.S. National Science Foundation Sponsored Workshop (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Mitchel Resnick, Brad Myers, Linda Candy, Ernest Edmonds, Michael Eisenberg, Elisa Giaccardi, Tom Hewett, Pamela Jennings, Bill Kules, Kumio Makakoji, Jay Nunamaker, Randy Pausch, Ted Selker, Elisabeth Sylvan, Michael Terry) (2006)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- eLearning - Einsichten und Aussichten (Rolf Schulmeister) (2006)
- International Journal of Computer-Supported Collaborative Learning, Volume 1 (2006)
- Situating CoWeb - A scholarship of application (Mark Guzdial, Jochen Rick) (2006)
- Notebook-Klassen an einer Hauptschule - Eine Einzelfallstudie zur Wirkung eines Notebook-Einsatzes auf Unterricht, Schüler und Schule (Eva Häuptle) (2006)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
- ScratchR - a platform for sharing user-generated programmable media (Andrés Monroy-Hernández) (2007)
- Designing Tangible Programming Languages for Classroom Use (Michael S. Horn, Robert J.K. Jacob) (2007)
- Das Digitale Medium, die Macht der konkreten Bilder und der Zugang zu den abstrakten Modellen als Bildungsaufgabe (Heidi Schelhowe) (2007)
- Computer (ICT), Grundschule, Kindergarten und Neue Lernkultur (Hartmut Mitzlaff) (2007)
- Der Computer als Malpinsel - Technologie, Spiel und die kreative Gesellschaft (Mitchel Resnick)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- ICT in Primarschulen - Expertise und Forschungsübersicht (Dominik Petko, Hartmut Mitzlaff, Daniela Knüsel) (2007)
- WikiSym 2007 (2007)
- Constructing Text - Wiki as a Toolkit for (Collaborative?) Learning (Andrea Forte, Amy Bruckman)
- Creativity support tools - accelerating discovery and innovation (Ben Shneiderman) (2007)
- Puck - A Visual Programming System for Schools (Lutz Kohl) (2008)
- Empowering kids to create and share programmable media (Andrés Monroy-Hernández, Mitchel Resnick) (2008)
- Interesse wecken und Grundkenntnisse vermitteln - 3. Münsteraner Workshop zur Schulinformatik - 7. Mai 2008 (Marco Thomas, Michael Weigend) (2008)
- Informatik und Verkehr - Modellieren mit Scratch (Michael Weigend)
- EdMedia 2008 (2008)
- Understanding Digital Media by Constructing Intelligent Artefacts - Design of a Learning Environment for Children (Nadine Dittert, Katharina Dittmann, Torsten Grüter, Anja Kümmel, Anja Osterloh, Milena Reichel, Heidi Schelhowe, Gerald Volkmann, Isabel Zorn)
- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- Children's Participation Patterns in Online Communities - An Analysis of Israeli Learners in the Scratch Online Community (Oren Zuckerman, Ina Blau, Andrés Monroy-Hernández) (2009)
- Fachdidaktische Diskussion von Informatiksystemen und der Kompetenzentwicklung im Informatikunterricht (Peer Stechert) (2009)
- INFOS 2009 - 13. GI-Fachtagung Informatik und Schule (21. - 24. September 2009 in Berlin) (Bernhard Koerber) (2009)
- Mit iLearnIT.ch spielerisch das Interesse an Informatik wecken (Beat Döbeli Honegger, André Frey, Philippe Braxmeier)
- SIGCSE 2010 - Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010 (Gary Lewandowski, Steven A. Wolfman, Thomas J. Cortina, Ellen Lowenfeld Walker) (2009)
- How programming environment shapes perception, learning and goals - logo vs. Scratch (Colleen M. Lewis) (2010)
- Sugar - Not necessarily unhealthy - An examination of the XO used in primary schools (Sven Bergmann) (2009)
- A Tale of Two Online Communities - Fostering Collaboration and Creativity in Scientists and Children (Cecilia R. Aragon, Sarah S. Poon, Andrés Monroy-Hernández, Diana Aragon) (2009)
- Scratch: Programming for All - "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, Yasmin B. Kafai) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Medien. Bildung. Soziale Ungleichheit - Differenzen und Ressourcen im Mediengebrauch Jugendlicher (Helga Theunert) (2010)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century (2010)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- Didaktik der Informatik - Möglichkeiten empirischer Forschungsmethoden und Perspektiven der Fachdidaktik - 6. Workshop der GI-Fachgruppe DDI (Ira Diethelm, Christina Dörge, Claudia Hildebrandt, Carsten Schulte) (2010)
