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2 Bücher von Tiffany Barnes
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017
(Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)Proceedings of the 49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018, Baltimore, MD, USA, February 21-24, 2018
(Tiffany Barnes, Daniel D. Garcia, Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones) (2018)36 Texte von Tiffany Barnes
Jahr | Volltext | Abrufe | Text | Texttyp |
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2006 | Digital gaming as a vehicle for learning (Ursula Wolz, Tiffany Barnes, Ian Parberry, Michael R. Wick) erschienen in SIGCSE 2006 (Seite 394 - 395) | Konferenz-Paper | ||
2007 | Game2Learn - building CS1 learning games for retention (Tiffany Barnes, Heather Richter, Eve Powell, Amanda Chaffin, Alex Godwin) erschienen in ITiCSE 2007 (Seite 121 - 125) | Konferenz-Paper | ||
2008 | Wu's castle - teaching arrays and loops in a game (Michael Eagle, Tiffany Barnes) erschienen in ITiCSE 2008 (Seite 245 - 249) | Konferenz-Paper | ||
2008 | Improving retention and graduate recruitment through immersive research experiences for undergraduates (Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer, Eve Powell, Lauren Cairco) erschienen in SIGCSE 2008 (Seite 466 - 470) | Konferenz-Paper | ||
2009 | Experimental evaluation of an educational game for improved learning in introductory computing (Michael Eagle, Tiffany Barnes) erschienen in SIGCSE 2009 (Seite 321 - 325) | Konferenz-Paper | ||
2009 | Girls do like playing and creating games (Ursula Wolz, Tiffany Barnes, Jessica D. Bayliss, Jamie Cromack) erschienen in SIGCSE 2009 (Seite 199 - 200) | Konferenz-Paper | ||
2010 | Applying service learning to computer science - attracting and engaging under-represented students (Teresa A. Dahlberg, Tiffany Barnes, Kim Buch, Karen Bean) erschienen in Computer Science Education 3/2010 (Seite 169 - 180) | Journal-Artikel | ||
2010 | SNAG - using social networking games to increase student retention in computer science (Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes) erschienen in ITiCSE 2010 (Seite 142 - 146) | Konferenz-Paper | ||
2011 | Experimental evaluation of BeadLoom game - how adding game elements to an educational tool improves motivation and learning (Acey Kreisler Boyce, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes) erschienen in ITiCSE 2011 (Seite 243 - 247) | Konferenz-Paper | ||
2011 | CS principles - piloting a new course at national scale (Owen L. Astrachan, Tiffany Barnes, Daniel D. Garcia, Jody Paul, Beth Simon, Larry Snyder) erschienen in SIGCSE 2011 (Seite 397 - 398) | Konferenz-Paper | ||
2012 | AP CS principles and the 'beauty and joy of computing' curriculum (abstract only) (Brian Harvey, Tiffany Barnes, Luke Segars) erschienen in SIGCSE 2012 (Seite 677 - 677) | Konferenz-Paper | ||
2012 | AP CS principles and the beauty and joy of computing curriculum (abstract only) (Daniel D. Garcia, Brian Harvey, Tiffany Barnes, Luke Segars, Eugene Lemon, Sean Morris, Josh Paley) erschienen in SIGCSE 2012 (Seite 660 - 660) | Konferenz-Paper | ||
2012 | A learning objective focused methodology for the design and evaluation of game-based tutors (Michael John Eagle, Tiffany Barnes) erschienen in SIGCSE 2012 (Seite 99 - 104) | Konferenz-Paper | ||
2013 | Using sequential pattern mining to increase graph comprehension in intelligent tutoring system student data (abstract only) (Aaron Springer, Matthew W. Johnson, Michael Eagle, Tiffany Barnes) erschienen in SIGCSE 2013 (Seite 732 - 732) | Konferenz-Paper | ||
2013 | Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only) (Tiffany Barnes, Acey Kreisler Boyce, Veronica Cateté, Katelyn Doran, Andrew Hicks, Leslie Keller) erschienen in SIGCSE 2013 (Seite 767 - 767) | Konferenz-Paper | ||
