instant gratification |
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BiblioMap 
Synonyme
instant gratification, sofortige Belohnung
Bemerkungen

Verwandte Objeke
![]() Verwandte Begriffe (co-word occurance) |
Häufig co-zitierte Personen

Medina

Clark
Statistisches Begriffsnetz 
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
84 Erwähnungen 
- Knowledge Organization Mashups (Erik Wilde)
- 10?! Myke Näf, Doodle-Gründer (Myke Näf, Reto Vogt)
- The Demise of Guys - Why Boys Are Struggling and What We Can Do About It (Philip G. Zimbardo, Nikita D. Coulombe)
- The Seven Habits of Highly Effective People (Stephen R. Covey) (1989)
- Fool's Gold - A Critical Look at Computers in Childhood (Colleen Cordes, Edward Miller) (2000)
- 2. Developmental Risks - The Hazards of Computers in Childhood
- 2. Developmental Risks - The Hazards of Computers in Childhood
- The System Archetypes (William Braun) (2002)
- The Inmates are Running the Asylum - Why High-Tech Products Drive Us Crazy and How to Restore the Sanity (Alan Cooper) (2002)
- The use of computer and video games for learning - A review of the literature (Alice Mitchell, Carol Savill-Smith) (2004)
- Laptop Learning: A Comparison of Teaching and Learning in Upper Elementary Classrooms Equipped With Shared Carts of Laptops and Permanent 1:1 Laptops (Michael Russell, Damian Bebell, Jennifer Higgins) (2004)
- The World Is Flat - Brief History of the Globalized World in the Twenty-First Century (Thomas Friedman) (2005)
- Everything Bad is Good for You - How Popular Culture Is Making Us Smarter (Steven Johnson) (2005)
- The Long Tail (Chris Anderson) (2006)
- A Companion to Museum Studies (Sharon Macdonald) (2006)
- Educause Quarterly 4/2006 (2006)
- Disconnects Between Library Culture and Millennial Generation Values (Robert H. McDonald, Chuck Thomas)
- Disconnects Between Library Culture and Millennial Generation Values (Robert H. McDonald, Chuck Thomas)
- The Future of Reputation - Gossip, Rumor, and Privacy on the Internet (Daniel J. Solove) (2007)
- 1. Introduction: When Poop Goes Primetime
- 1. Introduction: When Poop Goes Primetime
- Growing Up Online - Young People and Digital Technologies (Sandra Weber, Shanly Dixon) (2007)
- Digital Culture - Immigrants and Tourists Responding to the Natives’ Drumbeat (Cheri A. Toledo) (2007)
- The Culture of Speed - The Coming of Immediacy (John Tomlinson) (2007)
- Youth, Identity, and Digital Media (David Buckingham) (2007)
- Generation Digital - Politics, Commerce, and Childhood in the Age of the Internet (Kathryn C. Montgomery) (2008)
- information behaviour of the researcher of the future (CIBER Centre f. Information Behaviour + the Evaluation of Research) (2008)
- Wikipatterns - a practical guide to improving productivity and collaboration in your organization (Stewart Mader) (2008)
- Gibt es eine 'Net Generation'? (Rolf Schulmeister) (2008)
- Encyclopedia of Play in Today's Society (Rodney P. Carlisle) (2009)
- Life Inc. - How the World Became a Corporation and How to Take It Back (Douglas Rushkoff) (2009)
- Start with Why - How Great Leaders Inspire Everyone To Take Action (Simon Sinek) (2009)
- Handbook of Research on New Media Literacy at the K-12 Level (Leo Tan Wee Hin, R. Subramaniam) (2009)
- Empowerment Rationale for New Media Literacy (Nancy J. Hadley)
- Empowerment Rationale for New Media Literacy (Nancy J. Hadley)
- The Art of Community - Building the new age of Participation (Jono Bacon) (2009)
