Personal Dynamic MediaAlan Kay, Adele Goldberg
Erstpublikation in: Computer 10(3):31-41
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Zusammenfassungen

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Possibly one of the most important, but least read articles in computing. It sees impacts beyond computer graphics. Started Apple Mac and Lisa technology. The next logical step after V. Bush's Memex.
Von Marcus Denker, erfasst im Biblionetz am 25.07.2004
Certain aspects of notebook computing weren’t foretold in the essay that follows - even though the Dynabook idea is among the most influential and prescient of the past thirty years. While Kay and Goldberg predicted that businesspeople could carry along - the last several weeks of correspondence in a structured cross-indexed form - and wireless communications capability was an essential part of the Dynabook concept, they didn’t emphasize how notebook computers (and other personal computers) would find so much use as networked communication devices. They highlighted the potential creative uses of the computer, but did not suggest the ways in which notebook computers are now used as media players, playing DVDs in coach class on airplanes or sending from MP3s through earphones to students as they toil over textbooks in libraries. Even within Dynabook project, so extraordinary in creating notebook computing and charting a course quarter-century of computer evolution that would follow was not completely prefigured.
Von Nick Montfort, Noah Wardrip-Fruin 
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![]() Zitate | The medium is the message. (Marshall McLuhan) |
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29 Erwähnungen 
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- The Design of Personal Mobile Technologies for Lifelong Learning (Mike Sharples) (2000)
- Squeak - Object-oriented design with multimedia applications (Mark Guzdial) (2000)
- Teaching the Nintendo Generation to Program (Mark Guzdial, Elliot Soloway) (2002)
- Text Entry for Mobile Computing - Models and Methods, Theory and Practice (I. Scott MacKenzie, R. William Soukoreff) (2002)
- Never Mind the Laptops - Kids, Computers, and the Transformation of Learning (Bob Johnstone) (2003)
- Computers for Communication, Not Calculation - Media as a Motivation and Context for Learning (Andrea Forte, Mark Guzdial) (2004)
- Use of Collaborative Multimedia in Computer Science Classes (Mark Guzdial) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Didaktik der Notebook-Universität - Mobiles Lernen auf dem Digitalen Campus (Michael Kerres, Marco Kalz, Jörg Stratmann, Claudia de Witt) (2004)
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- Personal Information Organisation - Studies on User-Appropriate Classification and Retrieval Strategies and their Implications for Information Management Systems Design (Pamela Ravasio) (2004)
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- International Journal of Computer-Supported Collaborative Learning, Volume 1 (2006)
- Situating CoWeb - A scholarship of application (Mark Guzdial, Jochen Rick) (2006)
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- 9. Users’ Theories on the Desktop Metaphor - or why we should seek metaphor-free interfaces (Pamela Ravasio, Vincent Tscherter)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- WikiSym 2007 (2007)
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- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- A Bitter Pill to Swallow - The Rise and Fall of the Tablet Computer (Paul Atkinson) (2008)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- Looking Toward the Future of Technology-Enhanced Education (Martin Ebner, Mandy Schiefner) (2009)
- Technology enhanced collaborative learning in projects - Dimensions of knowledge building: student’s activity, collaboration and communication (Michele Notari) (2012)
- Software Takes Command (Lev Manovich) (2013)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Digitale Datenbanken - Eine Medientheorie im Zeitalter von Big Data (Marcus Burkhardt) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Die Rolle der Kernprinzipien von Cultural Software in der Gestaltung von Schulentwicklungsprojekten (Ekaterina Anokhina) (2017)
- Frühe informatische Bildung - Ziele und Gelingensbedingungen für den Elementar- und Primarbereich - Wissenschaftliche Untersuchungen zur Arbeit der Stiftung "Haus der kleinen Forscher" (Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder, Carsten Schulte) (2018)
- The Cambridge Handbook of Computing Education Research (Sally Fincher, Anthony V. Robins) (2019)
- 1. The History of Computing Education Research (Mark Guzdial, Benedict du Boulay) (2019)
- 1. The History of Computing Education Research (Mark Guzdial, Benedict du Boulay) (2019)