2013 | SNAP! (build your own blocks) (abstract only) (Brian Harvey, Daniel D. Garcia, Tiffany Barnes, Nathaniel Titterton, Daniel Armendariz, Luke Segars, Eugene Lemon, Sean Morris, Josh Paley) erschienen in SIGCSE 2013 (Seite 759 - 759) | Konferenz-Paper | ||
2014 | Making games and apps in introductory computer science (abstract only) (Tiffany Barnes, Veronica Cateté, Andrew Hicks, Barry W. Peddycord III) erschienen in SIGCSE 2014 (Seite 739 - 739) | Konferenz-Paper | ||
2014 | AP CS principles and the beauty and joy of computing curriculum (abstract only) (Daniel D. Garcia, Brian Harvey, Tiffany Barnes, Daniel Armendariz, Jon McKinsey, Zachary MacHardy, Omoju Miller, Barry W. Peddycord III, Eugene Lemon, Sean Morris, Josh Paley) erschienen in SIGCSE 2014 (Seite 746 - 746) | Konferenz-Paper | ||
2014 | Use and development of entertainment technologies in after school STEM program (Veronica Cateté, Kathleen Wassell, Tiffany Barnes) erschienen in SIGCSE 2014 (Seite 163 - 168) | Konferenz-Paper | ||
2015 | Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only) (Veronica Cateté, Barry W. Peddycord III, Tiffany Barnes) erschienen in SIGCSE 2015 (Seite 709 - 709) | Konferenz-Paper | ||
2015 | 5, 4, 7, 3, 1, 3, 5, 3, 2, 7, 4, 2 | Comparing Textual and Block Interfaces in a Novice Programming Environment (Thomas W. Price, Tiffany Barnes) erschienen in ICER 2015 (Seite 91 - 99) | Konferenz-Paper | |
2015 | Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson - (Abstract Only) (Jennifer Albert, Barry W. Peddycord III, Tiffany Barnes) erschienen in SIGCSE 2015 (Seite 679 - 679) | Abstract | ||
2016 | Evaluation of a Frame-based Programming Editor (Thomas W. Price, Neil C. C. Brown, Dragan Lipovac, Tiffany Barnes, Michael Kölling) erschienen in ICER 2016 (Seite 33 - 42) | Konferenz-Paper | ||
2016 | Lessons Learned from «BJC» CS Principles Professional Development (Thomas W. Price, Veronica Cateté, Jennifer Albert, Tiffany Barnes, Daniel D. Garcia) erschienen in SIGCSE 2016 (Seite 467 - 472) | Konferenz-Paper | ||
2017 | 3, 4, 4, 5, 11, 1, 1, 4, 4, 1, 4, 2 | Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors (Thomas W. Price, Zhongxiu Liu, Veronica Cateté, Tiffany Barnes) erschienen in ICER 2017 (Seite 127 - 135) | Konferenz-Paper | |
2018 | Infusing computational thinking into middle grade science classrooms - lessons learned (Veronica Cateté, Nicholas Lytle, Yihuan Dong, Danielle Boulden, Bita Akram, Jennifer Houchins, Tiffany Barnes, Eric N. Wiebe, James C. Lester, Bradford W. Mott, Kristy Boyer) erschienen in Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018. | Konferenz-Paper | ||
2019 | 3, 3, 7, 5, 2, 2, 4, 3, 4, 5, 2, 3 | Evaluating the Effectiveness of Parsons Problems for Block-based Programming (Rui Zhi, Min Chi, Tiffany Barnes, Thomas W. Price) erschienen in ICER 2019 | Konferenz-Paper | |
2019 | Infusing Computing - Analyzing Teacher Programming Products in K-12 Computational Thinking Professional Development (Yihuan Dong, Veronica Cateté, Nicholas Lytle, Amy Isvik, Tiffany Barnes, Robin Jocius, Jennifer Albert, Deepti Joshi, Richard Robinson, Ashley Andrews) erschienen in ITiCSE 2019 | Konferenz-Paper | ||
2019 | Effects of a Pathfinding Program Visualization on Algorithm Development (Nicholas Lytle, Mark Floryan, Tiffany Barnes) erschienen in SIGCSE 2019 | Konferenz-Paper | ||
2019 | Effective Computer Science Teacher Professional Development - Beauty and Joy of Computing 2018 (Alexandra Milliken, Christa Cody, Veronica Cateté, Tiffany Barnes) erschienen in ITiCSE 2019 | Konferenz-Paper | ||
2019 | Use, Modify, Create - Comparing Computational Thinking Lesson Progressions for STEM Classes (Nicholas Lytle, Veronica Cateté, Danielle Boulden, Yihuan Dong, Jennifer Houchins, Alexandra Milliken, Amy Isvik, Dolly Bounajim, Eric N. Wiebe, Tiffany Barnes) erschienen in ITiCSE 2019 | Konferenz-Paper | ||