- Scratch2Greenfoot - Eine kreative Einführung in die Programmierung mit Scratch und Greenfoot (Ralf Romeike) (2010)
- 25 Jahre Schulinformatik - Zukunft mit Herkunft (Gerhard Brandhofer, Gerald Futschek, Peter Micheuz, Anton Reiter, Karl Schoder) (2010)
- ICT im Hosensack - Informatik im Kopf? - Gedanken über ICT und Informatik in der Schweizer Primarschule (Beat Döbeli Honegger) (2010)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- Guide to Teaching Computer Science (Orit Hazzan, Tami Lapidot, Noa Ragonis) (2011)
- Computational Thinking Patterns (Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna) (2011)
- Lernen in der Netzwerkgesellschaft (Armin Medosch) (2011)
- ITiCSE 2011 - Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011 (Guido Rößling, Thomas L. Naps, Christian Spannagel) (2011)
- Habits of programming in scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- PicoCrickets als Zugang zur Informatik in der Grundschule (Ralf Romeike, Dominik Reichert)
- Informatiktools - Gestaltung einer Plattform für Werkzeuge für den Informatikunterricht (Ralf Romeike) (2011)
- Dramatisieren und literarisches Programmieren (Michael Weigend) (2011)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- Be-greifbare Interaktionen - Der allgegenwärtige Computer - Touchscreens, Wearables, Tangibles und Ubiquitous Computing (Bernd Robben, Heidi Schelhowe) (2012)
- TechKreativ: Tangible Interfaces in Lernwelten (Nadine Dittert, Eva-Sophie Katterfeldt, Milena Reichel)
- ICER 2012 - International Computing Education Research Conference, ICER '12, Auckland, New Zealand, September 10-12, 2012 (Alison Clear, Kate Sanders, Beth Simon) (2012)
- Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications (Lauren E. Margulieux, Mark Guzdial, Richard Catrambone) (2012)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- Creative coding and visual portfolios for CS1 (Ira Greenberg, Deepak Kumar, Dianna Xu) (2012)
- What do students learn about programming from game, music video, and storytelling projects? (Joel C. Adams, Andrew R. Webster) (2012)
- Computer Science Education 3/2013 (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- The Future of Reading Depends on the Future of Learning Difficult to Learn Things (Alan Kay) (2013)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- Weltbilder in der Informatik: Sichtweisen auf Profession, Studium, Genderaspekte und Verantwortung - Spektrum der Informatik, Volume 36, Issue 3, June 2013 (2013)
- Informatik erschließen - Ein curricularer Ansatz für Mädchen (Anne Weibert, Thomas von Rekowski, Volker Wulf) (2013)
- Learning to Teach Using ICT in the Secondary School - A companion to school experience (Marilyn Leask, Norbert Pachler) (2013)
- 1. Perspectives on an Theories of Learning with Digital Technologies
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- ICER 2013 - International Computing Education Research Conference, ICER '13, La Jolla, CA, USA, August 12-14, 2013 (Beth Simon, Alison Clear, Quintin I. Cutts) (2013)
- Modeling the learning progressions of computational thinking of primary grade students (Linda M. Seiter, Brendan Foreman) (2013)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- DeLFI 2014 (Stephan Trahasch, Rolf Plötzner, Gerhard Schneider, Claudia Gayer, Daniel Sassiat, Nicole Wöhrle) (2014)
- ScratchDrone - Systematische Programmierung von Flugdrohnen für den Informatikunterricht (Raphael Zender, Julius Höfler, Patrick Wolfien, Ulrike Lucke) (2014)
- ISSEP 2014 - Informatics in Schools - Teaching and Learning Perspectives (Yasemin Gülbahar, Erinç Karataş) (2014)
- 2. The Many Facets of Scratch (G. Barbara Demo, Lawrence Williams) (2014)
