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4 Bücher von Brenda Laurel
The Art of Human-Computer Interface Design
(Brenda Laurel) (1990)Computers as Theatre (2nd edition)
(Brenda Laurel) (2013)Biographien
Brenda Laurel, also in her mid-thirties, is an artist whose medium exists at the boundary of Kay's and Barr's and Engelbart's specialties. Her goal is to design new methods of play, learning, and artistic expression into computer-based technologies. Like Barr, she believes that the applications of her research point toward more extensive social effects than just another success in the software market.
im Buch Tools for Thought (1985) im Text The Computer Revolution Hasn't Happened Yet Ted Nelson is a dropout, gadfly, and self-proclaimed genius who self-published Computer Lib, the best-selling underground manifesto of the microcomputer revolution. His dream of a new kind of publishing medium and continuously updated world-library threatens to become the world's longest software project. He's wild and woolly, imaginative and hyperactive, has problems holding jobs and getting along with colleagues, and was the secret inspiration to all those sub-teenage kids who lashed together homebrew computers or homemade programs a few years back and are now the ruling moguls of the microcomputer industry.
im Buch Tools for Thought (1985) im Text The Computer Revolution Hasn't Happened Yet Bemerkungen über Brenda Laurel
Brenda wants to use an expert system that knows what playwrights, composers, librarians, animators, artists, and dramatic critics know, to create a world of sights and sounds in which people can learn about flying a spaceship or surviving in the desert or being a blue whale by experiencing space-desert-whale simulated microworlds in person.
Von Howard Rheingold im Buch Tools for Thought (1985) im Text The Computer Revolution Hasn't Happened Yet Zeitleiste
Begriffswolke von Brenda Laurel
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
29 Erwähnungen
- Tools for Thought - The History and Future of Mind-Expanding Technology (Howard Rheingold) (1985)
- Macintosh human interface guidelines (1992)
- Computer Science, Communications and Society - A technical and cultural challenge, Conference Proceedings Neuchâtel, 9/93 (1993)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- Grundlagen hypermedialer Lernsysteme - Theorie - Didaktik - Design (Rolf Schulmeister) (1996)
- Bringing Design to Software (Terry Winograd) (1996)
- Die Konsequenzen von Informationsassistenten - Was bedeutet informationelle Autonomie oder wie kann Vertrauen in elektronische Dienste in offenen Informationsmärkten gesichert werden? (Rainer Kuhlen) (1999)
- The Humane Interface - New Directions for Designing Interactive Systems (Jef Raskin) (2000)
- The medium and the message - Interface design for online environments and cooperative learning in virtual worlds (Frank Thissen) (2000)
- Pause & Effect (Mark Stephen Meadows) (2002)
- On the Learning in E-Learning (Raimond Reichert, Werner Hartmann) (2004)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- Interactive Learning Environments for Mathematical Topics (Ruedi Arnold) (2007)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- INFOS 2007 - Didaktik der Informatik in Theorie und Praxis - 12. GI-Fachtagung Informatik und Schule (Sigrid E. Schubert) (2007)
- Software Studies - A Lexicon (Matthew Fuller) (2008)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- Informatik begreifen - Zur Nutzung von Veranschaulichungen im Informatikunterricht (Manuela Kalbitz, Hendrik Voss, Carsten Schulte) (2011)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
- Die Analogie - Das Herz des Denkens (Douglas Hofstadter, Emmanuel Sander) (2013)
- Computers as Theatre (2nd edition) (Brenda Laurel) (2013)
- Autorenwerkzeuge für digitale, multimediale und interaktive Lernbausteine im Web 2.0 (Michael Hielscher) (2013)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- Engines of Order - A Mechanology of Algorithmic Techniques (Bernhard Rieder) (2020)
- Framers - Human Advantage in an Age of Technology and Turmoil (Kenneth Cukier, Viktor Mayer-Schönberger, Francis de Véricourt) (2021)
- 4. counterfactuals