2019 | Exploring the Impact of Worked Examples in a Novice Programming Environment (Rui Zhi, Thomas W. Price, Samiha Marwan, Alexandra Milliken, Tiffany Barnes, Min Chi) erschienen in SIGCSE 2019 | Konferenz-Paper | ||
2019 | 4, 7, 6, 5, 7, 2, 7, 2, 3, 3, 2, 4 | From 'Use' to 'Choose' - Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report) (Nicholas Lytle, Veronica Cateté, Amy Isvik, Danielle Boulden, Yihuan Dong, Eric N. Wiebe, Tiffany Barnes) erschienen in Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 | Konferenz-Paper | |
2020 | 10, 15, 10, 5, 1, 1, 4, 5, 10, 6, 4, 14 | Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science (Samiha Marwan, Ge Gao, Susan R. Fisk, Thomas W. Price, Tiffany Barnes) erschienen in ICER 2020 (Seite 194 - 203) | Konferenz-Paper | |
2020 | 2, 4, 2, 5, 7, 11, 4, 4, 3, 2, 4, 1 | A block-based modeling curriculum for teaching middle grade science students about Covid-19 (Veronica Cateté, Nicholas Lytle, Danielle Boulden, Madeline Hinckle, Eric N. Wiebe, Tiffany Barnes) erschienen in WiPSCE '20 | Konferenz-Paper | |
2023 | Project-Based Software Engineering Curriculum for Secondary Students (Isabella Gransbury, Janet Brock, Emily Root, Veronica Cateté, Tiffany Barnes, Shuchi Grover, Ákos Lédeczi) erschienen in WIPSCE '23 | Konferenz-Paper |
Definitionen von Tiffany Barnes
blockbasierte Programmierumgebungen |
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Parsons Probleme |
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Bemerkungen von Tiffany Barnes
Von Tiffany Barnes gibt es im Biblionetz Bemerkungen zu:
Texte KB IB clear | A block-based modeling curriculum for teaching middle grade science students about Covid-19, A learning objective focused methodology for the design and evaluation of game-based tutors, Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science, AP CS principles and the beauty and joy of computing curriculum (abstract only), AP CS principles and the beauty and joy of computing curriculum (abstract only), AP CS principles and the 'beauty and joy of computing' curriculum (abstract only), Applying service learning to computer science, Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only), Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only), Comparing Textual and Block Interfaces in a Novice Programming Environment, CS principles, Effective Computer Science Teacher Professional Development, Effects of a Pathfinding Program Visualization on Algorithm Development, Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson, Evaluating the Effectiveness of Parsons Problems for Block-based Programming, Evaluation of a Frame-based Programming Editor, Experimental evaluation of an educational game for improved learning in introductory computing, Exploring the Impact of Worked Examples in a Novice Programming Environment, Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors, From 'Use' to 'Choose', Improving retention and graduate recruitment through immersive research experiences for undergraduates, Infusing computational thinking into middle grade science classrooms, Infusing Computing, Lessons Learned from «BJC» CS Principles Professional Development, Making games and apps in introductory computer science (abstract only), Project-Based Software Engineering Curriculum for Secondary Students, SNAP! (build your own blocks) (abstract only), Use and development of entertainment technologies in after school STEM program, Using sequential pattern mining to increase graph comprehension in intelligent tutoring system student data (abstract only) |
Aussagen KB IB clear | Blockbasierte Sprachen erleichtern den Einstieg ins Programmierenblock programming interfaces improve novice programming performance |
Begriffe KB IB clear | Parsons ProblemeParsons Problems |
Zeitleiste
CoautorInnen