- ICER 2014 - International Computing Education Research Conference, ICER 2014, Glasgow, United Kingdom, August 11-13, 2014 (Quintin I. Cutts, Beth Simon, Brian Dorn) (2014)
- Diversifying high school students' views about computing with electronic textiles (Kristin A. Searle, Deborah A. Fields, Debora A. Lui, Yasmin B. Kafai) (2014)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Should your 8-year-old learn coding? (Caitlin Duncan, Tim Bell, Steve Tanimoto) (2014)
- Scratch vs. Karel - impact on learning outcomes and motivation (Alexander Ruf, Andreas Mühling, Peter Hubwieser) (2014)
- Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) (2014)
- Minding the gap between blocks-based and text-based programming (David Weintrop) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 7. Children as researchers (Sway Grantham)
- To Block or not to Block, That is the Question - Students’ Perceptions of Blocks-based Programming (David Weintrop, Uri Wilensky) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- A Work in Progress Paper - Evaluating a Microworlds-based Learning Approach for Developing Literacy and Computational Thinking in Cross-curricular Contexts (Craig Jenkins) (2015)
- Dr. Scratch - a Web Tool to Automatically Evaluate Scratch Projects (Jesús Moreno-León, Gregorio Robles) (2015)
- Design and First Results of a Psychometric Test for Measuring Basic Programming Abilities (Andreas Mühling, Alexander Ruf, Peter Hubwieser) (2015)
- Teaching Computer Science to 5-7 year-olds - An initial study with Scratch, Cubelets and unplugged computing (Benjamin Wohl, Barry Porter, Sarah Clinch) (2015)
- ISSEP 2015 - Informatics in Schools. Curricula, Competences, and Competitions (Andrej Brodnik, Jan Vahrenhold) (2015)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Comparing Textual and Block Interfaces in a Novice Programming Environment (Thomas W. Price, Tiffany Barnes) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Perceptions of non-CS majors in intro programming - The rise of the conversational programmer (Parmit K. Chilana, Celena Alcock, Shruti Dembla, Anson Ho, Ada Hurst, Brett Armstrong, Philip J. Guo) (2015)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Online Education - A Catalyst for Higher Education Reforms (Karen E. Willcox, Sanjay Sarma, Philip H. Lippel) (2016)
- Introduction to Computing and Programming in Python - 4th Edition (Mark Guzdial, Barbara J. Ericson) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Medienbildung und informatische Bildung - quo vadis? (Klaus Rummler, Beat Döbeli Honegger, Heinz Moser, Horst Niesyto) (2016)
- Through the Interface - Medienbildung in der digitalisierten Kultur (Heidi Schelhowe) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 5. Proto-computational Thinking - The Uncomfortable Underpinnings (Deborah Tatar, Steve Harrison, Michael Stewart, Chris Frisina, Peter Musaeus)
- 18. Principles of Computational Thinking Tools (Alexander Repenning, Ashok R. Basawapatna, Nora A. Escherle)
- 19. Exploring Strengths and Weaknesses in Middle School Students´ Computational Thinking in Scratch (Kevin Lawanto, Kevin Close, Clarence Ames, Sarah Brasiel)
- 20. Measuring Computational Thinking Development with the FUN! Tool (Sarah Brasiel, Kevin Close, Soojeong Jeong, Kevin Lawanto, Phil Janisiewicz)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- SIGCSE 2017 - Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017 (Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
- From Blocks to Text and Back - Programming Patterns in a Dual-Modality Environment (David Weintrop, Nathan R. Holbert) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 60. A Software Development Process for Freshman Undergraduate Students - Case Study for Grade 6 Students Group (Catherine Higgins, Fredrick Mtenzi, Ciaran O’Leary, Orla Hanratty, Claire McAvinia)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Analysis of the relation between computational thinking skills and various variables with the structural equation model (Hatice Yildiz Durak, Mustafa Saritepeci) (2017)
