Zusammenfassungen
Von Klappentext im Buch The Charisma Machine (2019)
The quickest possible summary of the book might be that Negroponte convinced a bunch of people to buy into his vision for the XO laptop, and he turned out to be wrong. The point of the book isn’t the punchline, but is Morgan’s storytelling and empathy that she has for all the participants in the narrative. She understands the big and important vision that Negroponte was promoting and why he was promoting it. She develops the construct of "charisma" to explain why people bought in to this vision. Most of all, she has empathy for the teachers and children who tried to use the XO laptop — mostly unsuccessfully.
Von Mark Guzdial im Text Developing Computational Solutions With Humility (2020) In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite ist failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development.
Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by ist claims of access to educational opportunities previously out of reach. Behind ist promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning.
Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.
Von Klappentext im Buch The Charisma Machine (2019) Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by ist claims of access to educational opportunities previously out of reach. Behind ist promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning.
Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.
One Laptop per Child serves as a case study in the complicated consequences of technological utopianism. The puzzle of this book is to untangle what made this project and its laptop so captivating and even the most outrageous claims about it so compelling. Despite OLPC’s high profile, hailing from the MIT Media Lab and becoming known around the world, very little is known about how the project’s laptops have been used day to day and what impact they have had—a gap this book will fill. But the reasons this is important go beyond mere historical interest. We will see that the same utopian impulses that inspired OLPC had also inspired previous starry-eyed projects in education and development—and they have continued to inspire subsequent projects, from massive open online courses (or MOOCs) to makerspaces, from technology-centric charter schools to coding boot camps. All of these projects have had material effects in the world, some positive, some negative. Although I will explore these dimensions, my primary goal here is not to pass judgment on what counts as a good intervention. More importantly, all of them have failed to achieve their utopian goals—yet it seems as if many technologists, designers, educators, policy makers, and others have failed to learn lessons from them, instead remaining moonstruck about the potential for technological transformation.
This book is thus more than just an account of One Laptop per Child. It is a cautionary tale about technology hype that explains how technologies become charismatic and what the consequences of that charisma can be. We will reach a half century into the past and across the globe to critically examine the consequences of utopia-inspired design, technology’s role in play and learning, and the sometimes-fuzzy divide between education and entertainment. We will begin with this central question: why did so many so enthusiastically accept Negroponte’s and OLPC’s claims—especially when similar promises had been made and broken before? Then, we will explore how these promises were kept, broken, or transformed when OLPC’s laptops were put to use. Were the charismatic visions of OLPC compelling—or even recognizable—to the project’s intended audience of children in the Global South? Finally, we will examine OLPC’s legacy. How have the same promises lived on in new projects, even after the dissolution of the original One Laptop per Child foundation and its apparent failure to achieve its lofty goals?
Von Morgan Ames im Buch The Charisma Machine (2019) This book is thus more than just an account of One Laptop per Child. It is a cautionary tale about technology hype that explains how technologies become charismatic and what the consequences of that charisma can be. We will reach a half century into the past and across the globe to critically examine the consequences of utopia-inspired design, technology’s role in play and learning, and the sometimes-fuzzy divide between education and entertainment. We will begin with this central question: why did so many so enthusiastically accept Negroponte’s and OLPC’s claims—especially when similar promises had been made and broken before? Then, we will explore how these promises were kept, broken, or transformed when OLPC’s laptops were put to use. Were the charismatic visions of OLPC compelling—or even recognizable—to the project’s intended audience of children in the Global South? Finally, we will examine OLPC’s legacy. How have the same promises lived on in new projects, even after the dissolution of the original One Laptop per Child foundation and its apparent failure to achieve its lofty goals?
Bemerkungen zu diesem Buch
Warum ich dieses Buch erfasst habe: Ich fand die Idee hinter OLPC auch viele Jahre spannend und inspirierend. Insofern ist es relevant, diese kritische Betrachtung des Projekts zu lesen.
