Some Reflections on Designing Construction Kits for KidsErstpublikation in: Proceedings of Interaction Design and Children
conference. Boulder, CO.
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Zusammenfassungen
In this paper, we present ten guiding principles for
designing construction kits for kids, informed by our
experiences over the past two decades:
Von Mitchel Resnick, Brian Silverman im Text Some Reflections on Designing Construction Kits for Kids (2005) - Design for Designers
- Low Floor and Wide Walls
- Make Powerful Ideas Salient – Not Forced
- Support Many Paths, Many Styles
- Make it as Simple as Possible – and Maybe Even Simpler
- Choose Black Boxes Carefully
- A Little Bit of Programming Goes a Long Way
- Give People What They Want – Not What They Ask For
- Invent Things That You Would Want to Use Yourself
- Iterate, Iterate – then Iterate Again
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14 Erwähnungen
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- Creativity Support Tools - Report From a U.S. National Science Foundation Sponsored Workshop (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Mitchel Resnick, Brad Myers, Linda Candy, Ernest Edmonds, Michael Eisenberg, Elisa Giaccardi, Tom Hewett, Pamela Jennings, Bill Kules, Kumio Makakoji, Jay Nunamaker, Randy Pausch, Ted Selker, Elisabeth Sylvan, Michael Terry) (2006)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
- EdMedia 2008 (2008)
- Understanding Digital Media by Constructing Intelligent Artefacts - Design of a Learning Environment for Children (Nadine Dittert, Katharina Dittmann, Torsten Grüter, Anja Kümmel, Anja Osterloh, Milena Reichel, Heidi Schelhowe, Gerald Volkmann, Isabel Zorn)
- Be-greifbare Interaktionen - Der allgegenwärtige Computer - Touchscreens, Wearables, Tangibles und Ubiquitous Computing (Bernd Robben, Heidi Schelhowe) (2012)
- TechKreativ: Tangible Interfaces in Lernwelten (Nadine Dittert, Eva-Sophie Katterfeldt, Milena Reichel)
- Weltbilder in der Informatik: Sichtweisen auf Profession, Studium, Genderaspekte und Verantwortung - Spektrum der Informatik, Volume 36, Issue 3, June 2013 (2013)
- Informatik erschließen - Ein curricularer Ansatz für Mädchen (Anne Weibert, Thomas von Rekowski, Volker Wulf) (2013)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Empowering learners with tools in CS education - Physical computing in secondary schools (Mareen Grillenberger, Ralf Romeike) (2018)
- From Embedded Systems to Physical Computing - Challenges of the Digital World in Secondary Computer Science Education (Mareen Przybylla) (2018)
- WiPSCE '21 - The 16th Workshop in Primary and Secondary Computing Education, Virtual Event / Erlangen, Germany, October 18-20, 2021 (Marc Berges, Andraes Mühling, Michal Armoni) (2021)
- Investigating Creative and Critical Engagement with Computing in the Hour of Code - (Practical Report) (Luis Morales-Navarro, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw) (2021)
- CT 2.0 (Matti Tedre, Peter J. Denning, Tapani Toivonen) (2021)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- Addressing challenges of constructionist modeling of adaptive systems (Uwe Lorenz, Ralf Romeike) (2022)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Developing Computational Fluency via Multimedia Stories (Rosa Bottino, Augusto Chioccariello, Laura Freina)
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