Leonardo's LaptopHuman Needs and the New Computing Technologies
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Zusammenfassungen
Ben Shneiderman's book dramatically raises computer users' expectations of what they should get from technology. He opens their eyes to new possibilities and invites them to think freshly about future technology. He challenges developers to build products that better support human needs and that are usable at any bandwidth. Shneiderman proposes Leonardo da Vinci as an inspirational muse for the "new computing." He wonders how Leonardo would use a laptop and what applications he would create.
Shneiderman shifts the focus from what computers can do to what users can do. A key transformation is to what he calls "universal usability," enabling participation by young and old, novice and expert, able and disabled. This transformation would empower those yearning for literacy or coping with their limitations. Shneiderman proposes new computing applications in education, medicine, business, and government. He envisions a World Wide Med that delivers secure patient histories in local languages at any emergency room and thriving million-person communities for e-commerce and e-government. Raising larger questions about human relationships and society, he explores the computer's potential to support creativity, consensus-seeking, and conflict resolution. Each chapter ends with a Skeptic's Corner that challenges assumptions about trust, privacy, and digital divides.
Von Klappentext im Buch Leonardo's Laptop (2002) Shneiderman shifts the focus from what computers can do to what users can do. A key transformation is to what he calls "universal usability," enabling participation by young and old, novice and expert, able and disabled. This transformation would empower those yearning for literacy or coping with their limitations. Shneiderman proposes new computing applications in education, medicine, business, and government. He envisions a World Wide Med that delivers secure patient histories in local languages at any emergency room and thriving million-person communities for e-commerce and e-government. Raising larger questions about human relationships and society, he explores the computer's potential to support creativity, consensus-seeking, and conflict resolution. Each chapter ends with a Skeptic's Corner that challenges assumptions about trust, privacy, and digital divides.
Kapitel
- 1. Inspiration for the New Computing
- 2. Unusable at any bandwith
- 3. The Quest for Universal Usability
- 4. New Methods, New Goals
- 5. Understanding Human Activities and Relationships
- 6. The New Education: E-Learning
- 7. The New Commerce: E-Business
- 8. The New Medicine: E-Healthcare
- 9. The New Politics: E-Government
- 10. Mega-Creativity
- 11. Grander Goals
Dieses Buch erwähnt ...
Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Bildung, Ein Notebook pro StudentIn (ENpS), Notebooks an Schulen, Tablet PCs in education |
Tagcloud
Zitate im Buch
We have to do more than teach kids to surf the Net; we have to teach them to make waves. Finding Web resources is fine; creating new ones is the key to the new education.
Von Ben Shneiderman im Buch Leonardo's Laptop (2002) im Text The New Education: E-Learning auf Seite 118Zitationsgraph
Zeitleiste
5 Erwähnungen
- E-Collaboration - Die Gestaltung internetgestützter kollaborativer Handlungsfelder (Daniel Stoller-Schai) (2003)
- Creativity Support Tools - Report From a U.S. National Science Foundation Sponsored Workshop (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Mitchel Resnick, Brad Myers, Linda Candy, Ernest Edmonds, Michael Eisenberg, Elisa Giaccardi, Tom Hewett, Pamela Jennings, Bill Kules, Kumio Makakoji, Jay Nunamaker, Randy Pausch, Ted Selker, Elisabeth Sylvan, Michael Terry) (2006)
- Stufenübergreifendes ICT-Entwicklungskonzept für die Schulen des Kantons Solothurn (Beat Döbeli Honegger, Stanley Schwab, Beat Häfeli, Sibylle Klay, Dieter Fischlin) (2007)
- Creativity support tools - accelerating discovery and innovation (Ben Shneiderman) (2007)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
Co-zitierte Bücher
Flow
Das Geheimnis des Glücks
Flow
The Psychology of Optimal Experience
(Mihaly Csikszentmihalyi) (1990)Handbook of creativity
(Robert J. Sternberg) (1999)Volltext dieses Dokuments
Standorte
Bibliographisches
Titel | Format | Bez. | Aufl. | Jahr | ISBN | ||||||
Leonardo's Laptop | E | Gebunden | - | 1 | 2002 | 0262194767 | |||||
Leonardo's Laptop | E | Paperback | - | 1 | 0262692996 |
Beat und dieses Buch
Beat hat dieses Buch während seiner Assistenzzeit an der ETH Zürich ins Biblionetz aufgenommen. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.