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Informatische Bildung mithilfe eines MOOC (Stefan Janisch, Martin Ebner, Wolfgang Slany)
- Coding und Robotik im Unterricht (Gerhard Brandhofer) (2017)
- Die Bildung und das Netz - Wie leben und lernen wir im digitalen Klimawandel? (Martin Lindner) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 33. Maker Movement in Education: History and Prospects (Paulo Blikstein)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Schnelles Lesen, langsames Lesen - Warum wir das Bücherlesen nicht verlernen dürfen (Maryanne Wolf) (2018)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Empowering learners with tools in CS education - Physical computing in secondary schools (Mareen Grillenberger, Ralf Romeike) (2018)
- Programming Paradigms and Beyond (Shriram Krishnamurthi, Kathi Fisler) (2018)
- ICLS 2018 1/3 (2018)
- Blocks or Text? - How Programming Language Modality Makes a Difference in Assessing Underrepresented Populations (David Weintrop, Heather Killen, Baker Franke)
- phsz fokus 2017 (Pädagogische Hochschule Schwyz (PHSZ)) (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- From Embedded Systems to Physical Computing - Challenges of the Digital World in Secondary Computer Science Education (Mareen Przybylla) (2018)
- Eine digitale Perspektive für den Sachunterricht? - Fachdidaktische Überlegungen und Implikationen (Philipp Straube, Martin Brämer, Hilde Köster, Ralf Romeike) (2018)
- Login 189/190 (2018)
- Informatische Kompetenzen in der Grundschule - Sichtweisen und Bausteine (Marco Thomas)
- Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018. (Andreas Mühling, Quintin I. Cutts) (2018)
- Thinking out of the box - comparing metaphors for variables in programming education (Felienne Hermans, Alaaeddin Swidan, Efthimia Aivaloglou, Marileen Smit) (2018)
- Informatics in Schools: Fundamentals of Computer Science and Software Engineering (Sergei Pozdniakov, Valentina Dagienė) (2018)
- Teaching Programming and Algorithmic Complexity with Tangible Machines (Tobias Kohn, Dennis Komm)
- A Core Informatics Curriculum for Italian Compulsory Education (Luca Forlizzi, Michael Lodi, Anna Morpurgo, Violetta Lonati, Claudio Mirolo, Alberto Montresor, Mattia Monga, Enrico Nardelli)
- Medienpädagogik und Didaktik der Informatik - Eine Momentaufnahme disziplinärer Bezüge und schulpraktischer Entwicklungen (2018)
- Scalable Game Design Switzerland (Alexander Repenning, Anna Lamprou, Nicolas Fahrni, Nora A. Escherle)
- The effects of first programming language on college students’ computing attitude and achievement - a comparison of graphical and textual languages (Chen Chen, Paulina Haduong, Karen Brennan, Gerhard Sonnert, Philip Sadler) (2018)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- Envisioning AI for K-12 - what should every child know about AI? (David Touretzky, Christina Gardner-McCune, Fred Martin, Deborah Seehorn) (2019)
- The Cambridge Handbook of Computing Education Research (Sally Fincher, Anthony V. Robins) (2019)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Block-based programming in computer science education (David Weintrop) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- Algorithmisches Denken im Bildnerischen Gestalten (Hanna Züllig) (2019)
- ITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland, UK, July 15-17, 2019 (Bruce Scharlau, Roger McDermott, Arnold Pears, Mihaela Sabin) (2019)
- Text-based Programming in Elementary School - A Comparative Study of Programming Abilities in Children with and without Block-based Experience (Marcos J. Gomez, Marco Moresi, Luciana Benotti) (2019)
