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3 Bücher von Idit Harel
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120 Erwähnungen
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- Neural Network Construction Practices in Elementary School (Gilad Shamir, Ilya Levin)
- Constructionism (Idit Harel, Seymour Papert) (1990)
- Behavior construction kits (Mitchel Resnick) (1993)
- Turtles, Termites, and Traffic Jams - Explorations in Massively Parallel Microworlds (Complex Adaptive Systems) (Mitchel Resnick) (1994)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- The Emergence of Abstract Representations in Dyad Problem Solving (Daniel L. Schwartz) (1995)
- Minds in Play - Computer Game Design As A Context for Children's Learning (Yasmin B. Kafai) (1995)
- Distributed Constructionism (Mitchel Resnick) (1996)
- Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Grundlagen hypermedialer Lernsysteme - Theorie - Didaktik - Design (Rolf Schulmeister) (1996)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Paradigm shifts and instructional technology - An introduction
- Constructionism in Practice - Designing, Thinking, and Learning in a Digital World (Yasmin B. Kafai, Mitchel Resnick) (1996)
- Introduction
- 9. The MediaMOO Project - Constructionism and Professional Community (Amy Bruckman, Mitchel Resnick) (1995)
- The Journal of the Learning Sciences 6(4) (1997)
- Mindstorms 2 (Tim O'Shea)
- Logo-as-Latin Redux (Timothy D. Koschmann)
- High Technology and Low-Income Communities - Prospects for the Positive Use of Advanced Information Technology (Donald A. Schön, Bish Sanyal, William J. Mitchell) (1998)
- 11. The Computer Clubhouse - Technological Fluency in the Inner City (Stina Cooke, Mitchel Resnick, Natalie Rusk)
- The Impact of Education Technology on Student Achievement - What the Most Current Research Has To Say (John Schacter) (1999)
- Supporting Learners as Users - How can we cost-efficiently help students use software to construct knowledge? (Mark Guzdial) (1999)
- What’s the big idea? - Toward a pedagogy of idea power (Seymour Papert) (2000)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- Never Mind the Laptops - Kids, Computers, and the Transformation of Learning (Bob Johnstone) (2003)
- Wirkungen und Wirksamkeit neuer Medien - Education Quality Forum - Band 1 (Reinhard Keil, Michael Kerres) (2003)
- Technik als Denkzeug - Lerngewebe und Bildungsinfrastrukturen (Reinhard Keil)
- Computers for Communication, Not Calculation - Media as a Motivation and Context for Learning (Andrea Forte, Mark Guzdial) (2004)
- Use of Collaborative Multimedia in Computer Science Classes (Mark Guzdial) (2004)
- Didaktik der Informatik (Sigrid E. Schubert, Andreas Schwill) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- 1-To-1-Learning - Laptop Programs That Work (Pamela Livingston) (2006)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Qualitätskriterien für E-Learning - Ein Leitfaden für Lehrer/innen, Lehrende und Content-Ersteller/innen (Robert Kristöfl, Heimo Sandtner, Maria Jandl) (2006)
- 2. Qualitätskriterien für Didaktik (Anastasia Sfiri, Irmgard Schinnerl, Jutta Pauschenwein, Heimo Sandtner)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- eUniversity - Update Bologna (Reinhard Keil, Michael Kerres, Rolf Schulmeister) (2007)
- Studieren neu erfinden - Hochschule neu denken - GMW-Tagung 2007 (Marianne Merkt, Kerstin Mayrberger, Rolf Schulmeister) (2007)
- Begleitstudium Problemlösekompetenz 2.0 - Infrastruktur für studentische Projekte an Hochschulen (Thomas Sporer, Gabi Reinmann, Tobias Jenert, Sandra Hofhues)
- WikiSym 2007 (2007)
- Constructing Text - Wiki as a Toolkit for (Collaborative?) Learning (Andrea Forte, Amy Bruckman)
- Digital technologies and their role in achieving our ambitions for education (Diana Laurillard) (2008)
- Does it «want» or «was it programmed to...»? - Kindergarten children’s explanations of an autonomous robot’s adaptive functioning (Sharona T. Levy, David Mioduser) (2008)
- Interesse wecken und Grundkenntnisse vermitteln - 3. Münsteraner Workshop zur Schulinformatik - 7. Mai 2008 (Marco Thomas, Michael Weigend) (2008)
- Informatik und Verkehr - Modellieren mit Scratch (Michael Weigend)
- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- Using Laptops to Facilitate Middle School Science Learning - The Results of Hard Fun (Alexis M. Berry, Sarah E. Wintle) (2009)
- The pedagogical challenges to collaborative technologies (Diana Laurillard) (2009)
- Handbook of Emerging Technologies for Learning (George Siemens, Peter Tittenberger) (2009)
- Children's Participation Patterns in Online Communities - An Analysis of Israeli Learners in the Scratch Online Community (Oren Zuckerman, Ina Blau, Andrés Monroy-Hernández) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Writing, Citing, and Participatory Media - Wikis as Learning Environments in the High School Classroom (Andrea Forte, Amy Bruckman) (2010)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century (2010)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- Digitale Medien für Lehre und Forschung - (Tagungsband der GMW-Jahrestagung 2010) (Schewa Mandel, Manuel Rutishauser, Eva Seiler Schiedt) (2010)
- SuGI - Eine nachhaltige Infrastruktur zur Erstellung und Distribution digitaler Lerninhalte (Marc Seifert, Viktor Achter)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- Mobile Learning in Widening Contexts - Concepts and Cases (Norbert Pachler, Ben Bachmair, John Cook) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- PicoCrickets als Zugang zur Informatik in der Grundschule (Ralf Romeike, Dominik Reichert)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- Computer Science Education 3/2013 (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Einführung in die Mediendidaktik - Lehren und Lernen mit digitalen Medien (Dominik Petko) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Teaching Computing - Developing as a Reflective Secondary Teacher (Carl Simmons, Claire Hawkins) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 8. Computing (Yasemin Allsop)
