Usability Engineering |
Diese Seite wurde seit 1 Jahr inhaltlich nicht mehr aktualisiert.
Unter Umständen ist sie nicht mehr aktuell.
Zusammenfassungen
This book is a guide to the methods of usability engineering. It provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. This guide emphasizes cost-effective methods that developers can implement immediately and instructs readers about which methods to use when, throughout the development lifecycle, which should ultimately help in cost-benefit analysis. It shows readers how to avoid the four most frequently listed reasons for delay in software projects and includes detailed information on how to run a usability test. It covers issues of international usability and features a bibliography allowing readers to find additional information.
Von Klappentext im Buch Usability Engineering (1994) Jakob Nielsen is currently the best-known usability expert and this book is the main reason for his fame. The book consists of ten chapters covering numerous usability methods and design principles. It also comprises a 100-page appendix including exercises and lists of important monographs, papers, conferences, and journals.
The executive summary starts with usability anecdotes and focuses on cost savings and discount usability. Key usability concepts are expressed in rather simplified slogans, e. g. “the user is always right" and “designers are not users."
A more thorough definition of usability is given in chapter two. Usability is seen as part of the overall system acceptability and has five components: Learnability, efficiency, memorability, error handling, and user satisfaction. Usability has to take into account not only the system itself but also the user’s experience, domain knowledge, and work environment.
Chapter three illustrates the history of user interfaces and usability aspects related to these interfaces. Nielsen outlines long-term trends in usability and predicts that usability is not likely to improve very much. The selection of the appropriate user interface type for a given task is illustrated using Ben Shneiderman’s taxonomy of interaction styles.
The usability engineering lifecycle is presented in chapter four. The focus is on early usability efforts, iterative design and participatory approaches. Methods like task analysis, prototyping and competitive analysis are presented. Usability metrics and financial impact analysis are treated as well.
Ten basic usability heuristics are introduced in chapter five. These principles include feedback, shortcuts, good error messages, and most important of all: consistency. Heuristic evaluation is described as one method of assessing usability in a cost-effective way.
User testing being the “most fundamental usability method" is presented in chapter six. Nielsen explains in detail how to plan a test, how many test users might be appropriate, and what methods are suitable for given test tasks. He then describes the stages of a test and the equipment needed.
Chapter seven presents usability assessment methods beyond testing. Advantages and disadvantages of questionnaires and interviews are compared. Other methods more useful when designing a completely new interface or after the system has been released are described, too.
User interface standards are described in chapter eight. Again, consistency is mentioned as the most important principle. Difficulties in designing and implementing standards are discussed. Standards themselves often have usability problems, i. e. they are formulated to fuzzy or to low-level. Interface designers prefer example interfaces to written explanations.
Chapter nine addresses international user interfaces. Problems arise not only from translation but also from different character sets in foreign countries. Along with foreign characters, difficulties with sorting, capitalisation and highlighting occur. Iconographic interfaces do not fully resolve these problems because icons and colour coding are not universal. Nielsen recommends conducting at least one usability test with a foreign user.
Future developments are outlined in chapter ten. Nielsen is not too optimistic about some “magic" technology dramatically decreasing usability problems in the future. Speech recognition has been said to replace traditional input devices for many years. Expert systems and “intelligent" help systems promised to reduce usability problems. Much research has been conducted in the field of formal methods but they did not live up to their promise.
“Usability Engineering" is a comprehensive introduction to usability methods and interface design. The book is full of practical advice ready to be applied in real-world settings. The executive summary should be read by anyone who is involved in interface design. Developers find useful design principles in chapter five. Usability laboratory staff will appreciate chapters six and seven. The usability engineering lifecycle presented in chapter four includes all stages of interface development from task analysis and prototyping to evaluating the final product. The book is certainly a must-read for practitioners and researchers in the field, however not everyone needs to read the whole book. The chapter on international user interfaces only addresses people who are actually involved in designing multi-lingual interfaces. Equally, the extensive appendix only appeals to those who are indeed interested in background information, e. g. students in the field of human factors. Chapter three on the history of user interfaces is a little bit dated. Interfaces have changed a lot since 1993: graphical user interfaces have largely replaced command-line interfaces and the World Wide Web has leveraged the interface style known as hyper-text. Searching has become more important than navigating. Nevertheless, this book contains usability methods and design principles not likely to be out-dated in the next ten years.
[from www.elearning-reviews.org]
Von Matthias Dreier, erfasst im Biblionetz am 17.05.2005The executive summary starts with usability anecdotes and focuses on cost savings and discount usability. Key usability concepts are expressed in rather simplified slogans, e. g. “the user is always right" and “designers are not users."
A more thorough definition of usability is given in chapter two. Usability is seen as part of the overall system acceptability and has five components: Learnability, efficiency, memorability, error handling, and user satisfaction. Usability has to take into account not only the system itself but also the user’s experience, domain knowledge, and work environment.