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- Cognitive Correlates of Computational Thinking - Evaluation of a Blended Unplugged/Plugged-In Course (Katerina Tsarava, Luzia Leifheit, Manuel Ninaus, Marcos Román-González, Martin V. Butz, Jessika Golle, Ulrich Trautwein, Korbinian Moeller) (2019)
- Programming to learn in Italian primary school (Martina Benvenuti, Augusto Chioccariello, Giorgia Giammoro) (2019)
- From 'Use' to 'Choose' - Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report) (Nicholas Lytle, Veronica Cateté, Amy Isvik, Danielle Boulden, Yihuan Dong, Eric N. Wiebe, Tiffany Barnes) (2019)
- Improving Scratch Programming with CRC-Card Design (Sebastian Keller, Maren Krafft, Gordon Fraser, Neil Walkinshaw, Korbinian Otto, Barbara Sabitzer) (2019)
- The Charisma Machine - The Life, Death, and Legacy of One Laptop per Child (Morgan Ames) (2019)
- 7. Conclusion
- Informatics in Schools. New Ideas in School Informatics (Sergei Pozdniakov, Valentina Dagienė) (2019)
- About Classes and Trees: Introducing Secondary School Students to Aspects of Data Mining (Andreas Grillenberger, Ralf Romeike)
- Wandering Micro:bits in the Public Education of Hungary (Andor Abonyi-Tóth, Zsuzsa Pluhár)
- Introduction to Computational Thinking for University Students (Zsuzsa Pluhár, Hajnalka Torma)
- Programmiersprachen im Unterricht (Nicole Trachsler, Bernhard Matter) (2019)
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- Hedy - A Gradual Language for Programming Education (Felienne Hermans) (2020)
- Syntax Exercises in CS1 (John Edwards, Joseph Ditton, Dragan Trninic, Hillary Swanson, Shelsey Sullivan, Chad D. Mano) (2020)
- Exploring Student Behavior Using the TIPP&SEE Learning Strategy (Diana Franklin, Jean Salac, Zachary Crenshaw, Saranya Turimella, Zipporah Klain, Marco Anaya, Cathy Thomas) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- Vorstellungen von Grundschullehrpersonen zur Informatik und zum Informatikunterricht (Alexander Best) (2020)
- Non-Formal and Informal Science Learning in the ICT Era (Michail N. Giannakos) (2020)
- 5. Music and Coding as an Approach to a Broad-Based Computational Literacy (Michael S. Horn, Amartya Banerjee, Melanie West)
- 7. Games for Artificial Intelligence and Machine Learning Education - Review and Perspectives (Michail N. Giannakos, Iro Voulgari, Sofia Papavlasopoulou, Zacharoula Papamitsiou, Georgios Yannakakis)
- 8. Looking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Model (Sofia Papavlasopoulou, Michail N. Giannakos)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- 3. Peer-Guided Learning at Scale - Networked Learning Communities
- 5. The Curse of the Familiar
- Peer Pedagogies on Digital Platforms - Learning with Minecraft Let's Play Videos (Michael Dezuanni) (2020)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- The learning value of game design activities - association between computational thinking and cognitive skills (Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder, Wolfgang Slany) (2020)
- Longitudinal approach for introducing programming in italian primary school (Augusto Chioccariello, Rosa Bottino, Sabrina Panesi, Laura Freina) (2020)
- Re-use of programming patterns or problem solving? - representation of scratch programs by TGraphs to support static code analysis (Mike Talbot, Katharina Geldreich, Julia Sommer, Peter Hubwieser) (2020)
- Informatics in Schools: Engaging Learners in Computational Thinking - 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16-18, 2020 Proceedings (Külli Kori, Mart Laanpere) (2020)
- Ready for Computing Science? - A Closer Look at Personality, Interests and Self-concept of Girls and Boys at Secondary Level (Andreas Bollin, Max Kesselbacher, Corinna Mößlacher) (2020)
- Science and Drama - Contemporary and Creative Approaches to Teaching and Learning (Peta J White, Jo Raphael, Kitty van Cuylenburg) (2021)
- Ice Age is Approaching - Triggering University Students’ Interest and Engagement in Gamified Outdoor Playful Learning Activities (Pirkko Siklander, Sari Harmoinen)