Bita Akram, Jennifer Albert, Ashley Andrews, Daniel Armendariz, Owen L. Astrachan, Jessica D. Bayliss, Karen Bean, Danielle Boulden, Dolly Bounajim, Acey Kreisler Boyce, Kristy Boyer, Janet Brock, Neil C. C. Brown, Kim Buch, Lauren Cairco, Antoine Campbell, Michael E. Caspersen, Veronica Cateté, Amanda Chaffin, Sandhya Rani Charugulla, Min Chi, Christa Cody, Jamie Cromack, Dustin Culler, Teresa A. Dahlberg, Yihuan Dong, Katelyn Doran, Michael Eagle, Stephen H. Edwards, Samantha L. Finkelstein, Mark Floryan, Ge Gao, Daniel D. Garcia, Alex Godwin, Isabella Gransbury, Shuchi Grover, Brian Harvey, Elizabeth K. Hawthorne, Andrew Hicks, Madeline Hinckle, Jennifer Houchins, Amy Isvik, Robin Jocius, Michael John Eagle, Matthew W. Johnson, Deepti Joshi, Leslie Keller, Michael Kölling, Ákos Lédeczi, Eugene Lemon, James C. Lester, Dragan Lipovac, Zhongxiu Liu, Nicholas Lytle, Zachary MacHardy, Samiha Marwan, Jon McKinsey, Omoju Miller, Alexandra Milliken, Sean Morris, Bradford W. Mott, Josh Paley, Ian Parberry, Jody Paul, Barry W. Peddycord III, Manuel A. Pérez-Quiñones, Shaun Pickford, Eve Powell, Thomas W. Price, Susan R. Fisk, Heather Richter, Richard Robinson, Emily Root, Audrey Rorrer, Luke Segars, Beth Simon, Larry Snyder, Aaron Springer, Nathaniel Titterton, Kathleen Wassell, Michael R. Wick, Eric N. Wiebe, Ursula Wolz, Rui Zhi,
Zitationsnetz
Begriffswolke von Tiffany Barnes
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
23 Erwähnungen
- ICER 2013 - International Computing Education Research Conference, ICER '13, La Jolla, CA, USA, August 12-14, 2013 (Beth Simon, Alison Clear, Quintin I. Cutts) (2013)
- Modeling the learning progressions of computational thinking of primary grade students (Linda M. Seiter, Brendan Foreman) (2013)
- Research on e-Learning and ICT in Education - Technological, Pedagogical and Instructional Perspectives (Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis) (2014)
- 7. Educational Games for Teaching Computer Programming (Christos Malliarakis, Maya Satratzemi, Stelios Xinogalos) (2014)
- Strategisches Studienmarketing zur Begünstigung der Aufnahme eines Informatik-Studiums (Christian Götz) (2015)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- SIGCSE 2017 - Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017 (Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
- From Blocks to Text and Back - Programming Patterns in a Dual-Modality Environment (David Weintrop, Nathan R. Holbert) (2017)
- Bringing Undergraduate Research Experience in Non-R1 Institutions (Farzana Rahman, Helen H. Hu, Dennis Brylow, Clif Kussmaul) (2017)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- ICLS 2018 1/3 (2018)
- Blocks or Text? - How Programming Language Modality Makes a Difference in Assessing Underrepresented Populations (David Weintrop, Heather Killen, Baker Franke)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- Evaluating the Effectiveness of Parsons Problems for Block-based Programming (Rui Zhi, Min Chi, Tiffany Barnes, Thomas W. Price) (2019)
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- From 'Use' to 'Choose' - Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report) (Nicholas Lytle, Veronica Cateté, Amy Isvik, Danielle Boulden, Yihuan Dong, Eric N. Wiebe, Tiffany Barnes) (2019)
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science (Samiha Marwan, Ge Gao, Susan R. Fisk, Thomas W. Price, Tiffany Barnes) (2020)
- Exploring Student Behavior Using the TIPP&SEE Learning Strategy (Diana Franklin, Jean Salac, Zachary Crenshaw, Saranya Turimella, Zipporah Klain, Marco Anaya, Cathy Thomas) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- A block-based modeling curriculum for teaching middle grade science students about Covid-19 (Veronica Cateté, Nicholas Lytle, Danielle Boulden, Madeline Hinckle, Eric N. Wiebe, Tiffany Barnes) (2020)
- Informatics in Schools: Engaging Learners in Computational Thinking - 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16-18, 2020 Proceedings (Külli Kori, Mart Laanpere) (2020)
