AgentSheets
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BiblioMap
Bemerkungen
AgentSheets is an early incarnation of the now popular objects-first philosophy (Barnes & Kölling,
2006). In the spirit of scalability, the visual programming language featured in AgentSheets is highly
accessible to students without any programming background. It lets novices create simple games such
as Frogger in a few hours, yet it is powerful enough to let more experienced programmers create
sophisticated games such as Sims-like games using AI techniques (Repenning, 2006a, 2006b) and
scientific simulations. AgentSheets also supports the transition to traditional programming by letting
students render their visual programs directly into traditional programs. This versatility is essential for
Scalable Game Design.
Von Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna im Text Computational Thinking Patterns (2011) Verwandte Objeke
Verwandte Begriffe (co-word occurance) | AgentCubes(0.27), programming by demonstrationprogramming by demonstration(0.03) |
Relevante Personen
Häufig erwähnende Personen
Häufig co-zitierte Personen
Alexander
Repenning
Repenning
Ashok R.
Basawapatna
Basawapatna
Kyu Han
Koh
Koh
Vicki E.
Bennett
Bennett
Andri
Ioannidou
Ioannidou
Yasmin B.
Kafai
Kafai
Allen
Cypher
Cypher
James
Ambach
Ambach
Hilarie
Nickerson
Nickerson
Alan
Kay
Kay
Catharine
Brand
Brand
Seymour
Papert
Papert
Randy
Pausch
Pausch
Caitlin
Kelleher
Kelleher
David Canfield
Smith
Smith
Fred
Gluck
Gluck
Ryan
Grover
Grover
Susan
Miller
Miller
Muyang
Song
Song
Mitchel
Resnick
Resnick
John
Maloney
Maloney
Dan
Ingalls
Ingalls
Andrea
diSessa
diSessa
Committee on
Information Technology Literacy
Information Technology Literacy
Brian
Silverman
Silverman
Statistisches Begriffsnetz
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
63 Erwähnungen
- Innovative Konzepte für die Ausbildung - 7. GI-Fachtagung Informatik und Schule, INFOS'95, Chemnitz, 25.-28. September 1995 (Sigrid E. Schubert) (1995)
- SIGCSE 1995 - Proceedings of the 26th SIGCSE Technical Symposium on Computer Science Education, 1995, Nashville, Tennessee, USA, March 2-4, 1995 (Cary Laxer, Curt M. White, James E. Miller, Judith L. Gersting) (1995)
- Youngster - a simplified introduction to computing: removing the details so that a child may program (Scott D. Studer, James Taylor, Ken Macie) (1995)
- Tactile Programming (Alexander Repenning, James Ambach) (1996)
- Making programming easier for children (David Canfield Smith, Allen Cypher, Kurt Schmucker) (1996)
- Meta-Design - Design for Designers (Gerhard Fischer, Eric Scharff) (2000)
- Das allmähliche Verschwinden der informationstechnischen Grundbildung - Zum Verhältnis von Informatik und Allgemeinbildung (Ulrike Wilkens) (2000)
- Beyond Adoption to Invention - Teacher-Created Collaborative Activities in Higher Education (Mark Guzdial, Jochen Rick, Colleen Kehoe) (2001)
- Didaktik der Informatik II - Vorlesung an der Universität Dortmund im Wintersemester 2002 (Marco Thomas) (2002)
- A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities - Proposal to the National Science Foundation (Mitchel Resnick, Yasmin B. Kafai, John Maeda) (2003)
- Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Group Cognition - Computer Support for Collaborative Knowledge Building (Gerry Stahl) (2006)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- Puck - A Visual Programming System for Schools (Lutz Kohl) (2008)
- Kompendium multimediales Lernen (Helmut M. Niegemann, Steffi Domagk, Silvia Hessel, Alexandra Hein, Matthias Hupfer, A. Zobel) (2008)
- Computer Supported Collaborative Learning Practices: CSCL2009 Community Events Proceedings (Angélique Dimitracopoulou, Claire O'Malley, Dan Suthers, Peter Reimann) (2009)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- Scalable game design and the development of a checklist for getting computational thinking into public schools (Alexander Repenning, David Webb, Andri Ioannidou) (2010)
- Horizon Report 2010 K-12 Edition (Laurence F. Johnson, Rachel S. Smith, Alan Levine, K. Haywood) (2010)
- Report of a Workshop of Pedagogical Aspects of Computational Thinking (2011)
- Informatik macht Schule - Bemühungen zur Förderung des Informatikunterrichts (Herbert Bruderer) (2011)
- Computational Thinking Patterns (Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna) (2011)
- Programming Goes Back to School - Broadening participation by integrating game design into middle school curricula. (Alexander Repenning) (2012)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- Toward an emergent theory of broadening participation in computer science education (David C. Webb, Alexander Repenning, Kyu Han Koh) (2012)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- ICER 2013 - International Computing Education Research Conference, ICER '13, La Jolla, CA, USA, August 12-14, 2013 (Beth Simon, Alison Clear, Quintin I. Cutts) (2013)
- The zones of proximal flow - guiding students through a space of computational thinking skills and challenges (Ashok R. Basawapatna, Alexander Repenning, Kyu Han Koh, Hilarie Nickerson) (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- Middle school students using Alice - what can we learn from logging data? (Linda L. Werner, Charlie McDowell, Jill Denner) (2013)
