Zusammenfassungen
This book contains highly effective ways to teach coding and computational thinking skills throughout primary and secondary schooling. It outlines a research informed path for students from birth to 18 years, identifying key skills and learning activities. Based on global perspectives and research at each stage, it outlines how these findings can be applied in the classroom.
Teaching coding to students in K-12 has been a skillset that has been debated across educational jurisdictions globally for some time. The book provides examples of schools that are teaching coding to students in engaging and relevant ways, delivering well thought out compulsory curriculums. Additionally, it provides examples of schools where coding is not mandated in the curriculum and is taught in an ad-hoc manner. Through the full discussion of all of these varied examples, the book presents both sides of the serious and ongoing debate in the field as to whether coding should be taught in an explicit way at all. The increasing school of thought that teaching coding is a skill that is already obsolete, and the focus should be on computational thinking is completely examined and presented. In this book, both sides of the argument, as well as the specific, meticulous research underlying each side, are given equal weight. The debate is a serious one and requires a clearly defined thematic response with evidence on all sides of the argument presented rationally. This book does just that. Created by carefully selected authors from around the world, it will be a highly studied research reference.
Von Klappentext im Buch Teaching Coding in K-12 Schools (2023) Teaching coding to students in K-12 has been a skillset that has been debated across educational jurisdictions globally for some time. The book provides examples of schools that are teaching coding to students in engaging and relevant ways, delivering well thought out compulsory curriculums. Additionally, it provides examples of schools where coding is not mandated in the curriculum and is taught in an ad-hoc manner. Through the full discussion of all of these varied examples, the book presents both sides of the serious and ongoing debate in the field as to whether coding should be taught in an explicit way at all. The increasing school of thought that teaching coding is a skill that is already obsolete, and the focus should be on computational thinking is completely examined and presented. In this book, both sides of the argument, as well as the specific, meticulous research underlying each side, are given equal weight. The debate is a serious one and requires a clearly defined thematic response with evidence on all sides of the argument presented rationally. This book does just that. Created by carefully selected authors from around the world, it will be a highly studied research reference.
Kapitel
- The Need for Programming and Computational Thinking from Early Childhood Education Through to Secondary Schooling - Introduction (Seite 1 - 9) (Therese Keane)
- Children (Aged 3–5 Years) Learning Mathematics Through Programming, Thinking and Doing, or Just Doing? (Seite 13 - 22) (Hanna Palmér)
- Teaching Coding in Kindergarten - Supporting Students’ Activity with Robot Coding Toys (Seite 23 - 38) (Jessica F. Shumway, Jody Clarke-Midura, Victor R. Lee, Deborah Silvis, Lise E. Welch Bond, Joseph S. Kozlowski)
- Programming Environments for the Development of Computational Thinking in Preschool Education: A Systematic Literature Review (Seite 39 - 59) (Konstantina Louka, Stamatios Papadakis)
- Developing Computational Fluency via Multimedia Stories (Seite 63 - 79) (Rosa Bottino, Augusto Chioccariello, Laura Freina)
- Scaffolding Engagement with Educational Technologies to Develop Computational Thinking in Year 1 Girls (Seite 81 - 96) (Fiona Mayne, Belinda Bath)
- Enhancing Computational Thinking Through App Design in Primary Schools (Seite 97 - 111) (Jane Batham)
- Program, Learn and Play - A Course of Extracurricular Activities in Scratch Programming for Students in Grades 3–6 (Seite 113 - 126) (Ludmila Bosova)