- Code as Creative Medium (Golan Levin, Tega Brain) (2021)
- Computerized adaptive assessment of understanding of programming concepts in primary school children (Sally A. M. Hogenboom, Felienne Hermans, Han L. J. Van der Maas) (2021)
- Was ist Digitalität? (Uta Hauck-Thum, Jörg Noller) (2021)
- 10. Die Kultur der Digitalität und der Deutschunterricht (Petra Anders)
- DELFI 2021 (Andrea Kienle, Andreas Harrer, Jörg M. Haake, Andreas Lingnau) (2021)
- The Impact of Guidance and Feedback in Game-Based Computational Thinking Environments (Sven Manske, Alexia Feier, Philip Frese, Pia Hölzel, Maurice Iffländer Rodriguez, Joshua Körner, Aron Lichte, Lena Otto Lena Otto de Mentock, Melinda Kocak, Natalia Szymczyk, Dilan Temel, Mathis Haefs, Nina Kersting, Rebekka C. Liewald, Daniel Bodemer)
- Computational Playground - Eine Rasch-Analyse zum Computational Thinking bei Sachunterrichtsstudierenden im Lehr-Lern-Labor (Martin Brämer, Daniel Rehfeldt, Hilde Köster) (2021)
- WiPSCE '21 - The 16th Workshop in Primary and Secondary Computing Education, Virtual Event / Erlangen, Germany, October 18-20, 2021 (Marc Berges, Andraes Mühling, Michal Armoni) (2021)
- Data-driven Analysis of Gender Differences and Similarities in Scratch Programs (Isabella Graßl, Katharina Geldreich, Gordon Fraser) (2021)
- Investigating Creative and Critical Engagement with Computing in the Hour of Code - (Practical Report) (Luis Morales-Navarro, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw) (2021)
- Computational Thinking in the Mathematics Classroom - Fostering Algorithmic Thinking and Generalization Skills Using Dynamic Mathematics Software (Sylvia van Borkulo, Christos Chytas, Paul Drijvers, Erik Barendsen, Jos Tolboom) (2021)
- CT 2.0 (Matti Tedre, Peter J. Denning, Tapani Toivonen) (2021)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 7. Ethnocomputing and Computational Thinking (Michael Lachney, Briana Green, Madison C. Allen, Lakisha Foy)
- 10. Integrating Computing through Task-Specific Programming for Disciplinary Relevance - Considerations and Examples (Mark Guzdial, Tamara Shreiner)
- Optimierung in der Medienpädagogik (Patrick Bettinger, Klaus Rummler, Karsten D. Wolf) (2021)
- Der Hochschullehrgang Coding und Robotik für Lehrkräfte an der Pädagogischen Hochschule Burgenland - Konzeption, Implementation und erste Ergebnisse einer Begleitevaluation (Thomas Leitgeb, Alexander Zimmermann, Wolfram Rollett)
- Should you believe Wikipedia? - Online Communities and the Construction of Knowledge (Amy Bruckman) (2022)
- Kompetenzmodelle für den Digitalen Wandel - Orientierungshilfen und Anwendungsbeispiele (Ralf Knackstedt, Jürgen Sander, Jennifer Kolomitchouk) (2022)
- Die Entwicklung der Fachdidaktiken als wissenschaftliche Disziplinen in der Schweiz: Bilanz und Perspektiven - Vorpublikation der 5. Tagung Fachdidaktiken (2022)
- Assessing computer program reading comprehension skill in pre-service teachers - The development and piloting of a screening instrument in Scratch (Eva Marinus, Michael Hielscher, Beat Döbeli Honegger) (2022)
- Beyond Coding - How Children Learn Human Values through Programming (Marina Umaschi Bers) (2022)
- Fachliche Bildung in der digitalen Welt - Digitalisierung, Big Data und KI im Forschungsfokus von 15 Fachdidaktiken (Volker Frederking, Ralf Romeike) (2022)
- Informatische Bildung in der digitalen Welt - Die digitale Transformation im Fokus der Informatikdidaktik ± Theorie, Empirie, Praxis (Ralf Romeike, Stefan Seegerer)
- Mit neuester Technologie das Netzwerk kennenlernen - eine Unterrichtseinheit mit LoRa und Raspberry Pi (Beat Temperli) (2022)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- Addressing challenges of constructionist modeling of adaptive systems (Uwe Lorenz, Ralf Romeike) (2022)
- An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr (J. Ángel Velázquez-Iturbide, Pedro Paredes Barragán, Jaime Urquiza-Fuentes) (2022)