- The simulation creation toolkit - an initial exploration into making programming accessible while preserving computational thinking (Ashok R. Basawapatna, Alexander Repenning, Clayton H. Lewis) (2013)
- Computing creativity - divergence in computational thinking (Vicki E. Bennett, Kyu Han Koh, Alexander Repenning) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Spielerisches Kombinieren - Kinder lernen Programmieren - Die Pädagogische Hochschule fördert informatische Bildung bereits bei den Jüngsten (Irène Dietschi) (2014)
- Beyond Minecraft - Facilitating Computational Thinking through Modeling and Programming in 3D (Alexander Repenning, David C. Webb, Catharine Brand, Fred Gluck, Ryan Grover, Susan Miller, Hilarie Nickerson, Muyang Song) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Regelstandards informatische Bildung in der Volksschule des Kantons Solothurn - Wegleitung und Empfehlungen (imedias) (2014)
- Computational Thinking in der Lehrerbildung (Alexander Repenning) (2015)
- SIGCSE 2015 - Kansas City, MO, USA, March 4-7, 2015 (Adrienne Decker, Kurt Eiselt, Carl Alphonce, Jodi Tims) (2015)
- Closing The Cyberlearning Loop - Enabling Teachers To Formatively Assess Student Programming Projects (Ashok Ram Basawapatna, Alexander Repenning, Kyu Han Koh) (2015)
- Floors and Flexibility - Designing a Programming Environment for 4th-6th Grade Classrooms (Charlotte Hill, Hilary A. Dwyer, Tim Martinez, Danielle Harlow, Diana Franklin) (2015)
- Programmieren als dritte Fremdsprache (Marc Bodmer) (2015)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Grounding Computational Thinking Skill Acquisition Through Contextualized Instruction (Hilarie Nickerson, Catharine Brand, Alexander Repenning) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Developing Computational Thinking in Compulsory Education - Implications for policy and practice (Stefania Bocconi, Augusto Chioccariello, Giuliana Dettori, Anusca Ferrari, Katja Engelhardt) (2016)
- Lernen im digitalen Wandel - Stellungnahme zum Antrag 'Informatische Allgemeinbildung gewährleisten - Pflichtfach Informatik an allen Schulformen einführen" (Richard Heinen, Michael Kerres) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research, ICER 2016, Melbourne, VIC, Australia, September 8-12, 2016 (Judy Sheard, Josh Tenenberg, Donald Chinn, Brian Dorn) (2016)
- Mixed Methods for the Assessment and Incorporation of Computational Thinking in K-12 and Higher Education (Joshua Levi Weese) (2016)
- Switzerland 4.0 (Marc Kowalsky) (2016)
- Scalable Game Design - Ein Erfolgsmodell - Kurzfassung des Schlussberichts (2016)
- Connected Gaming - What Making Video Games Can Teach Us about Learning and Literacy (Yasmin B. Kafai, Quinn Burke) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 5. Proto-computational Thinking - The Uncomfortable Underpinnings (Deborah Tatar, Steve Harrison, Michael Stewart, Chris Frisina, Peter Musaeus)
- 11. Teaching Computational Thinking Patterns in Rural Communities (Carla Hester Croff)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 18. Principles of Computational Thinking Tools (Alexander Repenning, Ashok R. Basawapatna, Nora A. Escherle)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- International Conference on Computational Thinking Education - Hong-Kong, 13.-15.07.2017 (Siu Cheung Kong, Josh Sheldon, Robert Kwok-yiu Li) (2017)
- Assessing Students’ Computational Thinking in a Learning by Modeling Environment (Ningyu Zhang, Gautam Biswas)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Notions of disruption - A collection of exploratory studies written and commissioned by the Swiss Science and Innovation Council SSIC (Schweizerischer Wissenschafts- und Innovationsrat) (2017)
- 3. Digital competences - Paper commissioned by the Swiss Science and Innovation Council SSIC (Sabine Seufert) (2017)
- Heute mal bildschirmfrei (Paula Bleckmann, Ingo Leipner) (2018)
- Programmieren in der Primarschule hilft, Probleme eigenständig lösen zu lernen (2018)
- Scale or Fail - Moving beyond self-selected computer science education in Switzerland (Alexander Repenning) (2018)
- Teaching How to Teach Computational Thinking (Anna Lamprou, Alexander Repenning) (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Unravelling the Cognition of Coding in 3-to-6-year Olds (Eva Marinus, Zoe Powell, Rosalind Thornton, Genevieve McArthur, Stephen Crain) (2018)
- SIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019 (Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones, Sarah Heckman, Jian Zhang 0036) (2019)
- The Zones of Proximal Flow Tutorial - Designing Computational Thinking Cliffhangers (Ashok R. Basawapatna, Alexander Repenning, Mark Savignano) (2019)
- Lernen mit Bildungstechnologien - Praxisorientiertes Handbuch zum intelligenten Umgang mit digitalen Medien (Helmut M. Niegemann, Armin Weinberger) (2019)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)