- Integrating Programming in Other Subjects at Primary Level - Tool, Glue or Ideation (Seite 127 - 144) (Linda Mannila)
- Introducing Programming Concepts Through the Bebras Tasks in the Primary Education (Seite 145 - 156) (Lina Vinikienė, Valentina Dagienė, Gabrielė Stupurienė)
- Supporting Primary Students with Disabilities and Neurological Differences in Developing Digital Thinking Skills Through an Inclusive Game-Making Club (Seite 157 - 169) (Matthew Harrison)
- Game Making and Coding Fluency in a Primary Computing Context (Seite 171 - 187) (Mick Chesterman)
- The Problem with Programming: An Overview (Seite 191 - 205) (Christina Chalmers)
- Expanding Teacher Capacity and Student Engagement in Digital Literacies in the Primary Classroom: An Informal Explorative Reflection (Seite 207 - 224) (Jonathon Mascorella, Maria Emmi)
- Why and How to Teach Physical Computing - Research and Practice in Computer Science Education at Secondary Schools (Seite 225 - 243) (Mareen Grillenberger) (2023)
- Coding Across the Curriculum - Challenges for Non-specialist Teachers (Seite 245 - 261) (Karen Woo, Garry Falloon)
- Teaching High School Students Artificial Intelligence by Programming Chatbots (Seite 263 - 276) (Jayanti Nayak, Therese Keane, Tanya Linden, Andreea Molnar)
- Teaching Coding and Computational Thinking with Model Train Robotics - Social Factors That Motivate Students to Learn Programming (Seite 277 - 288) (Takahisa Furuta, Yoshiaki Okugi, Gerald Knezek)
- Initial Steps in Teaching Python at Lower Secondary School Using the Platform Codeboard.io (Seite 289 - 304) (Miroslava Černochová, Hasan Selcuk, Martin Beneš) (2023)
- Creating Mobile Applications with App Inventor Adopting Computational Action (Seite 305 - 318) (Christiane Gresse von Wangenheim, Nathalia da Cruz Alves, Miriam Nathalie Fortuna Ferreira, Jean C. R. Hauck)
- Learning Computational Thinking in Secondary School (Year 8) in Germany in International Comparison: Results from ICILS 2018 (Seite 319 - 329) (Amelie Labusch, Birgit Eickelmann)
- Computational Thinking in Pre-vocational Education - A Focus on Coding Unplugged (Seite 331 - 341) (Diane van der Linde-Koomen, Herma Jonker, Joke Voogt)
- A Case of Girls Building Robots or Robots Building the Girls? (Seite 343 - 358) (Milorad Cerovac, Therese Keane)
- Applying Hybrid Programming in High Schools - An Empirical Study Analysing Teachers’ Opinions (Seite 359 - 370) (Djordje M. Kadijevich) (2023)
- Hybrid VR Programming - Extending the Notional Machine for C++ (Seite 371 - 388) (Peer Stechert, Goran Vukovic)
- Cognitive Influences on Learning Programming (Seite 389 - 399) (Jason Zagami)
- Where Next for Coding in Schools? (Seite 401 - 410) (Andrew E. Fluck) (2023)
Dieses Buch erwähnt ...
Personen KB IB clear | John Ainley , Efthimia Aivaloglou , Anna Åkerfeldt , Amjad AlTadmri , Michal Armoni , Jodi Asbell-Clarke , Christan Balch , Sasha Barab , Erik Barendsen , Tim Bell , Mordechai Ben-Ari , Gérard Berry , Marina Umaschi Bers , Stefania Bocconi , Wilfried Bos , Rosa Bottino , Roger D. Boyle , Karen Brennan , Ann L. Brown , Neil C. C. Brown , Quinn Burke , Esther Care , Dianne P. Chambers , Stephen C. F. Chan , Joey C. Y. Cheung , Augusto Chioccariello , Michelle Chung , Sébastien Combéfis , Niki Davis , Michael de Raadt , Barbara Demo , Giuliana Dettori , Michèle Drechsler , Benedict du Boulay , Daniel Duckworth , Caitlin Duncan , Evelyn Eastmond , Birgit Eickelmann , Katja Engelhardt , Anusca Ferrari , Louise P. Flannery , Julian Fraillon , Laura Freina , Karl Frey , Tim Friedman , Walter Gander , Julia Gerick , Carlo Ghezzi , Frank Goldhammer , Jon Good , Natasa Grgurina , Patrick Griffin , Mareen Grillenberger , Andreas Grillenberger , Computing at School Working Group , Shuchi Grover , Idit Harel , Fredrik Heintz , Felienne Hermans , Nathan R. Holbert , Margaret Honey , Nicholas Jackiw , Djordje M. Kadijevich , Yasmin B. Kafai , David Kanter , Charalampos Karagiannidis , Ilias Karasavvidis , Yaacov J. Katz , Elizabeth R. Kazakoff , Therese Keane , Susanne Kjällander , Ami J. Ko , Michael Kölling , Vassilis Komis , Siu Cheung Kong , D. Midian