- SIGCSE 2009 - Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009 (Sue Fitzgerald, Mark Guzdial, Gary Lewandowski, Steven A. Wolfman) (2009)
- Engaging students through mobile game development (Stan Kurkovsky) (2009)
- Engaging students through mobile game development (Stan Kurkovsky) (2009)
- Web 2.0-Based E-Learning - Applying Social Informatics for Tertiary Teaching (Mark J.W. Lee, Catherine McLoughlin) (2010)
- Future Minds - How the Digital Age is Changing Our Minds, Why this Matters and What We Can Do About It (Richard Watson) (2010)
- The Story of Stuff - Wie wir unsere Erde zumüllen (Annie Leonard) (2010)
- Die Wahrheit über IKEA - Ein Manager packt aus (Johan Stenebo) (2010)
- The Horizon Report 2010 (Laurence F. Johnson, Alan Levine, Rachel S. Smith, Sonja Stone) (2010)
- 100 Things Every Designer Needs to Know About People (Susan Weinschenk) (2011)
- Politische Kommunikation in der Mediengesellschaft - Eine Einführung (Otfried F. Jarren, Patrick Donges) (2011)
- Is the Internet Changing the Way You Think? - The Net's Impact on Our Minds and Future (John Brockman) (2011)
- That Used to Be Us - How America Fell Behind in the World It Invented and How We Can Come Back (Thomas Friedman, Michael Mandelbaum) (2011)
- Digital Difference - Perspectives on Online Learning (Ray Land, Siân Bayne) (2011)
- The Digital Divide - Arguments for and Against Facebook, Google, Texting, and the Age of Social Networking (Mark Bauerlein) (2011)
- The Gamification of Learning and Instruction - Game-based Methods and Strategies for Training and Education (Karl M. Kapp) (2012)
- Weltbeziehungen im Zeitalter der Beschleunigung - Umrisse einer neuen Gesellschaftskritik (Hartmut Rosa) (2012)
- Robots Will Steal Your Job, But That's OK - how to survive the economic collapse and be happy (Frederico Pistono) (2012)
- iKids - Was Eltern im digitalen Zeitalter wissen sollten (Kurt Kister) (2012)
- MOOCs (Jonathan Haber) (2012)
- How Does Cell Phone Use Impact Teenagers? (Patricia D. Netzley) (2012)
- Computer Science Education 2/2013 (2013)
- Mobile game development - improving student engagement and motivation in introductory computing courses (Stan Kurkovsky) (2013)
- Mobile game development - improving student engagement and motivation in introductory computing courses (Stan Kurkovsky) (2013)
- The Gamification of Learning and Instruction Fieldbook - Ideas into Practice (Karl M. Kapp) (2013)
- Digital Dieting - From Information Obesity to Intellectual Fitness (Tara Brabazon) (2013)
- Wie Kinder heute wachsen - Natur als Entwicklungsraum. Ein neuer Blick auf das kindliche Lernen, Fühlen und Denken (Herbert Renz-Polster, Gerald Hüther) (2013)
- Ego - Das Spiel des Lebens (Frank Schirrmacher) (2013)
- Beschleunigung und Entfremdung - Entwurf einer kritischen Theorie spätmoderner Zeitlichkeit (Hartmut Rosa) (2013)
- The Big Disconnect - Protecting Childhood and Family Relationships in the Digital Age (Catherine Steiner-Adair, Teresa H. Barker) (2013)
- Flipping 2.0 - Practical Strategies for Flipping Your Class (2013)
- Growing Up Social - Raising Relational Kids in a Screen-Driven World (Gary D. Chapman, Arlene Pellicane) (2014)
- Leaders Eat Last - Why Some Teams Pull Together and Others Don't (Simon Sinek) (2014)
- The Impulse Society - America in the Age of Instant Gratification (Paul Roberts) (2014)
- The Master Algorithm - How the Quest for the Ultimate Learning Machine Will Remake Our World (Pedro Domingos) (2015)