- Individuell fördern mit digitalen Medien - Chancen, Risiken, Erfolgsfaktoren (Bertelsmann Stiftung) (2015)
- Szenarien lernförderlicher IT-Infrastrukturen in Schulen - Betriebskonzepte, Ressourcenbedarf und Handlungsempfehlungen (Andreas Breiter, Björn Eric Stolpmann, Anja Zeising) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Making-Aktivitäten mit Kindern und Jugendlichen - Handbuch zum kreativen digitalen Gestalten (Sandra Schön, Martin Ebner, Kristin Narr) (2016)
- Didaktik der Informatik (Eckart Modrow, Kerstin Strecker) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 14. Computational Thinking Conceptions and Misconceptions - Progression of Preservice Teacher Thinking During Computer Science Lesson Planning (Olgun Sadik, Anne-Ottenbreit Leftwich, Hamid Nadiruzzaman)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 59. Constructive Interaction on Collaborative Programming - Case Study for Grade 6 Students Group (Sayaka Tohyama, Yoshiaki Matsuzawa, Shohei Yokoyama, Teppei Koguchi, Yugo Takeuchi)
- Analysis of the relation between computational thinking skills and various variables with the structural equation model (Hatice Yildiz Durak, Mustafa Saritepeci) (2017)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Empowering learners with tools in CS education - Physical computing in secondary schools (Mareen Grillenberger, Ralf Romeike) (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- Applying a Gesture Taxonomy to Introductory Computing Concepts (Amber Solomon, Mark Guzdial, Betsy DiSalvo, Ben Rydal Shapiro) (2018)
- From Embedded Systems to Physical Computing - Challenges of the Digital World in Secondary Computer Science Education (Mareen Przybylla) (2018)
- Informatics in Schools: Fundamentals of Computer Science and Software Engineering (Sergei Pozdniakov, Valentina Dagienė) (2018)
- How an Ambitious Informatics Curriculum Can Influence Algebraic Thinking of Primary School Children (Francesca Agatolio, Fabio Albanese, Michele Moro)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- Concepts before coding - non-programming interactives to advance learning of introductory programming concepts in middle school (Shuchi Grover, Nicholas Jackiw, Patrik Lundh) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- ITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland, UK, July 15-17, 2019 (Bruce Scharlau, Roger McDermott, Arnold Pears, Mihaela Sabin) (2019)
- Making CS Learning Visible - Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms (Amber Solomon, Vanessa Oguamanam, Mark Guzdial, Betsy DiSalvo) (2019)
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- From 'Use' to 'Choose' - Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report) (Nicholas Lytle, Veronica Cateté, Amy Isvik, Danielle Boulden, Yihuan Dong, Eric N. Wiebe, Tiffany Barnes) (2019)
- The Charisma Machine - The Life, Death, and Legacy of One Laptop per Child (Morgan Ames) (2019)
- «Technological Pedagogical Content Knowledge» als Leitmodell medienpädagogischer Kompetenz (Mirjam Schmid, Dominik Petko) (2020)
- Jahrbuch Medienpädagogik 17 - Lernen mit und über Medien in einer digitalen Welt (Klaus Rummler, Ilka Koppel, Sandra Aßmann, Patrick Bettinger, Karsten D. Wolf) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- Longitudinal approach for introducing programming in italian primary school (Augusto Chioccariello, Rosa Bottino, Sabrina Panesi, Laura Freina) (2020)
- The turtle and the mouse - how constructivist learning theory shaped artificial intelligence and educational technology in the 1960s (Barbra Hof) (2020)
- Code as Creative Medium (Golan Levin, Tega Brain) (2021)
- Informatik für alle - Beitrag und exemplarische Ausgestaltung informatischer Bildung als Grundlage für Bildung in der digitalen Transformation (Stefan Seegerer) (2021)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- Why Young Programmers Should Make Game Art - A Study from a Game-Making Course (Mária Karpielová, Karolína Miková)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 2. Computational Thinking Today (Shuchi Grover)
- 4. Democracy and Computation - A Normative Perspective on the Magic of the New Millennium (Ulf Dalvad Berthelsen, Carsten Fogh Nielsen)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- Addressing challenges of constructionist modeling of adaptive systems (Uwe Lorenz, Ralf Romeike) (2022)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Why and How to Teach Physical Computing - Research and Practice in Computer Science Education at Secondary Schools (Mareen Grillenberger) (2023)
- Programmieren in der Grundschule - Eine Design-Based-Research-Studie (Katharina Geldreich) (2023)
- Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education - 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23–25, 2023 (Jean-Philippe Pellet, Gabriel Parriaux) (2023)
- Education and Awareness for Artificial Intelligence (Martin Kandlhofer, Petra Weixelbraun, Manuel Menzinger, Gerald Steinbauer-Wagner, Ágoston Kemenesi)
- Combining Models to Orchestrate an Instructional Scenario Fostering Computational Thinking in Educational Robotics (Frankie Dubois, Stephanie Burton, Patrick Wang, Morgane Chevalier)
- Wirksamer Informatikunterricht (Dennis Komm) (2024)
Volltexte
Situating Constructionism: Artikel als Volltext (: , 45 kByte; : 2021-03-21) |