Kurland , Winnie W. Y. Lau , Robert Kwok-yiu Li , Tanya Linden , Alex Lishinki , Patrik Lundh , John Maloney , Linda Mannila , Sylvia Libow Martinez , Barry McGaw , Andrew D. McGettrick , Susan McKenney , Orni Meerbaum-Salant , Avi Mendelson , Bertrand Meyer , Amon Millner , Anastasia Misirli , Andreea Molnar , John Monk , Andrés Monroy-Hernández , Jayanti Nayak , Greg L. Nelson , Grace Ngai , Lars-Åke Norden , Tim O'Shea , Sabrina Panesi , Seymour Papert , Roy Pea , Arnold Pears , Antoine Petit , Panagiotis Politis , Thomas C. Reeves , Dominik Reichert , Mitchel Resnick , Nicholas Reynolds , William Robinson , Ralf Romeike , Eric Rosenbaum , Natalie Rusk , Phil Sands , Heike Schaumburg , Wolfram Schulz , Scarlet Schwiderski-Grosche , Knut Schwippert , Martin Senkbeil , Sue Sentance , Josh Sheldon , Valerie J. Shute , George Siemens , Jay Silver , Brian Silverman , Václav Šimandl , Marileen Smit , Kurt Squire , Gary Stager , Peer Stechert , Chris Stephenson , Gabrielė Stupurienė , Chen Sun , Alaaeddin Swidan , Steve Tanimoto , Jos Tolboom , Alan Turing , Jan Vahrenhold , Jiří Vaníček , Goran Vukovic , Mary Webb , David Weintrop , Joseph Weizenbaum , Jeannette M. Wing , Benjamin Xie , Aman Yadav | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fragen KB IB clear | Welche Programmiersprache eignet sich für die Schule?Which programming language is suitable for school? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | ALGOL , Algorithmusalgorithm , BASIC (Programmiersprache)BASIC (programming language) , Bildungeducation (Bildung) , blockbasierte Programmierumgebungenvisual programming language , Chatbotchat bot , cognitive load theory (CLT) , computational thinkingcomputational thinking , Computercomputer , computer science unpluggedcomputer science unplugged , Computerspielecomputer game , Curriculum / Lehrplancurriculum , design thinking , design-based researchdesign-based research , Digitalisierung , Educational RoboterEducational Roboter , Fehlvorstellungen / misconceptions , Fehlvorstellungen beim Programmieren , Fehlvorstellungen bezüglich Schleifen , Fortran , GenderGender , Gesellschaftsociety , Hardwarehardware , ICILS , ICILS 2018 , Informatikcomputer science , Informatik-Biber , Informatik-Unterricht (Fachinformatik)Computer Science Education , Informatikunterricht in der Schule , Informationsgesellschaftinformation society , Informationskompetenzinformation literacy , Japan , JavaScriptJavaScript , Kinderchildren , Kindergarten , Komplexitätcomplexity , Konstruktionismusconstructionism , Konstruktivismusconstructivism , Kreativitätcreativity , Künstliche Intelligenz (KI / AI)artificial intelligence , LehrerInteacher , Lernenlearning , machine learning , Mathematikmathematics , Metaanalysemeta-analysis , micro:bit , Minecraft , MINTscience, technology, engineering, mathematics , Motivationmotivation , Multimediamultimedia , NiederlandeThe Netherlands , notional machine , Ozobot , physical computing , Primarschule (1-6) / Grundschule (1-4)primary school , Programmierenprogramming , Programmieren für KinderProgramming for kids , Programmierkonzepteprogramming concepts , Programmiersprachenprogramming languages , Python , Quantencomputer , Roboterrobot , Russland , Schuleschool , Scratch , Softwaresoftware , Software EngineeringSoftware Engineering , storytellingstorytelling , turtle graphics , Virtual Realityvirtual reality | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bücher |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Texte |
|
Dieses Buch erwähnt vermutlich nicht ...
Tagcloud
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
2 Erwähnungen
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Applying Hybrid Programming in High Schools - An Empirical Study Analysing Teachers’ Opinions (Djordje M. Kadijevich) (2023)
- Where Next for Coding in Schools? (Andrew E. Fluck) (2023)
Volltext dieses Dokuments
Anderswo suchen
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Aufgrund der vielen Verknüpfungen im Biblionetz scheint er sich intensiver damit befasst zu haben. Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.