Chapter three illustrates the history of user interfaces and usability aspects related to these interfaces. Nielsen outlines long-term trends in usability and predicts that usability is not likely to improve very much. The selection of the appropriate user interface type for a given task is illustrated using Ben Shneiderman’s taxonomy of interaction styles.
The usability engineering lifecycle is presented in chapter four. The focus is on early usability efforts, iterative design and participatory approaches. Methods like task analysis, prototyping and competitive analysis are presented. Usability metrics and financial impact analysis are treated as well.
Ten basic usability heuristics are introduced in chapter five. These principles include feedback, shortcuts, good error messages, and most important of all: consistency. Heuristic evaluation is described as one method of assessing usability in a cost-effective way.
User testing being the “most fundamental usability method" is presented in chapter six. Nielsen explains in detail how to plan a test, how many test users might be appropriate, and what methods are suitable for given test tasks. He then describes the stages of a test and the equipment needed.
Chapter seven presents usability assessment methods beyond testing. Advantages and disadvantages of questionnaires and interviews are compared. Other methods more useful when designing a completely new interface or after the system has been released are described, too.
User interface standards are described in chapter eight. Again, consistency is mentioned as the most important principle. Difficulties in designing and implementing standards are discussed. Standards themselves often have usability problems, i. e. they are formulated to fuzzy or to low-level. Interface designers prefer example interfaces to written explanations.
Chapter nine addresses international user interfaces. Problems arise not only from translation but also from different character sets in foreign countries. Along with foreign characters, difficulties with sorting, capitalisation and highlighting occur. Iconographic interfaces do not fully resolve these problems because icons and colour coding are not universal. Nielsen recommends conducting at least one usability test with a foreign user.
Future developments are outlined in chapter ten. Nielsen is not too optimistic about some “magic" technology dramatically decreasing usability problems in the future. Speech recognition has been said to replace traditional input devices for many years. Expert systems and “intelligent" help systems promised to reduce usability problems. Much research has been conducted in the field of formal methods but they did not live up to their promise.
“Usability Engineering" is a comprehensive introduction to usability methods and interface design. The book is full of practical advice ready to be applied in real-world settings. The executive summary should be read by anyone who is involved in interface design. Developers find useful design principles in chapter five. Usability laboratory staff will appreciate chapters six and seven. The usability engineering lifecycle presented in chapter four includes all stages of interface development from task analysis and prototyping to evaluating the final product. The book is certainly a must-read for practitioners and researchers in the field, however not everyone needs to read the whole book. The chapter on international user interfaces only addresses people who are actually involved in designing multi-lingual interfaces. Equally, the extensive appendix only appeals to those who are indeed interested in background information, e. g. students in the field of human factors. Chapter three on the history of user interfaces is a little bit dated. Interfaces have changed a lot since 1993: graphical user interfaces have largely replaced command-line interfaces and the World Wide Web has leveraged the interface style known as hyper-text. Searching has become more important than navigating. Nevertheless, this book contains usability methods and design principles not likely to be out-dated in the next ten years.
[from www.elearning-reviews.org]
Bemerkungen zu diesem Buch
Ein Lehrbuch fiir den Entwurf einfach zu benutzender Schnittstellen mit vielen Beispielen aus dem Hypertextbereich. Eine überarbeitete Version erschien 1994 als Taschenbuch.
Von Jakob Nielsen im Buch Multimedia, Hypertext und Internet (1996) im Text Bibliographie mit Anmerkungen auf Seite 432Kapitel
- 1. Executive Summary (Seite 1 - 22)
- 2. What is Usability? (Seite 23 - 48)
- 3. Generations of user interfaces (Seite 49 - 70)
- 4. The usability engineering lifecycle (Seite 71 - 113)
- 5. Usability Heuristics (Seite 115 - 163)
- 6. Usability Testing (Seite 165 - 206)
- 7. Usability Assessment Methods beyond Testing (Seite 207 - 236)
- 9. International User Interfaces (Seite 237 - 254)
- 10. Future Developments (Seite 255 - 267)
Dieses Buch erwähnt ...
Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Virtual Reality |
Tagcloud
Zitate im Buch
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 15
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 16
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 15
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 12
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 13
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 11
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 11
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 14
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 16
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 10
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 11
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 13
Usability is not a quality that can be spread out to cover a poor design like a thick layer of peanut butter.
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 16There are many different ways of measuring usability, and no single measure will be optimal for all projects.
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text What is Usability? auf Seite 40Users have a very hard time predicting how they will interact with potential future systems with which they have no experience.