- Upper- and Lower-Secondary Students’ Motivation to Study Computer Science (Külli Kori, Piret Luik)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- Problems, Professional Development and Reflection - Experiences of High-School Computer Science Teachers in Serbia (Vojislav Vujošević)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- The Roles of Confidence and Perceived Usefulness in Female Student Engagement in High School Computing Science (Sultanah Albakri, Mireilla Bikanga Ada, Alistair Morrison) (2023)
- Informatikunterricht im Zyklus 2: Variablen - Eine Design-Based-Research Studie (Lea Gisler) (2024)
Volltexte
Improving retention and graduate recruitment through immersive research experiences for undergraduates: Fulltext at the ACM Digital Library (: , 284 kByte; : 2020-11-28) | |
Experimental evaluation of an educational game for improved learning in introductory computing: Fulltext at the ACM Digital Library (: , 988 kByte; : 2020-11-28) | |
A learning objective focused methodology for the design and evaluation of game-based tutors: Fulltext at the ACM Digital Library (: , 1017 kByte; : 2020-11-28) | |
Use and development of entertainment technologies in after school STEM program: Fulltext at the ACM Digital Library (: , 854 kByte; : 2020-11-28) | |
Applying service learning to computer science: Artikel als Volltext (: , 106 kByte; : 2020-11-28) | |
From 'Use' to 'Choose': Artikel als Volltext (: , 1305 kByte; : ) | |
Infusing computational thinking into middle grade science classrooms: Fulltext at the ACM Digital Library (: , 486 kByte; : ) | |
Exploring the Impact of Worked Examples in a Novice Programming Environment: Fulltext at the ACM Digital Library (: , 1935 kByte; : ) | |
Effects of a Pathfinding Program Visualization on Algorithm Development: Fulltext at the ACM Digital Library (: , 2248 kByte; : ) | |
Evaluating the Effectiveness of Parsons Problems for Block-based Programming: Fulltext at the ACM Digital Library (: , 2495 kByte; : 2021-03-21) | |
Infusing Computing: Fulltext at the ACM Digital Library (: , 980 kByte; : ) | |
Effective Computer Science Teacher Professional Development: Fulltext at the ACM Digital Library (: , 945 kByte; : 2021-03-21) | |
Use, Modify, Create: Fulltext at the ACM Digital Library (: , 1055 kByte; : 2021-03-21) | |
Adaptive Immediate Feedback Can Improve Novice Programming Engagement and Intention to Persist in Computer Science: Fulltext at the ACM Digital Library (: , 2438 kByte; : ) | |
A block-based modeling curriculum for teaching middle grade science students about Covid-19: Fulltext at the ACM Digital Library (: , 458 kByte; : ) | |
Project-Based Software Engineering Curriculum for Secondary Students: Fulltext at the ACM Digital Library (: , 594 kByte; : ) | |
Digital gaming as a vehicle for learning: Fulltext at the ACM Digital Library (: , 35 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28) | |
Girls do like playing and creating games: Fulltext at the ACM Digital Library (: , 381 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
CS principles: Fulltext at the ACM Digital Library (: , 420 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
Comparing Textual and Block Interfaces in a Novice Programming Environment: Fulltext at the ACM Digital Library (: , 867 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-04-28) | |
Lessons Learned from "BJC" CS Principles Professional Development: Fulltext at the ACM Digital Library (: , 749 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28) | |
Evaluation of a Frame-based Programming Editor: Fulltext at the ACM Digital Library (: , 1413 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28) | |
Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors: Fulltext at the ACM Digital Library (: , 539 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) |