Von Beat Döbeli Honegger, erfasst im Biblionetz am 06.08.2020Kapitel
- 1. OLPC’s Charismatic Roots - Constructionism, MIT’s Hacker Culture, and the Technically Precocious Boy
- 2. Making the Charisma Machine - Nostalgic Design and OLPC’s XO Laptop
- 3. Translating Charisma in Paraguay
- 4. Little Toys, Media Machines, and the Limits of Charisma
- 5. The Learning Machine and Charisma’s Cruel Optimism
- 6. Performing Development
- 7. Conclusion
Dieses Buch erwähnt ...
Personen KB IB clear | Lars Bo Andersen , Arjun Appadurai , Analí Baraibar , Sonja Baumer , Genevieve Bell , Nick Bilton , Matteo Bittanti , danah boyd , Karen Brennan , John Seely Brown , Corinne Büching , Michel Callon , Katie Clinton , Rachel Cody , Allan Collins , Larry Cuban , Paul Dourish , P. Duguid , Evelyn Eastmond , Paul N. Edwards , Nathan L. Ensmenger , Helena Ferro , Allan Fisher , Idit Harel , Becky Herr-Stephenson , Heather Horst , Mizuko Ito , Henry Jenkins , Mary Lou Jepsen , Yasmin B. Kafai , Rob Kling , Timothy D. Koschmann , D. Midian Kurland , Patricia G. Lange , Bruno Latour , John Law , Steven Levy , Dilan Mahendran , John Maloney , Jane Margolis , Katynka Z. Martínez , Tina Matuchniak , Marshall McLuhan , Amon Millner , Andrés Monroy-Hernández , Vincent Mosco , Nicholas Negroponte , Pablo Pagés , Seymour Papert , C.J. Pascoe , Roy Pea , Laura Pérez , Martín Pérez , Dan Perkel , Ravi Purushotma , Mitchel Resnick , Laura Robinson , Alice J. Robison , Eric Rosenbaum , Natalie Rusk , Ignacio Salamano , Jay Silver , Brian Silverman , Christo Sims , Lisa Tripp , Julia Walter-Herrmann , Mark Warschauer , Margaret Weigel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Bildungeducation (Bildung) , Charisma , Chromebook , Computercomputer , Coursera , Curriculum / Lehrplancurriculum , Digitalisierung , Google , Hackerhacker , Hardwarehardware , Khan Academy , Kinderchildren , Konstruktionismusconstructionism , Kreativitätcreativity , LehrerInteacher , Lernenlearning , maker movementmaker movement , Media Lab (MIT)Media Lab (MIT) , MIT , MOOCMassive Open Online Course , Notebooklaptop , OLPCOne Laptop per Child Project , Programmierenprogramming , Programmierkonzepteprogramming concepts , Schuleschool , Scratch , Softwaresoftware , TabletTablet , Technologietechnology , Udacity | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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7 Erwähnungen
- Developing Computational Solutions With Humility - Recommending Morgan Ames' 'The Charisma Machine' (Mark Guzdial) (2020)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- Introduction
- 6. The Edtech Matthew Effect
- Gymnasiale Bildung in der digitalen Gesellschaft - Überlegungen und Empfehlungen des Schweizerischen Wissenschaftsrates SWR (Schweizerischer Wissenschafts- und Innovationsrat, Michael Geiss) (2021)
- Education andTechnology - Key Issues and Debates (3rd edition) (Neil Selwyn) (2022)
- Was macht die Digitalisierung mit der Politik? (Björn Klein, Robin Schmidt) (2022)
- Digitalpolitik und Pädagogik - Zur Politik der technologischen Lösung pädagogischer Probleme und der pädagogischen Lösung technologiepolitischer Probleme – und darüber hinaus (Robin Schmidt)
- Visible Learning: The Sequel - A Synthesis of Over 2,100 Meta-Analyses Relating to Achievement (John Hattie) (2023)
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Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Aufgrund der vielen Verknüpfungen im Biblionetz scheint er sich intensiver damit befasst zu haben. Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.