- Teaching Mathematical Modeling with Computing Technology - Presentation of a Course based on Evacuations (André Greubel, Hans-Stefan Siller, Stefan Ruzika, Lynn Knippertz) (2022)
- 6. Gender-dependent Contribution, Code and Creativity in a Virtual Programming Course (Isabella Graßl, Gordon Fraser) (2022)
- 11. Quantifying the Corona Effect - How much the pandemic-induced switch from face-to-face to online teaching increased students' self-efficacy - a practical report (Nicolas Fahrni, Alexander Repenning) (2022)
- Competition-level code generation with AlphaCode (Yujia Li, David Choi, Junyoung Chung, Nate Kushman, Julian Schrittwieser, Rémi Leblond, Tom Eccles, James Keeling, Felix Gimeno, Agustin Dal Lago, Thomas Hubert, Peter Choy, Cyprien de Masson d’Autume, Igor Babuschkin, Xinyun Chen, Po-Sen Huang, Johannes Welbl, Sven Gowal, Alexey Cherepanov, James Molloy, Daniel J. Mankowitz, Esme Sutherland Robson, Pushmeet Kohli, Nando de Freitas, Koray Kavukcuoglu, Oriol Vinyals) (2022)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Developing Computational Fluency via Multimedia Stories (Rosa Bottino, Augusto Chioccariello, Laura Freina)
- Why and How to Teach Physical Computing - Research and Practice in Computer Science Education at Secondary Schools (Mareen Grillenberger) (2023)
- Coding Across the Curriculum - Challenges for Non-specialist Teachers (Karen Woo, Garry Falloon)
- Teaching High School Students Artificial Intelligence by Programming Chatbots (Jayanti Nayak, Therese Keane, Tanya Linden, Andreea Molnar)
- Programmieren in der Grundschule - Eine Design-Based-Research-Studie (Katharina Geldreich) (2023)
- Past, Present and Future of Computing Education Research (Mikko Apiola, Sonsoles López-Pernas, Mohammed Saqr) (2023)
- Capturing the Impact and the Chatter Around Computing Education Research Beyond Academia in Social Media, Patents, and Blogs (Mohammed Saqr, Sonsoles López-Pernas, Mikko Apiola)
- A Scientometric Perspective on the Evolution of the SIGCSE Technical Symposium: 1970–2021 (Sonsoles López-Pernas, Mikko Apiola, Mohammed Saqr, Arnold Pears, Matti Tedre)
- Computing Education Research in Baltic Countries (Valentina Dagienė, Mart Laanpere, Juris Borzovs)
- technik-education 1/2023 (Nina Autenrieth, Daniel Beckenbauer, Alexandra Bitterer, Julie-Theresia Blumer, Timo Finkbeiner, Harald Klat, Hannes Helmut Nepper, Armin Ruch) (2023)
- Virtuelle Welten gestalten - Die CoSpaces App im Kontext aktiver Medienarbeit und STE(A)M- Education (Nina Autenrieth)
- Bildung für eine digitale Zukunft (Katharina Scheiter, Ingrid Gogolin) (2023)
- Kompetenzen für das Lernen mit digitalen Medien - Eine konzeptuelle Analyse (Emely Hoch, Tim Fütterer)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- Scaffolding Block Coding Through Multiple Entry Points (Joanne Barrett, Maya Israel) (2023)
- Beyond Gender Differences - Can Scratch Programs Indicate Students' Preferences? (Anette Bentz, Bernhard Standl) (2023)
- Wie schätzen Lehramtsstudierende ihre professionelle digitale Kompetenz ein? - Eine Interventionsstudie zur Förderung der professionellen digitalen Kompetenz mit Fokus auf das Computational Thinking im Themenfeld Bildungsrobotik (Raphael Fehrmann) (2023)
- Künstliche Intelligenz in der Bildung (Claudia de Witt, Christina Gloerfeld, Silke Elisabeth Wrede) (2023)
- Computational Thinking vermitteln - Wie Problemlösekompetenz als Bestandteil digitaler Souveränität erworben werden kann (Raphael Fehrmann, Horst Zeinz)
- ibis 2/1 (2024)
- Generative AI and Creative Learning - Concerns, Opportunities, and Choices (Mitchel Resnick) (2024)
- Professionelle digitale Kompetenz bei Lehramtsstudierenden fördern! - Wie kann Computational Thinking durch den Einsatz von Bildungsrobotik in der Hochschullehre vermittelt werden? (Raphael Fehrmann) (2024)
- WIPSCE '24 (Tilman Michaeli, Sue Sentance, Nadine Bergner) (2024)
- Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education - Transparency, Ethics, and Design Activities (Luis Morales-Navarro, Yasmin B. Kafai) (2024)
- Pädagogik 10/2024 (2024)
Anderswo finden
Volltexte
The Computer Clubhouse: Artikel als Volltext (: , 78 kByte; : 2021-03-21) | |
Rethinking Learning in the Digital Age: Artikel als Volltext (: , 86 kByte; : 2021-03-21) | |
Creativity Support Tools: Artikel als Volltext (: , 85 kByte; : 2021-03-21) | |
Scratch: Artikel als Volltext (: , 255 kByte; : 2021-03-21) | |
Reviving Papert’s Dream: Artikel als Volltext (: , 689 kByte; : 2021-03-21) | |
Pianos, not Stereos: Artikel als Volltext (: 25 kByte; : 2021-03-21) | |
Sowing the seeds for a more creative society: Artikel als Volltext (: , 676 kByte; : 2021-03-21) | |
Design Principles for Tools to Support Creative Thinking: Artikel als Volltext (: , 85 kByte; : 2021-03-21) | |
Creativity Support Tools: Gesamtes Buch als Volltext (: , 2336 kByte; : 2021-03-21) | |
All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten: Artikel als Volltext (: , 112 kByte; : 2021-03-21) | |
Creativity Support Tools: Artikel als Volltext (: , 85 kByte; : 2021-03-21) | |
Tools for Creating Custom Physical Computer Interfaces: Artikel als Volltext (: , 75 kByte; : 2021-03-21) | |
Der Computer als Malpinsel: Artikel als Volltext (: , 58 kByte; : 2021-03-21) | |
Some Reflections on Designing Construction Kits for Kids: Artikel als Volltext (: , 40 kByte; : 2021-03-21) | |
Beyond Black Boxes: Artikel als Volltext (: , 416 kByte; : 2021-03-21) | |
A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities: Artikel als Volltext (: , 62 kByte; : 2021-03-21) | |
The MediaMOO Project: Artikel als Volltext (: , 49 kByte; : 2021-03-21) | |
Creative Learning: Artikel als Volltext (: , 290 kByte) | |
Creative Society: Artikel als Volltext (: , 255 kByte) | |
Lifelong Kindergarten: Gesamtes Buch als Volltext (: 809 kByte) | |
Lifelong Kindergarten: Gesamtes Buch als Volltext (: , 1926 kByte) | |
Passion: Artikel als Volltext (: , 220 kByte) | |
Projects: Artikel als Volltext (: , 222 kByte) | |
Turtles, Termites, and Traffic Jams: Gesamtes Buch als Volltext (: , 6313 kByte) | |
Design Principles for Tools to Support Creative Thinking: Artikel als Volltext (: , 85 kByte; : ) | |
Distributed Constructionism: Artikel als Volltext (: , 343 kByte; : 2020-11-28) | |
Behavior construction kits: Artikel als Volltext (: , 746 kByte; : 2020-11-28) | |
Scratch: Programming for All: Artikel als Volltext (: , 1328 kByte; : 2020-11-28) | |
Pianos not Stereos: Artikel als Volltext (: , 649 kByte; : 2020-11-28) | |
«I love the idea of mixing media and computer science.»: Artikel als Volltext (: , 345 kByte; : 2021-03-21) | |
The Seeds That Seymour Sowed: Artikel als Volltext (: , 15914 kByte; : ) | |
Generative AI and Creative Learning: Artikel als Volltext (: , 162 kByte; : ) | |
Programming by choice: Fulltext at the ACM Digital Library (: , 444 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
The future of programming instruction (abstract): Fulltext at the ACM Digital Library (: , 87 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-11) | |
Stories from the scratch community: Fulltext at the ACM Digital Library (: , 384 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-06-28) | |
Scratch: Artikel als Volltext (: , 255 kByte; : Link unterbrochen? Letzte Überprüfung: 2021-03-21 Letzte erfolgreiche Überprüfung: 2020-11-28) | |
Empowering kids to create and share programmable media: Artikel als Volltext (: , 689 kByte) | |
Introduction: Artikel als Volltext (: , 47 kByte) | |
«I love the idea of mixing media and computer science.»: Artikel als Volltext (: , 345 kByte; : Link unterbrochen? Letzte Überprüfung: 2021-03-21 Letzte erfolgreiche Überprüfung: 2018-07-03) |
Externe Links
Creativity Support Tools: Website of the Workshop ( : 2021-03-21) | |
Creativity Support Tools: All documents of the workshop on a ftp server ( : ) |