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Bücher von Adele Goldberg
2 Texte von Adele Goldberg
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
1977 | 6, 10, 17, 3, 1, 1, 7, 3, 6, 8, 3, 2 | Personal Dynamic Media (Alan Kay, Adele Goldberg) erschienen in The New Media Reader (Seite 391 - 404) | Text | |
1977 | 6, 10, 17, 3, 1, 1, 7, 3, 6, 8, 3, 2 | Personal Dynamic Media (Alan Kay, Adele Goldberg) erschienen in Multimedia | Text |
Definitionen von Adele Goldberg
Dynabook |
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Bemerkungen von Adele Goldberg
Von Adele Goldberg gibt es im Biblionetz Bemerkungen zu:
Texte KB IB clear | Personal Dynamic Media |
Aussagen KB IB clear | Digitalisierung fördert Konvergenz |
Begriffe KB IB clear | DynabookDynabook |
Zeitleiste
CoautorInnen
Alan Kay, David Robson
Zitationsnetz
Begriffswolke von Adele Goldberg
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
39 Erwähnungen
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- The Design of Personal Mobile Technologies for Lifelong Learning (Mike Sharples) (2000)
- Squeak - Object-oriented design with multimedia applications (Mark Guzdial) (2000)
- Teaching the Nintendo Generation to Program (Mark Guzdial, Elliot Soloway) (2002)
- Text Entry for Mobile Computing - Models and Methods, Theory and Practice (I. Scott MacKenzie, R. William Soukoreff) (2002)
- The Dream Machine - J.C.R. Licklider and the Revolution That Made Computing Personal (M. Mitchell Waldrop) (2002)
- Never Mind the Laptops - Kids, Computers, and the Transformation of Learning (Bob Johnstone) (2003)
- Computers for Communication, Not Calculation - Media as a Motivation and Context for Learning (Andrea Forte, Mark Guzdial) (2004)
- Use of Collaborative Multimedia in Computer Science Classes (Mark Guzdial) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Didaktik der Notebook-Universität - Mobiles Lernen auf dem Digitalen Campus (Michael Kerres, Marco Kalz, Jörg Stratmann, Claudia de Witt) (2004)
- Nur ein neues Werkzeug? - Zur Bedeutung von Medienbildung an der Notebook-Universität (Heidi Schelhowe)
- Personal Information Organisation - Studies on User-Appropriate Classification and Retrieval Strategies and their Implications for Information Management Systems Design (Pamela Ravasio) (2004)
- Globale Medienkultur - Technik, Geschichte, Theorien (Frank Hartmann) (2006)
- International Journal of Computer-Supported Collaborative Learning, Volume 1 (2006)
- Situating CoWeb - A scholarship of application (Mark Guzdial, Jochen Rick) (2006)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 9. Users’ Theories on the Desktop Metaphor - or why we should seek metaphor-free interfaces (Pamela Ravasio, Vincent Tscherter)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- WikiSym 2007 (2007)
- Constructing Text - Wiki as a Toolkit for (Collaborative?) Learning (Andrea Forte, Amy Bruckman)
- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- A Bitter Pill to Swallow - The Rise and Fall of the Tablet Computer (Paul Atkinson) (2008)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- Looking Toward the Future of Technology-Enhanced Education (Martin Ebner, Mandy Schiefner) (2009)
- Technology enhanced collaborative learning in projects - Dimensions of knowledge building: student’s activity, collaboration and communication (Michele Notari) (2012)
- Software Takes Command (Lev Manovich) (2013)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Great Principles of Computing (Peter Denning, Craig Martell) (2015)
- Digitale Datenbanken - Eine Medientheorie im Zeitalter von Big Data (Marcus Burkhardt) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 59. Constructive Interaction on Collaborative Programming - Case Study for Grade 6 Students Group (Sayaka Tohyama, Yoshiaki Matsuzawa, Shohei Yokoyama, Teppei Koguchi, Yugo Takeuchi)
- Die Rolle der Kernprinzipien von Cultural Software in der Gestaltung von Schulentwicklungsprojekten (Ekaterina Anokhina) (2017)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Frühe informatische Bildung - Ziele und Gelingensbedingungen für den Elementar- und Primarbereich - Wissenschaftliche Untersuchungen zur Arbeit der Stiftung "Haus der kleinen Forscher" (Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder, Carsten Schulte) (2018)
- The Code - Silicon Valley and the Remaking of America (Margaret O’Mara) (2019)
- The Cambridge Handbook of Computing Education Research (Sally Fincher, Anthony V. Robins) (2019)
- Schools and Screens - A Watchful History (Victoria Cain) (2021)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 10. Integrating Computing through Task-Specific Programming for Disciplinary Relevance - Considerations and Examples (Mark Guzdial, Tamara Shreiner)
- Learning to Program Matters for Liberal Arts and Sciences Students in the Age of AI (Mark Guzdial) (2024)
Volltexte
Smalltalk-80: Gesamtes Buch als Volltext (: , 10741 kByte; : 2020-11-28) | |
Personal Dynamic Media: Artikel als Volltext (: , 984 kByte) |