Von Jakob Nielsen im Buch Usability Engineering (1994) im Text Executive Summary auf Seite 12Vorträge von Beat mit Bezug
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
27 Erwähnungen
- Mensch Maschine Methodik (Gregory Abowd, Russell Beale, Alan Dix, Janet Finlay) (1993)
- Bringing Design to Software (Terry Winograd) (1996)
- Online Research (Bernad Batinic, Andreas Werner, Lorenz Gräf, Wolfgang Bandilla) (1999)
- Optimierung von WWW-Umfragen - Das Online Pretest-Studio (Lorenz Gräf)
- The Invisible Computer - Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution (Donald A. Norman) (1999)
- Informationssuche im Internet - Web-Expertise und Wissenseinflüsse (Christoph Hölscher) (2000)
- Studying the Language and Structure in Non-Programmers’ Solutions to Programming Problems (John F. Pane, Chotirat Ann Ratanamahatana, Brad Myers) (2001)
- Informatik-Projektentwicklung (Carl August Zehnder) (2001)
- A Pattern Approach to Interaction Design (Jan Borchers) (2001)
- Didaktisches Interaktions- und Informationsdesign - Systematische modellgeleitete Gestaltung von virtuellen Studienlandschaften (Hilko Donker) (2002)
- Leonardo's Laptop - Human Needs and the New Computing Technologies (Ben Shneiderman) (2002)
- What we know about CSCL and implementing it in higher education (Jan-Willem Strijbos, Paul A. Kirschner, Rob L. Martens) (2004)
- Designing sociable CSCL Environments - Applying Interaction Design Principles (Paul A. Kirschner, Karel Kreijns)
- Sociable CSCL Environments - Social Affordances, Sociability, and Social Presence (Karel Kreijns) (2004)
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- WikiSym 2005 - Conference Proceedings of the 2005 International Symposium on Wikis, San Diego, California (2005)
- Are Wikis Usable? (Alain Désilets, Sébastien Paquet, Norman G. Vinson)
- Qualitätssicherung im E-Learning (Alexandra Sindler, Claudia Bremer, Ullrich Dittler, Petra Hennecke, Christian Sengstag, Joachim Wedekind) (2006)
- Qualitätssicherung durch Evaluation - Neue Ansätze zur Evaluierung selbstgesteuerter Lerntools (Lisa Deutschmann, Martin Ebner, Andreas Holzinger, Jürgen Zechner)
- Wikis - Diskurse, Theorien und Anwendungen - Sonderausgabe von kommunikation@gesellschaft (2007)
- 2. Qualitätsaspekte der Wikipedia (Rainer Hammwöhner)
- International Journal of Interactive Mobile Technologies (iJIM) - Vol 2, No 1 (2008) (2008)
- Sugar - Not necessarily unhealthy - An examination of the XO used in primary schools (Sven Bergmann) (2009)
- Wissensgemeinschaften - Digitale Medien - Öffnung und Offenheit in Forschung und Lehre (Thomas Köhler, Jörg Neumann) (2011)
- Agilität als Chance zum Qualitätsmanagement in modernen Lehr-Lern-Szenarien (Michael Tesar, Kerstin Stöckelmayr, Stefanie Sieber, Robert Pucher)
- Warum klassische Evaluation oftmals nicht ausreicht - eine Studie zur Ermittlung der Bedeutsamkeit Mentaler Modelle als Evaluationsmethode
- Perspektiven von Lern-Management-Systemen als Plattform für soziale Interaktion (Marc Widmer) (2011)
- Visual Program Simulation in Introductory Programming Education (Juha Sorva) (2012)
- E-Learning zwischen Vision und Alltag - Tagungsband der GMW-Jahrestagung 2013 (Claudia Bremer, Detlef Krömker) (2013)
- Biologielernen mit Interaktiven Lerneinheiten (BIL) - Konzeption, Entwicklung, Einsatz und Evaluation spezifischer Lernsoftware zur Förderung von Blended-Learning-Veranstaltungen im "Lehr-Lern-Labor Goethe BioLab" in der Lehramtsausbildung (Guido Klees, Paul Dierkes)
- Digital Skills - Unlocking the Information Society (Alexander J. A. M. van Deursen, Jan A. G. M. van Dijk) (2014)
- DeLFI 2014 Workshops - Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), Freiburg, Germany, September 15, 2014 (Christoph Rensing, Stephan Trahasch) (2014)
- Conducting Evaluation Studies of Mobile Games with Preschoolers (Laila Shoukry, Christian Sturm, Galal H. Galal-Edeen, Stefan Göbel) (2014)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
Co-zitierte Bücher
Strategies for effective human-computer interaction
(Ben Shneiderman) (1987)Volltext dieses Dokuments
Standorte
Bibliographisches
Titel | Format | Bez. | Aufl. | Jahr | ISBN | ||||||
Usability Engineering | E | Paperback | - | 1 | 1994 | 0125184069 | |||||
Usability Engineering | E | Gebunden | - | - | 1994 | 0125184050 |
Beat und dieses Buch
Beat hat dieses Buch während seiner Assistenzzeit an der ETH Zürich ins Biblionetz aufgenommen. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Beat hat dieses Buch auch schon in Vorträgen erwähnt.