- Pressed for Time - The Acceleration of Life in Digital Capitalism (Judy Wajcman) (2015)
- 100 MORE Things Every Designer Needs to Know About People (Susan Weinschenk) (2015)
- The Internet of Things (Samuel Greengard) (2015)
- SIGCSE 2015 - Kansas City, MO, USA, March 4-7, 2015 (Adrienne Decker, Kurt Eiselt, Carl Alphonce, Jodi Tims) (2015)
- Floors and Flexibility - Designing a Programming Environment for 4th-6th Grade Classrooms (Charlotte Hill, Hilary A. Dwyer, Tim Martinez, Danielle Harlow, Diana Franklin) (2015)
- Floors and Flexibility - Designing a Programming Environment for 4th-6th Grade Classrooms (Charlotte Hill, Hilary A. Dwyer, Tim Martinez, Danielle Harlow, Diana Franklin) (2015)
- Die Lüge der digitalen Bildung - Warum unsere Kinder das Lernen verlernen (Gerald Lembke, Ingo Leipner) (2015)
- The Game Believes in You - How Digital Play Can Make Our Kids Smarter (Greg Toppo) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- Digital Is Destroying Everything - What the Tech Giants Won’t Tell You about How Robots, Big Data and Algorithms Are Radically Remaking Your Future (Andrew V Edwards) (2015)
- Digitaler Burnout - Warum unsere permanente Smartphone-Nutzung gefährlich ist (Alexander Markowetz) (2015)
- 2. Der Spielautomat in der Hosentasche - Warum Smartphones uns abhängig machen
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- Matchmakers - The New Economics of Multisided Platforms (David S. Evans, Richard Schmalensee) (2016)
- Throwing Rocks at the Google Bus - How Growth Became the Enemy of Prosperity (Douglas Rushkoff) (2016)
- Digitale Depression - Wie neue Medien unser Glücksempfinden verändern (Sarah Diefenbach, Daniel Ullrich) (2016)
- Revolutionizing Education with Digital Ink - The Impact of Pen and Touch Technology on Education (Tracy Hammond, Stephanie Valentine, Aaron Adler) (2016)
- 18. Personalizing Student Learning Using the MyEduDecks Application Through Teacher Supervision and Peer-to-Peer Networks (Radhir Kothuri, Samuel Cohen, Nicholas Wilke, Aileen Owens)
- 18. Personalizing Student Learning Using the MyEduDecks Application Through Teacher Supervision and Peer-to-Peer Networks (Radhir Kothuri, Samuel Cohen, Nicholas Wilke, Aileen Owens)
- Glow Kids - How Screen Addiction Is Hijacking Our Kids-and How to Break the Trance (Nicholas Kardaras) (2016)
- The Cyber Effect - A Pioneering Cyberpsychologist Explains How Human Behavior Changes Online (Mary Aiken) (2016)
- ON/OFF - Risks and Rewards of the Anytime-Anywhere Internet (Sarah Genner) (2017)
- How To Be a Geek - Essays on the Culture of Software (Matthew Fuller) (2017)
- Fire and Fury - Inside the Trump White House (Michael Wolff) (2018)
- People Can’t Drive You Crazy If You Don’t Give Them the Keys (Mike Bechtle) (2018)
- Me, My Selfie and I - Was Jugendliche heute wirklich bewegt (Jean M. Twenge) (2018)
- Next Level: Kapitalismus (Johnny Haeusler) (2019)
- Indistractable - How to Control Your Attention and Choose Your Life (Nir Eyal) (2019)
- Autonom und mündig am Touchscreen (Ralf Lankau) (2021)
- 6. Von Stroh zu Gold und wieder zu Stroh? - Die Einsozialisierung der jungen Generation in das digitale Zeitalter (Christine Bär)
- 6. Von Stroh zu Gold und wieder zu Stroh? - Die Einsozialisierung der jungen Generation in das digitale Zeitalter (Christine Bär)
- Greenpilled - How Crypto Can Regenerate The World (Kevin Owocki) (2022)
- Was uns dumm macht (Michael Marti) (2022)