An Integration of Computational Thinking and Language ArtsThe Contribution of Digital Storytelling to Students' Learning
Publikationsdatum:
Zu finden in: WiPSCE '22, 2022
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Zusammenfassungen
Embedding Computational Thinking (CT) in the context of various school subjects across the curriculum, not only CS or STEM, is receiving increased attention. CT skills can be instrumental in many subjects, which makes the integration an opportunity for learning CT but also for deepening subject specific learning. This study focuses on language arts, in particular English as a second language. It investigates digital storytelling as a way to integrate CT, analyzing its impact on students’ learning both of English and of CT, and on students’ attitudes toward the CT integrated English lesson. A class of 8th grade students (average age 13 years) participated in the study. The impact of the CT integrated lessons was investigated using students’ final products, surveys, rubrics, exit tickets and focus group interviews. The results suggest that the digital storytelling approach may improve students’ learning of English and of CT, and that it helped enhancing students’ creativity and collaboration, thus promoting their digital participation.
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Personen KB IB clear | Ulf Dalvad Berthelsen , Quinn Burke , Yasmin B. Kafai , Oliver Kastner-Hauler , Caitlin Kelleher , Debora Lui , Randy Pausch , Chris Proctor , Barbara Sabitzer , Karin Tengler , Jeannette M. Wing , Aman Yadav | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Algorithmusalgorithm , computational participation , computational thinkingcomputational thinking , Fremdsprachesecond language , Fremdsprachenlernensecond language learning , GenderGender , Kinderchildren , Kreativitätcreativity , LehrerInteacher , Lernenlearning , Medienkompetenz/media literacymedia literacy , MINTscience, technology, engineering, mathematics , Motivationmotivation , NiederlandeThe Netherlands , Programmierenprogramming , Programmiersprachenprogramming languages , Scratch , Selbstwirksamkeitself efficacy , Simulation , Sprachelanguage , storytellingstorytelling | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nicht erwähnte Begriffe | Bildung, blockbasierte Programmierumgebungen, Computer Aided Language Learning (CALL), Eltern, Schule, Sprachenlernen, Unterricht |
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An Integration of Computational Thinking and Language Arts: Fulltext at the ACM Digital Library (: , 2072 kByte; : ) |
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Beat und dieses Konferenz-Paper
Beat hat Dieses Konferenz-Paper während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.