game-based learning game-based learning
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Definitionen
The term ‘digital game-based learning’
describes the idea to build fully functional video games (with game rules and an
own game world) and cover one or multiple learning topics by deeply integrating
them in the game. The motivational parts of playing a game, like exploration,
challenges and competition, are used to encourage students to learn something or to
apply their knowledge; even without knowing that they actually learn while playing
the game.
Von Michele Notari, Michael Hielscher, Mark King im Buch Mobile Learning Design (2016) im Text Educational Apps Ontology Bemerkungen
If we are to think practically and critically
about DGBL, we need to separate
the hype from the reality.
Von Richard Van Eck im Journal Digital Game-Based Learning (2006) im Text Digital Game-Based Learning We have to ask
ourselves if the
amount of potential
learning is justified
by the amount of
work and time that
will be needed to
implement the
game.
Von Richard Van Eck im Journal Digital Game-Based Learning (2006) im Text Digital Game-Based Learning The existing higher education infrastructure
is ill-prepared to support DGBL.
Computer labs must be appropriately
configured, meaning that they are not
locked down to prevent adjustments to
video resolution or installation of proprietary
drivers and game patches and that
they allow for the ability to save and retrieve
games. Equipment that is not standard,
such as headphones, speakers, and
high-end sound and video cards, must
be included in lab specifications. Given
the increase in the popularity, power, and
sophistication of gaming consoles like the
Xbox 360, higher education institutions
that are serious about supporting DGBL
may even want to change the footprint
of one or more labs to be consoles rather
than PC boxes. Finally, labs must be accessible
for game play outside of class, not
just during class. This will place a heavier
load on the labs, of course, and will necessitate
the formulation of additional usage
policies.
Von Richard Van Eck im Journal Digital Game-Based Learning (2006) im Text Digital Game-Based Learning Verwandte Objeke
Verwandte Begriffe (co-word occurance) |
Häufig erwähnende Personen
Häufig co-zitierte Personen
Karl M.
Kapp
Kapp
M.
Moisseeva
Moisseeva
R.
Steinbeck
Steinbeck
Statistisches Begriffsnetz
3 Einträge in Beats Blog
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Zeitleiste
79 Erwähnungen
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- 1. The Digital Games-Based Learning Revolution
- 2. The Games Generations - How Learners Have Changed
- 5. Fun, Play and Games - What Makes Games Engaging
- 10. True Believers - Digital Game-Based Learning in The Military
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- 2. Are All Games the Same? (P. G. Schrader, Michael McCreery)
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- 13. Innovative Assessment Technologies in Educational Games Designed for Young Students (Benő Csapó, András Lörincz, Gyöngyvér Molnár)
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